Medieval Messenger by Courtmac

[raw]
made by Courtmac for Ludum Dare 46 (COMPO)

This is the journey of a knight across a long, long field, whom yearns to gift his one true love a rose as a sign of his affection. It's a long, long journey. Make it as far as you can with the rose intact!

Ratings

Overall 404th 3.556⭐ 29🧑‍⚖️
Fun 387th 3.463⭐ 29🧑‍⚖️
Innovation 688th 3.093⭐ 29🧑‍⚖️
Theme 565th 3.63⭐ 29🧑‍⚖️
Graphics 484th 3.5⭐ 29🧑‍⚖️
Audio 300th 3.389⭐ 29🧑‍⚖️
Humor 354th 3.12⭐ 27🧑‍⚖️
Mood 610th 3.1⭐ 27🧑‍⚖️
Given 23🗳️ 32🗨️

Feedback

Willops
20. Apr 2020 · 03:22 UTC
Good title! I liked it! I found timing my swings to combat the various enemies very satisfying, perhaps making the swings a bit more responsive would be good however.
Sergei
20. Apr 2020 · 03:25 UTC
I liked the concept with Risk! Tight controls! Simple but beautiful Pixerl Art!
slimabob
20. Apr 2020 · 03:38 UTC
Very charming artwork. Good entry!
Sacrface
20. Apr 2020 · 03:52 UTC
Simple and well executed. Finished with a score of 186.

Didn't realise I could block the fireballs until I did it by mistake. That was a game changer
igizzy
20. Apr 2020 · 04:43 UTC
Great Game, Although you can walk backwards then backover the same spot with no enemy to clear your bar. Lets you break the fun. Overall great fun and difficult to get the attack down right when you don't cheat haha
Mister Morris Games
20. Apr 2020 · 09:31 UTC
I got 288 points :D Charmander was a little devil of an enemy haha

Cute pixel art and concept :clap:
Begocio
20. Apr 2020 · 17:10 UTC
Simple and fun. Easy to understand. Good combat!
Fathy Basha
20. Apr 2020 · 17:11 UTC
New concept! Love the risk bar.
Brandon JS Lea
20. Apr 2020 · 18:10 UTC
Found the mechanics a bit confusing, but they're graspable enough to still be enjoyable.
Salmonmeagar
20. Apr 2020 · 22:24 UTC
Very good implementation of the theme in my opinion, and very cute. However, the "quest for love" atmosphere was lacking, and the controls were just a biiiiiit clunky.
Rein
21. Apr 2020 · 02:29 UTC
Pixel art looks great. Gameplay is almost too easy once you get the timing. Adding more variance when things attack after appearing would help a lot with that.
Jack Kaloger
21. Apr 2020 · 02:38 UTC
Cute pixel art!
Pumpkikin
21. Apr 2020 · 02:38 UTC
Nice and simple game with pretty decent pixel graphics, the fire lizards are pretty annoying though, and the bat flies for the top of your head rather than in front of you, making it difficult to hit as the sword doesnt slash that high (bat also glitches out a bit when directly over you)
BossCoffeeCake
21. Apr 2020 · 02:48 UTC
I LOVE the art and sound effects here, gives it a very cute atmosphere! I'm still not sure how the game play quite works, but its easy enough to just keep playing until I get the hang of it!
Shaolin Dave
21. Apr 2020 · 03:28 UTC
Cute little game. I like the graphics. The simple controls are good, but it makes me constantly think that there's something I'm missing (like, pretty sure there's no "jump" button, but it seems like there should be one, so I kept looking).

Not sure if it's a glitch, but I found that I can easily recharge my "risk" by doubling back. Every time it gets to high, I walk as far as I can to the left, walk back to where I was, and repeat until the risk is entirely gone.
Catalystl
21. Apr 2020 · 22:55 UTC
This game has a good mix of simplicity and complexity. It's very charming and hearing the beepbox music was pretty cool. Reminds me of when I started making music with that 2 years ago. Keep making games! Your skills will only improve.
Justin_C
24. Apr 2020 · 23:44 UTC
Murdered by a vicious rabbit. Is that a Monty Python reference?