Fire Keeper by Darenn
Collect fire wisps and feed the fire before it dies. Keep the fire alive during 5 minutes to win. Use the arrows to move around. Use space to feed the fire when near it.


Special congrats for Cyril, Aurélien and Pauline, who did their first game jam, they can be proud!
Made by :
Damien Clergeaud - Programmer
Darenn Keller - Game Designer
Cyril Danon - Game Designer
Aurélien Lainé - Game Designer
Pauline Ledu - 2D Artist/Animator
| Youtube | https://darenn.itch.io/fire-keeper |
| Original URL | https://ldjam.com/events/ludum-dare/46/fire-keeper |
Ratings
| Overall | 1089th | 3.55⭐ | 32🧑⚖️ |
| Fun | 884th | 3.483⭐ | 32🧑⚖️ |
| Innovation | 1793th | 2.983⭐ | 32🧑⚖️ |
| Theme | 700th | 3.9⭐ | 32🧑⚖️ |
| Graphics | 735th | 3.95⭐ | 32🧑⚖️ |
| Audio | 1487th | 2.571⭐ | 30🧑⚖️ |
| Humor | 1697th | 2.4⭐ | 27🧑⚖️ |
| Mood | 1189th | 3.414⭐ | 31🧑⚖️ |
| Given | 25🗳️ | 31🗨️ |
The audio clip when taking damage was a little jarring, but apart from that everything was great. Good job :)
As an earlier tester said, the sound effect was kind of out of place and I kinda wish there were invincibility frames after getting hit. The violent screen shake and lack of invincible frames could lead to combos until death. Also what do altars do?
- Lots of gameplay features
- Gameplay isn't superficially tied to theme, it feels like it fits naturally
- Graphics and sounds feel unique
- Not many bugs for a jam
Cons:
- Sometimes I can't press space when it says I can. nearly lost because could not transfer fire
- Minor collision bugs
Overall this feels like complete game, which isn't common for gamejam games. It has dynamic enemies, static enemies, spikes, bonus structures, different ways to get fire and pretty polished gameplay. It does not have award winning inovations, but it's also not a remake of some old game as far as I know.
Great game.
being ejected when you take damage is pretty funny too x)
And the art was cute (as my girlfriend said ^^)
Anyway, I did like the art and the concept. It's poetic :)