The Liberator by notpresident35

The Liberator
Why describe a game that describes itself? Or better yet, why try to describe something indescribable?
"Could you be any more pretentious" - Someone who clearly hasn't tried The Liberator
You are The Liberator
Your job: save everything (yes, everything!) from death! If anything nearby dies, you die too!
Post-Jam Changes
- Increased robo-cow's explosion detection radius
- UFO now lands after a more reasonable amount of time
- Increased grabbing range
- Mr McStabby is now intentionally invisible until you find his sweetheart
- Moved McStabby so he isn't impossible to find (once he's visible, of course)
If you're wondering what that all was, you clearly haven't tried The Liberator!
What are you waiting for? An invitation? Well then, here's your invitation: Go play The Liberator!
All feedback, especially critical feedback, is welcomed. Please leave your thoughts in the comments
| Youtube | https://koala-squad.itch.io/the-liberator |
| Youtube | https://koala-squad.itch.io/the-liberator |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-liberator |
Ratings
| Overall | 922th | 3.611⭐ | 20🧑⚖️ |
| Fun | 754th | 3.556⭐ | 20🧑⚖️ |
| Innovation | 774th | 3.5⭐ | 20🧑⚖️ |
| Theme | 1626th | 3.472⭐ | 20🧑⚖️ |
| Audio | 288th | 3.861⭐ | 20🧑⚖️ |
| Humor | 80th | 4.147⭐ | 19🧑⚖️ |
| Given | 28🗳️ | 10🗨️ |
Since the gameplay just consists of walking around and clunkily moving things around it's not that fun; keeping the humorous vibe from the intro would've been good.
Well done! :)
Thing i would change, make the player able to grab everything at the same time, it would be pretty funny with everything following him hahhaha The gameplay feels a bit lost but grabing stuff and dealing with things separetly