Lively Spirit by mailman

[raw]
made by mailman for Ludum Dare 46 (COMPO)

Experience a platformer that doesn't punish you for dying! A fun game where you transfer your spirit from body to body in order to keep it alive, in order to transfer your body you've got to cause some havoc, whether that's smashing into a car, giant spike, or even a plane! Enjoy the fun gameplay and pixel art that will surely make you feel better about your own artistic skill!

Ratings

Overall 577th 3.38⭐ 27🧑‍⚖️
Fun 222th 3.68⭐ 27🧑‍⚖️
Innovation 34th 4.167⭐ 26🧑‍⚖️
Theme 358th 3.84⭐ 27🧑‍⚖️
Graphics 941th 2.64⭐ 27🧑‍⚖️
Audio 732th 2.521⭐ 26🧑‍⚖️
Humor 292th 3.239⭐ 25🧑‍⚖️
Given 22🗳️ 23🗨️

Feedback

Ioan Pop
20. Apr 2020 · 04:27 UTC
Awesome take on the theme! The game play was smooth but the camera movement was a little jarring. Maybe a smooth increase in speed as the spirit leaves the body?
Rakowu
20. Apr 2020 · 04:31 UTC
Ok the idea is amazing :D Without reading it still really intuitive and you nailed the theme
🎤 mailman
20. Apr 2020 · 04:40 UTC
@loan-pop I was wondering about if the camera movement would be too much, I absolutely suck at anything UI or camera related so didn't want to test my luck in the jam. Thanks for the awesome feedback though! And the increase in speed for the spirit would be a good addition, thanks!
🎤 mailman
20. Apr 2020 · 04:40 UTC
@rakowu Thank you! Means a lot!
anchoredtoad
20. Apr 2020 · 04:59 UTC
This was really cool! I love the concept and it was fun to go through.

With the UI though, you should definitely make the Canvases scale rather than constant pixel size. It was really hard to read the instructions/controls on my monitor.
🎤 mailman
20. Apr 2020 · 05:10 UTC
@anchoredtoad Noted! I don't know much about UI yet so any advice helps. And thank you for the feedback!
Jeremy Ryan
20. Apr 2020 · 06:07 UTC
Great use of theme!

I did catch one bug; if you reset with "R" during slow motion, it stays slow when you respawn.

Other than that, the game played pretty smoothly. The fast movement speed was tough to react to cars and obstacles when you're required to jump. I really like the slowdown on the body hopping, although the framerate got a bit choppy (perhaps you could have decreased the simulation speed, rather than the frame rate?).

Graphics and audio were simple but got the job done. Good work for 48 hours!
Kinshuk_thebest
20. Apr 2020 · 08:54 UTC
Great concept! I loved it!.
The UI could use some work though... Its pretty hard to read. And I got stuck on the second stage. Nice game
🎤 mailman
20. Apr 2020 · 13:59 UTC
@kinshuk-thebest I appreciate the feedback! There is a level select option if you want to try the levels beyond level 2, thank you!
IDidGame
20. Apr 2020 · 15:47 UTC
thats a very cool mechanic!
bit rough around the edges but not distracting from the core gameplay which i think is really fun
Saviqq
20. Apr 2020 · 15:47 UTC
Haha funny game, few of my notes:

**Things I liked**
- nice concept and mechanics
- funky art
- design on levels

**Things that could be improved**
- some background music for better atmosphere
- there is some strange behavior/bug where your human starts stuttering super hard, it happened in level 3, maybe this can be fixed
- improve main menu

Nice work in 48 hour time! :smiley:
Ege686
20. Apr 2020 · 15:49 UTC
If you improve the graphics ,animations an if you make the character slower it will be a very very nice game. But stil it is a nice game.
🎤 mailman
20. Apr 2020 · 16:02 UTC
@ididgame rough around the edges is my middle name haha. Glad you enjoyed thank you a lot for the feedback!
🎤 mailman
20. Apr 2020 · 16:03 UTC
@saviqq Thank you for the feedback! I did have background music although it was not very good haha. It was me plinking notes on my guitar with lots of autotunning. And I believe that that might be an issue with the tilemap collider, not sure why it would be occuring though, thanks for the feedback!
🎤 mailman
20. Apr 2020 · 16:05 UTC
@ege686 I thought about including a difficulty rating that would simply change the character speed, although the levels are built around the characters velocity so that might be difficult to impliment. Thank you for the review I really appreciate it!
madbookstudios
20. Apr 2020 · 16:13 UTC
The controls were surprisingly intuitive, got the hang of the game almost immediately! Really neat concept, awesome work!
Tristan Shatley
20. Apr 2020 · 16:30 UTC
I dig it! Awesome first game jam entry.
CharlieGray
20. Apr 2020 · 17:27 UTC
Now this is a novel idea for this theme. I really like this game mechanic. Had great fun playing your game.
🎤 mailman
20. Apr 2020 · 21:51 UTC
@madbookstudios appreciate it man!
bmacintosh
21. Apr 2020 · 01:16 UTC
This is a really good idea! I like the twist on the theme (keep the dead thing alive). There were a few bugs, the main annoying one being that the game stays in slow motion if you Restart the level while it's active.
TCiceroDev
21. Apr 2020 · 19:53 UTC
Really cool idea, and a really cool mechanic! could use some polish, but thats to be expected
ThePirateNun
08. May 2020 · 00:20 UTC
I think this game has a really cool hook and I really like how the moving between bodies mechanic works! The soul powder mechanic was also a really good addition! I think it could definitely use a lot more polishing and bug testing moving forward (keep fiddling with the play speed and the different animations to make it feel more grounded), but well done on making 7 levels for a game jam! I also think the tutorial would work a lot better as an in-game tutorial, but I know that's tough to do for a jam. Well done!
Eli Palmer
12. May 2020 · 20:00 UTC
The music resetting was a little jarring, but I liked the gameplay a lot!