Babysitting Astronauts by BrandonCimino
Version 1.1 released!
Our itch.io page will host the most recent build, as well as downloads of previous builds.
If you'd like to play our Ludum Dare 47 submission build, it can be downloaded from itch.io, or will continue be hosted on Newgrounds.
You are an AI on a space station. Not only that, but it is the first von Braun wheel, where the station itself rotates to simulate gravity. Unfortunately, the crew aren't the brightest bunch, and get bored easily. It's up to you to keep them on task for as long as you can!
Whenever the crew gets bored and start to wander off, click them to repremand them, sending them back to their station. If they start tinkering around, they will start to send this whole operation spinning out of control, literaly!

Ratings
| Overall | 1509th | 2.85⭐ | 22🧑⚖️ |
| Fun | 1603th | 2.325⭐ | 22🧑⚖️ |
| Innovation | 932th | 3.225⭐ | 22🧑⚖️ |
| Theme | 410th | 3.95⭐ | 22🧑⚖️ |
| Graphics | 660th | 3.725⭐ | 22🧑⚖️ |
| Humor | 854th | 2.625⭐ | 22🧑⚖️ |
| Mood | 1429th | 2.579⭐ | 21🧑⚖️ |
| Given | 50🗳️ | 14🗨️ |
It just seems to me the gameplay is clicking on the little guys to keep them working ad infinitum, which isn't exactly compelling gameplay. It's actually more fun to watch the ship get torn apart by not doing anything :joy:
Some more visual feedback of what is going on would be useful. For instance, something like a progress/fill bar for each station.
Loved the animation of the station going out of control!
The instructions in particular are black on black, so I had to rely on the ones on this page.
Overall seems to work as intended. I'd love to see more overarching goals though, and a stronger difficulty curve.
The clouds appear sometimes when they change what they are doing, the color change is a visual feedback that the click has been received. When they are working (or dead), that's the only change a click makes. If they are misbehaving or are about to, they return to work. The left side of each room is for work (causing deceleration), the right side for mischief ;)
Maybe assigning different character sprites for each worker and their station, and making it more clear when they need to be clicked will help. Also, the random-ish color change on click is misleading IMO.
I think this idea could really go somewhere if expanded on. Audio would make a massive difference. Also I had an idea while playing that each station should actually be in control of a different function of the ship (like FTL). So for example if the astronaut in charge of lighting decides to wander off, the lights go down!
Reminds me of Spaceteam too if you've ever played that. (Would recommend it, might give you some more ideas for this game!)