Jump 'n Loop by invader

[raw]
made by invader for Ludum Dare 47 (JAM)

Help a planet jumper to keep the beat.

gameplay-6.gif

You stuck in an endless loop around a lifeless planet.

Jump to avoid evil triangles and try to keep alive until the end of a track, so you can teleport to another planet

Note: best played with sound, since you need to hear the beat.

Post-Jam Fix: fixed gravity and multi-jump issue.


Controls:

Jump with X/Space/Shift/Enter

Use arrow keys to navigate the menu.

Use +/- to zoom the view in and out.

Press Escape to end the game and get back to the main menu.


Tools:

  • Collider.JAM - a framework optimized for rapid game dev
  • JavaScript
  • Ardour & Korg Kaossilator Pro for the soundtrack

Ratings

Overall 1231th 3.184⭐ 40🧑‍⚖️
Fun 1069th 3.105⭐ 40🧑‍⚖️
Innovation 1425th 2.649⭐ 39🧑‍⚖️
Theme 864th 3.566⭐ 40🧑‍⚖️
Graphics 1147th 3.171⭐ 40🧑‍⚖️
Audio 269th 3.816⭐ 40🧑‍⚖️
Humor 1141th 2.132⭐ 36🧑‍⚖️
Mood 1167th 3.042⭐ 38🧑‍⚖️
Given 34🗳️ 48🗨️

Feedback

bradur
05. Oct 2020 · 20:02 UTC
Interesting game with some solid music! I guess I would have liked some more gameplay features, just dodging the same red triangles got a little repetitive. Sound effects were nice and the gameplay was simple yet with some learning curve.
Maxwell3000
06. Oct 2020 · 18:59 UTC
This is a really good base for a music runner game. I like the music but think that the gameplay could be spiced up in a few ways. I think being able to spam jump 3 times makes most any of the spikes trivial and having some sort of slide under obsticals or another thing that aren't spikes to dodge would keep the player on their toes on how they should be dodging.
Federico Delgado
06. Oct 2020 · 19:00 UTC
It was a really funny experience, i loved how the jumping sound gets unified with the music. The jump animation felt a really bit weird, the player takes to long to touch the ground while your jump distance is really short. You get used to it but when you have to double jump you get a little bit confused, but again, it´s not the jump distance, it´s just the animation. Good job!
Stefan B.
06. Oct 2020 · 19:03 UTC
On one level it felt like the obstacles fitting to the bg music, that was fun. Otherwise i would have hoped for some gameplay variations between the different planets
inanimatecarbonrod
06. Oct 2020 · 19:35 UTC
really fun game, good atmosphere and cute graphics, and as others have said, the music and the game sounds seem to mesh very well. one piece of feedback i have is that it seems very easy to cheese it by always triple jumping
Tamail
07. Oct 2020 · 10:35 UTC
First rhythm game I stumbled upon here! Great job, it's quite a bit addicting! I'd just add some more "moves" or something to make it more replay-able. :)
Shaolin Dave
07. Oct 2020 · 14:43 UTC
I was surprised when it jumped to a new planet. Maybe the game could start with an establishing shot of many planets then zoom onto the first, so players already know theres more and don't immediately think the first is the entire game?
Music is really good. I like the characters design.
marcusnystrand
07. Oct 2020 · 19:27 UTC
Wow! I played through all levels and just realized this is a great way to listen to an album. I found myself actively focusing on the song, which is something I normally don't do when listening to music. I see great potential here!

Oxigen was my favorite song but I appreciate the variety. Every song felt like its own!

The gameplay is simple but surprisingly addictive. I played on normal first but then switch to hardcore. I noticed I only had one life, but apart from that it didn't feel any more difficult. I think you should consider adding some variety to the gameplay for the more difficult settings, perhaps obstacles that require ducking or dashing.

Anyway, great job and congratulations on a well executed idea!!
Konbuscus
07. Oct 2020 · 20:56 UTC
Love the music ! I spend some time focusing on the music and it helped me to go through some levels !
Nice job here !
Lakso
07. Oct 2020 · 20:58 UTC
Good concept! I really liked the sound of jumping but I think the speed of the jump is too much. Maybe the camera is a little too zoomed out for people with not so great eyesight like me.
FearTheHamasaur
07. Oct 2020 · 21:00 UTC
This was a cute little game! I really liked the music. It did get repetitive quickly and the jumping animation wasn't as smooth as I would have liked. It would have been cool to see a score of some sort once the game was over or get some other sense of progress.
Chris Mulholland
07. Oct 2020 · 21:01 UTC
Pretty fun game. The jump feels a little rigid but I really liked the loop and the fact that you go to other planets. Good job!
Tommy
07. Oct 2020 · 21:11 UTC
I really felt the beat, really good job with the music (and the scene transitions in particular). All the game in general is very well polished and enjoyable (it kinda keeps you in the loop :D). The only negative thing I noted is that the character feels a little heavy, as it seems to be capped when jumping in a way that doesn't look natural. Other than that, really solid entry!
guimoliveira
07. Oct 2020 · 21:15 UTC
Nice sounds, cute graphics, good game! :)
Walkingtall85
07. Oct 2020 · 21:19 UTC
Great music, nice graphics. Only issue I found was that if you miss a jump upon death you immediately start a new game on normal mode and I haven't found a way to get back without dying again or reloading the page.
🎤 invader
08. Oct 2020 · 07:51 UTC
@lakso Thanks for the review. Sorry for the small details, I forgot to mention in the description that you can actually use +/- to zoom in and out. My bad, especially considering that I don't have that great eyesight myself... Shold have kept that in mind :)
🎤 invader
08. Oct 2020 · 08:13 UTC
@walkingtall85 thanks for the bug report! I will fix that in a post-jam version :)
Duke
08. Oct 2020 · 20:33 UTC
First of all, nice fluent game play and clean art! I really enjod that part of the game. The music was also a nice addition and had a cool tune to it. I think the concept of such a runner game could be really interesting! I played the first two levels and kinda felt like something was lacking to keep me engaged. The jumping mechanics you implemented seemed like a really weird choice (teleporting to the highest point and then falling down again) and did reduce the satisfaction of jumping over obstacles for me. The multi jumping could be abused to really float for a longer period of time and not having any issues to win. The obstacles themselves were also pretty bland and didn't bring anything new to the table (at least to the point I played it). I peeked into the last level and it was basically the same as the first one with a higher obstacle frequency. You could've experimented a bit with new mechanics or at least have added the standard "duck under an obstacle" or "high jump over a higher obstacle" before adding more levels that do nothing to keep the player invested.

I really don't want to sound too harsh, because I really like the general look&feel of the game and I think with a little different focus, this could've been a lot better! I hope you can use some of the criticism to make more worthwhile games in the future :) I'm looking forward to it! Keep it up!
SirRed
09. Oct 2020 · 02:32 UTC
I think increasing the gravity or making the character not instantly go up would make the game feel a lot more fluid. Hardcore is definitely hardcore.
kuviman
11. Oct 2020 · 12:11 UTC
Nice game, I enjoyed it a lot :)
Jofish
11. Oct 2020 · 17:56 UTC
Not much variation, but I think it's well-polished and very atmospheric. Good job for such a short time, and good luck in future!
Wendel Scardua
17. Oct 2020 · 16:44 UTC
Small issue I had: after finishing the last level the game just stopped - I think it should at least return to the main menu. Also, in "Running" thought the jump sfx was way too loud compared to the background music, I think it would be nicer if they had similar volumes.

Other than that, it was a really nice rhythm game :)
🎤 invader
19. Oct 2020 · 09:12 UTC
@wendel-scardua Thanks for the playthrough and bug reports :)

Yep, after the last level it supposed to show credits and get back to the main menu... So it is some kid of a bug :)
21. Oct 2020 · 13:45 UTC
I really like the atmosphere of the whole game and the whole gameplay feels good. Though the mechanic is quite simple and personally the laggy when click jump button. Overall I enjoyed it and it's well-polished.
Satolas
27. Oct 2020 · 19:30 UTC
![clyJwDxdmL.png](///raw/8ca/53/z/3a869.png)

:thinking: I don't know why but something happen between me and this game..
At start, I was like "Nice twist of the Google Dinosaur" and then... after a while I entered in a meditative mode. ahah

The Music was fitting perfectly with the jumps. Everything was feeling kind of slick and tight like a nice Road bike mechanic. And I ended up finishing the whole game and enjoying a lot !
I would say that the world around the little character could be changing. For example the obstacles.

But if you analyze the game from another perspective, more on a "meta" level. The position in which you are as a player in this game is ultra interesting. It's really creating like a void where you can meditate and make the little blue character jump. Mixing a feeling of accomplishment and rest.

All this sounds maybe a bit weird, but honestly that was my feeling :-)
Good job on approaching this theme with not only a little gameplay but also an overall and unique mood.
PS: the end could be a bit more rewarding ahah :-) I guess you dind't get the time to do a proper one, time was short.

GG wp