Luna Blanca by OddTimes
Stranded in a hostile world, you have to fight strange alien lifeforms inhabiting this bizarre planet.
As you explore the area, you feel your equipment is not suited for the task, as not only your oxygen capacity expires rapidly but also your energy and ammunition are extremly limited. Luckily, the bodies of the creatures seem to provide a variety of useful materials, enabling you to craft enhancements for your equipment.
However, an unknown force appears to hinder your ship from moving. Find its origin and get off this planet!
This game was also submitted to JamCraft 5, due to same day deadline and thematic fit for both jams.
Music:
"Leaving Home" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
Controls:
Played with Keyboard and Mouse.
A/D: Move
Left Click: Shoot
Space: Jump
Hints:
This Game saves your progress everytime you are near your ship, as soon as the restoring of your attributes starts. After entering your ship for upgrades, all lifeforms respawn.
Every alien type has two different drops. One drops commonly, the other appears more rarely. Drops usually disappear after some time with the exceptions of some respawning treasures.
Tubes are required for some of the higher upgrade levels, as upgrades need additional material types later.
Ending:
MINOR SPOILER AHEAD
Far to the left is a unique boss alien significantly larger and more powerful than the usual aliens.
When beating it, you win the game. Afterwards, you can continue playing, but obviously then there is no real challenge left, currently.
| Youtube | https://oddtimes.itch.io/luna-blanca |
| Original URL | https://ldjam.com/events/ludum-dare/46/luna-blanca |
Ratings
| Overall | 453th | 3.833⭐ | 29🧑⚖️ |
| Fun | 197th | 3.926⭐ | 29🧑⚖️ |
| Innovation | 1163th | 3.315⭐ | 29🧑⚖️ |
| Theme | 1886th | 3.315⭐ | 29🧑⚖️ |
| Graphics | 814th | 3.907⭐ | 29🧑⚖️ |
| Mood | 123th | 4.185⭐ | 29🧑⚖️ |
| Given | 20🗳️ | 32🗨️ |

I'm a little confused though, since it looks like that the game was an entry to another gamejam? At least that's what it says on the game page. The theme does not really fit either (which is not really a problem per se). The other jam even ran 10 days. Could you make it clear in your decription and/or disclose under which curcumstances this game was originally made?
But assuming that the game was made in the three days that were targeted here, I'd say this is a very good entry! Polished gameplay, big world and lot's of upgrades. Cool stuff!
It was annoying to have all the enemies respawn when I entered the ship to upgrade my stuff (or just check prices). I got stuck in a loop trying to get past the little side-scrolly critters immediately to the right of the ship, and dying when I fall in the hole from getting bounced back and forth between the two patrollers down there. Didn't love the super floaty jumping, but it also felt kinda right, being in space. I felt very bad at surviving on this planet.
1. Controls, this would feel way more clean with a controller
2. The bottom leftmost area after the eyeball worm fast shooting aliens you can get stuck. there's a bunch of loot down there, but you can't get out.
3. The darksouls, hollow knight esque bad guys and loot come back when you enter the ship but you can choose to heal up and keep collecting further instead is perfect. Don't change that.
4. Personal preference here really, but maybe mute the colors of the hud a bit to match the atmosphere, and add subtle scrolling to the stars in the bg.
I would play this game if it were a full release game with some minor quality improvements. Thank you for that. I spent 40 minutes.
-the path to the left has such a weired step-system that you cant "speedrun" it
-the floaty air movement would be ok but it clashes with the sudden spikes in mobility when you want to adjust your position on the edge of a cliff for example
-the collisions in small corridors are a bit buggy like the long snake like path with the bubble and lumen loot
-the "seahorses" can easiely push you through walls wenn you're in a corner
-the bullets of the enemies scale with your bullet-power upgrades (which makes the left path near impossible when you get two shotted by the shooter-enemy)
that i still didn't quit shows just how good the rest of the game really is.
a really great entry!
p.s what are the tubes good for? are they just unused or did i miss something?
The only thing, but i think thats something more personal, is that all the little aliens respawn when you go to your ship... my struggle was that i didn't made it so far as i wanted to collect all items the enemys drop, so i was litterally mostly of the beginning on the map and killing aliens just like a psycho....
As the oxygen goes down really fast i ended up killing the first 4 aliens, rushing back to the ship and do the exact same thing...
Overall i really liked the music the artstyle and especially the gameplay (except from my personal issue)
Great job!!
You could probably start all from level 5 and it would still be very challenging.
At least you could now add microtransactions to speed up the game :tongue:
Other than that, it's a fine game.