Battery Life by fazz

Premise
You must escape the warehouse. Mysterious entities lurk in the shadows. Scavenge for batteries, keep the lantern alive and it will you!
Controls
Movement: WASD / ZQSD / Arrows (whichever you prefer)
Back to title: M
Development
Unusual for me, I didn't over-scope too much. Some things could probably do with a bit of tweaking. I would've liked to have spent more time polishing the endgame events and adding more of a prologue.
I used my usual tools (Phaser 3, Aseprite, Irfanview, Audacity, bfxr, Tiled) with the addition of BeepBox to make the ambient "music" loop. I'd not used it before but it's great, really intuitive, well worth checking out.
All feedback / issues welcome. Hope you enjoy the game! :)
| Youtube | https://fazz.itch.io/batterylife/devlog/139294/un-minified-source-included |
| Youtube | https://fazz.itch.io/batterylife |
| Original URL | https://ldjam.com/events/ludum-dare/46/battery-life |
Ratings
| Overall | 258th | 3.724⭐ | 31🧑⚖️ |
| Fun | 303th | 3.569⭐ | 31🧑⚖️ |
| Innovation | 632th | 3.155⭐ | 31🧑⚖️ |
| Theme | 262th | 3.948⭐ | 31🧑⚖️ |
| Graphics | 82th | 4.19⭐ | 31🧑⚖️ |
| Audio | 55th | 3.966⭐ | 31🧑⚖️ |
| Mood | 42th | 4.138⭐ | 31🧑⚖️ |
| Given | 27🗳️ | 32🗨️ |
And the yellow arrows hinting towards the exit is a nice touch.
All in all, great entry for a compo. Has a really polished feel to it. No obious bugs and even sound etc. Awesome!
Good job !
As a bite sized horror game this is pretty close to perfection. It's probably tricky to expand on this to something bigger and better, but I genuinely enjoyed this ^^
Too bad that I managed to escape on my first attempt. Would probably have gotten a bigger kick out of it if I didn't =)
And i like seeing the eyes in the dark
Was able to beat it on my second try (probably luck)
Here is my playthrough:
https://youtu.be/xOgfF2g1CBY
```
nobody:
game title: BППСRЧ LIГС
:D
```
Still, the pixel art and audio was damn nice. The mood was the best thing this game had going for it and it did it well. A nice entry overall, just make the batteries a little easier to spot
Thank you everyone for your comments and feedback! I apologise to those that found it too hard or too easy - I'll try to save more time to balance these things in future (it's always a squeeze at the end!)
I've tried to play all your games too, a few still to go.
@icxon thank you for taking the time to record your playthrough! You are correct, the monsters are scared of the light so won't attack until your battery has run out - they will try to follow you though. Incidentally, I just made your Protolife connection. I bought that on Steam a few years ago. I've played through a few times, it's really good!
(Also: beat it on my first attempt, which made me feel proud so I may now like your game a little more than I would otherwise :D)
One thing I'd like the game to have is some way to mark your progress. Without it, the player just stumbles around in the dark, trying to figure out whether they've been in this corridor before or not. It does improve the mood of the game, but I feel like it also makes the gameplay itself too frustrating.
Other than that, it's a wonderful entry. Beautiful art style, great audio and amazing atmosphere. ;)