Monke Rehabilitation Center by SpacialSeasoning
Xlon Mink attempts to rehabilitation the monke (you). You must complete a series of puzzles involving loops.
Due to the load times of certain features, the Web version crashing your browser on the first load. Due to the inconvenience of this, I have removed the Web version and included Mac and Linux versions. They are not marked post-jam because I did not make any changes.
If you fall through the world, you can reset the level using the ESC menu. If you get stuck in between portals, try moving in the opposite direction. If that doesn't work, reset the level using the ESC menu. This can be avoided by not suddenly reversing your movement direction.
There is one particularly hard puzzle involving flowers. If you can't solve it, use these hints. Hint 1: https://pastebin.com/7DUm8frE Hint 2. https://pastebin.com/3EBgjcZJ Complete Solution: https://pastebin.com/GkZcngeG


Ratings
| Overall | 544th | 2.929⭐ | 23🧑⚖️ |
| Fun | 474th | 2.881⭐ | 23🧑⚖️ |
| Innovation | 347th | 3.214⭐ | 23🧑⚖️ |
| Theme | 496th | 3.095⭐ | 23🧑⚖️ |
| Graphics | 567th | 2.5⭐ | 24🧑⚖️ |
| Audio | 425th | 2.636⭐ | 24🧑⚖️ |
| Humor | 70th | 3.636⭐ | 24🧑⚖️ |
| Mood | 376th | 3⭐ | 23🧑⚖️ |
| Given | 16🗳️ | 17🗨️ |
That may be the issue.
The computer I am using is fairly new and I doubt it will have issues ;)
Elon musk meme, shitpost game :thumbsup:
Loved The Humor and Audio. The Puzzles as well.
But The Graphics and The Framerate Man... 20FPS with a lot of stutters and a lot of overlapping faces and glitches as well. What engine Are You Using? Or Did You Make It From Scratch?
I Rate It 10 Monkes Outta 7 Elongated Muskrats
The stuff I am doing doesn't have to be this poorly optimized, but it does in Godot. Normally, for portals, games use stencil buffer operations. Unfortunately, Godot does not support this, so I had to use frame buffers. The movement glitches could be made better even with Godot, but there isn't much I can do for overlapping stuff and the FPS problems. If by overlapping faces, you mean the weird geometry when looking through the portals at a distance, again that is unfixable in Godot, as it does not allow custom clipping planes (portals would normally use their own plane as a custom plane to avoid rendering geometry behind them, but some walls are still visible due to the relative camera position. I did make some walls invisible to portals to help this, but it also leads to weird things where a wall suddenly appears after walking through that was removed due to problems with another portal).
Thanks for your feedback!