Clumsy Looter by Naghen
.Instructions.
*Move *: WASD
Turn Based battle against horrible monsters.
Pro tip: you can go in the room before Chris and defeat the monsters. Remember to heal!
:crossedswords: Follow and protect Chris, he just wants to loot the dungeon. :crossedswords:
.Credits.
I don't think it's fair to be rated in sounds. Our Sound designer/Musician dropped the day before the start and I had to gather all of them. Hope they're enjoyable.
* Programming and damaged Chris sound*: Alessandro Belli (@Naghen). http://twitter.com/ale_belli90
* Illustration and Pixel Art *: Florian Hohmann (@hohse). https://twitter.com/hohse
Free stuff used.
Astar Pathfinder Free https://arongranberg.com/astar/
Music: www.bensound.com
Menu Sound: https://freesound.org/s/50565/ by broumbroum
.Other info.
* Builds for Linux and MacOS are not tested, sorry.*
First ever experience for @hohse in Game Jam, and this is my third game ever programmed.
With this gamejam I really wanted to try out turn based battles and I hope you can enjoy a bit this game!
Ratings
| Overall | 1848th | 3.22⭐ | 27🧑⚖️ |
| Fun | 1849th | 3⭐ | 27🧑⚖️ |
| Innovation | 2153th | 2.75⭐ | 26🧑⚖️ |
| Theme | 1758th | 3.396⭐ | 26🧑⚖️ |
| Graphics | 1515th | 3.4⭐ | 27🧑⚖️ |
| Humor | 391th | 3.62⭐ | 27🧑⚖️ |
| Mood | 1622th | 3.152⭐ | 25🧑⚖️ |
| Given | 24🗳️ | 23🗨️ |
Can I find your game also on indiexpo website? The channel is linked with them.
The fights were a little simplistic, but looked great, and I can see them being expanded to something with a bit more depth.
I found that the (randomly-generated?) room layouts meant it was pretty rare for Chris to actually collide with a monster. I played through a few times and barely saw him get hurt, let alone killed. Some small tweaks here could make Chris a lot more disaster-prone, really keep the player on their toes and make it a lot more fun to play.