Secret Protection by dcrdro

[raw]
made by dcrdro for Ludum Dare 46 (COMPO)

Story

You are secret person, that holds secret item 😎. And it so happened that even you don't know who you are exactly, but one is known: you are an alchemist ⚗️! And you need to bring you secret flask to some destination point.

But bad guys try to prevent this and shooting on you. Fortunately your alchemic abilities let you create a super shield that can protect you from all bullets. So control it using you skill, don't let them reveal the secret, go as far as possible!

... and what the secret item is you'll find out... in next version of game! 😉

ld-46-gamplay<em>edit</em>0(2)(2).gif

Control

Mouse swipe left <-> right to rotate your shield

Goal

Go as far as possible!

Ratings

Overall 794th 3.119⭐ 23🧑‍⚖️
Fun 764th 2.976⭐ 23🧑‍⚖️
Innovation 661th 3.119⭐ 23🧑‍⚖️
Theme 438th 3.762⭐ 23🧑‍⚖️
Graphics 655th 3.214⭐ 23🧑‍⚖️
Humor 432th 2.941⭐ 19🧑‍⚖️
Mood 855th 2.735⭐ 19🧑‍⚖️
Given 18🗳️ 14🗨️

Feedback

🎤 dcrdro
19. Apr 2020 · 14:24 UTC
Share you highscores if you want! My is 60 ;)
JonasMumm
23. Apr 2020 · 18:07 UTC
What's this dude doing just walking along the street of gunpeople? He should be quarantained at home :D I made it to 82! It felt like the enemies at the top of the screen were more likely to miss than the lower ones, is there something to it did I imagine it? Also nice tutorial animation!
Arttu Halonen
23. Apr 2020 · 18:08 UTC
My highscore was 40, the game is pretty challenging! Right now the game feels almost a bit unfair, as the bullets are so fast that there is barely any time to react. I would suggest adding some effect that lets the player know that an enemy is about to shoot soon, or alternatively making the bullets a bit slower. And also having to hold the mouse button the whole time is a bit awkward. But otherwise it's a neat game, keep it up!

Also, consider making an HTML5 build of the game (you can do that with Unity, just like your Windows build). That way you will probably get more people to play and rate your game.
Kent Reese
23. Apr 2020 · 18:10 UTC
I made it to 102, alright game, nice and arcade like. I had fun with it, just wish there was a bit more to it.
polarfuchs
23. Apr 2020 · 18:16 UTC
I like this game. Its a nice idea and was fun to play. Some sounds would have been nice and the controlls feel weird. Moving the mouse around the alchemist would have feeled better. Nice game :thumbsup:
gamescodedogs
23. Apr 2020 · 18:17 UTC
Thanks for the game :) Wish you the best of luck
Brachistosauro
23. Apr 2020 · 18:35 UTC
Reached 60! Definitely became easier when I discovered that the guys at the top always miss their shot ahah Cool little game!
joll05
06. May 2020 · 18:43 UTC
Nice game! I found it quite hard to play, and I think that was mainly because of the controls. I found it hard to know in a pinch which way to move the mouse to turn in the right direction. It might have worked better if it just turned towards the mouse. Also, I never really released the mouse button, so it felt a little bit unnecessary to need to press it the whole time.
Iak
07. May 2020 · 09:02 UTC
Unfair m8. What's a secret person supposed to do against an endless stream of heavily armed dudes?

Cool concept, I like the shield mechanic. Perhaps slowing down the projectiles a bit (and the shield scrolling speed) would help with balancing it a bit?

Anyhow since you mentioned a "next version" of the game telling more about what's going on, you should message me (on one of my games or so, I don't think PMs are a thing?) whenever that's a thing. I'd check it out ;)
Rik_Thunder
09. May 2020 · 12:26 UTC
that reminds me of a mechanic I wanted to do years back. oh well.
NunoRibeiro
10. May 2020 · 19:05 UTC
I had some trouble controlling the shield, I think it moves too fast. It's a cool concept, and there are things you could do to improve it even more (some comments above have some great ideas that I agree with). Cool entry overall.
Skvader_418
10. May 2020 · 20:13 UTC
I feel like the shield controls are really wonky, they should be just pointing at the mouse.
Dan Thompson
10. May 2020 · 21:22 UTC
This was pretty fun! As other people have mentioned I think it would have worked better if the shield pointing where your mouse was pointing--I felt like I was fighting against my instincts the whole time. That said, I enjoyed it and I thought the little alchemist was cute.
NiHuShu
10. May 2020 · 22:15 UTC
It could use some backstory :D