Type IT! by Hedgy
Try to keep IT alive by defending it from other words!
NOTE: You do not need to press the enter key.
Ratings
| Overall | 869th | 3⭐ | 23🧑⚖️ |
| Fun | 703th | 3.071⭐ | 23🧑⚖️ |
| Innovation | 1017th | 2.477⭐ | 24🧑⚖️ |
| Theme | 960th | 2.977⭐ | 24🧑⚖️ |
| Graphics | 1001th | 2.381⭐ | 23🧑⚖️ |
| Audio | 729th | 2.525⭐ | 22🧑⚖️ |
| Humor | 704th | 2.35⭐ | 22🧑⚖️ |
| Mood | 978th | 2.35⭐ | 22🧑⚖️ |
| Given | 19🗳️ | 15🗨️ |
One thing that had me stuck for a while - I thought you had to hit Enter to submit the word after typing it, and if you do this, the textbox will have that return stuck in it and span multiple lines, preventing any words from matching until I backspace all of it away. It might be worth only allowing valid characters to be typed and/or to limit the amount of text in the box to prevent this.
Nice work!
I played 1.1, where the enter key is ignored, which helps. A possible improvement would be to have enter clear what you typed, so if you have a typo or if the word you were typing hit IT and is gone, you can get rid of it quickly.
One minor issue: the textbox where you type didn't have the focus when I started. I play on linux using wine, so who knows, maybe that doesn't happen under windows?
If you can make this a windowed game, then I would happily give a proper review and feedback. For now I shall hold out rating this game until you do. If you patch this game please, @ me when you can!
A bit mean, when you have two words overlapping and can't read neither of them :)
It starts nice and slow and suddenly there's an onburst. Made 39 on easy.
@sayumeki Yes, this seemed to be an issue for a lot of people. With Version 1.1 I removed the ability to press enter.
@incd021 Yeah, this was a major bug and I unfortunately didn't know how to fix it, but thank you!
@frank-gevaerts Thank you! Those minor bugs certainly stack up.
@rigdonware Thank you!
@jakobthequizguy Thank You! Yes, that was one of the main issues that I didn't know how to fix
@endurion Thank you! The amount of words increases every 30 seconds, and definitely can get overwhelming sometimes.
There's something fun about getting the word right and seeing it explode.
I wasn't sure about the launcher...it launched a Godot console and I had to enter that way which was strange, but overall it does what it does well. Just take a look at the bug not recognizing words! Thanks for sharing and congratulations on your entry!
I was also curious on your code too, so I can give you some programming improvements.
* Please don't forget to add the windowed version to the download list! Some people usually rate and not give feedback so most likely they'll ignore that link in the comments.
* Auto-activate the text box! 👏👏 The keyboard problems were actually not noticing the text box exists.
* `grab_focus()` is the way to do it on any `Control` node! (This includes `TextEdit`)
* I do love the fact that every other word dims while you type the one you intend to.
* Sadly words do overlap. But that's how Ludum Dare works. Not really much time to tackle that! To me it feels a hard endeavor to do somewhat tackle.
* To improve movment of the words, you would want to use something like `self.rect_position.move_toward = self.rect_position.move_toward(itPos, delta * speed)` so it doesn't fall flat on the x-axis before going to the center and instead go to the center immediately. Way better this way and will prevent some overlap if not completely! `Vector2` has a lot of functions that will help you especially on positioning!
* When exporting next time, disable `Export with Debug` so we don't see a console.
* I'm not sure if that's important for you, but the tutorial is not scaled on windowed but I think the concept itself is simple to understand that I don't need it.
I do wish I could give more proper game experience feedback and such. All I can think was improvements. This is a very nice entry from a sea of nearly the same concept. Great work!
What I do recommend gameplay-wise, is that even though a word blew up on IT, it should still be in memory so that the word can vanish from the textbox in case it happens to be typed in just a fraction of a second after it explodes. I've had cases where I was getting overrun, but I lost time deleting a word that had already attacked IT, when I could have eliminated another word instead.
Great job and I look forward to seeing your LD47 entry! :)
Autofocusing the typing field would be nice. And it would be more enjoyable if the word letters changed colors as they are typed, so player can spot a misspelling earlier.
Sound and graphics-wise the game is great! I like it a lot.
A direct moving towards the "IT" would be better and the Spawndistance could be a bit greater.
Next to that WELL DONE