CORRUPT TUNDRA by keanutah

[raw]
made by keanutah for Ludum Dare 46 (COMPO)

TLDR Defend your campfire by jetpacking around and smacking corrupted ice monsters

quick<em>gameplay</em>630.gif

ABOUT

CORRUPT TUNDRA is my entry into the Ludum Dare 46 compo, with the theme "keep it alive". In this game, you defend your campfire from the "corruption", glitchy ice monsters who HATE your fire.

HOW TO PLAY

You need to keep your campfire alive. Enemies will head straight for your fire from all angles, ignoring you completely. To defeat an enemy, smack it with your torch. Use your jetpack to move around the tundra quickly. If an enemy gets close to your campfire, a warning will appear on your screen to let you know.

Destroying an enemy will increase your combo meter. Keeping your combo streak going is the key to getting a high score. Occasionally, you'll need to stray far from your fire to keep your meter up. If you're in a situation where you don't think you can make it back to your fire in time to save it, you can transfer your campfire to a new location by burning a tree down, though this will clear your multiplier.

Have fun, and thanks for playing!

CONTROLS

  • WASD - Movement
  • Space - Use jetpack
  • Left mouse - Swing torch
  • Right mouse - Burn tree, convert to campfire
  • P - Pause
  • Esc - Exit game
  • 1 - Switch between fullscreen/windowed. May be slightly glitchy!
  • 2 - Toggle screen shaders

TOOLS

  • LOVE 2D - Game engine
  • Pico-8, bfxr, and Audacity - Sound creation
  • http://terrain.party - Terrain height map
  • https://www.dafont.com/vcr-osd-mono.font - Font

https://youtu.be/c9pzuTSrMVc

Ratings

Overall 546th 3.403⭐ 33🧑‍⚖️
Fun 609th 3.177⭐ 33🧑‍⚖️
Innovation 905th 2.783⭐ 32🧑‍⚖️
Theme 608th 3.581⭐ 33🧑‍⚖️
Graphics 279th 3.774⭐ 33🧑‍⚖️
Audio 434th 3.183⭐ 32🧑‍⚖️
Mood 248th 3.567⭐ 32🧑‍⚖️
Given 34🗳️ 39🗨️

Feedback

micahlg
20. Apr 2020 · 02:50 UTC
Dig the look, really eerie too. Good game overall!
Roolow
21. Apr 2020 · 01:26 UTC
Really cool and unique look. And the jetpack controlled nicely. It was fun to try to be efficient with, traveling to the opposite ends. I think it needed one positive reason to leave the fire (maybe to collect ammo for you stick thing)? Either way nice job.
Valdee
21. Apr 2020 · 01:38 UTC
Solid game! Very very simple, but i mean that's the fun part of a game jam after all. I love the graphical style! The background wind is a nice touch, but the warning alarm sound is a bit jarring.
SpaceWizardJ
21. Apr 2020 · 02:05 UTC
I like the look as well, the monsters look like glitches or corruption so good job there!. I ran around lighting all the trees on fire when I realized that I can only have one. So I defended that fire and I still lost. I think because the corruption spawned behind me? I'm not super familiar with Love2D but does it have a 3d library? Doing a 3d game in a 2d framework is a lot of work for a jam, so good on you! Thanks for letting me play your game!
Shaolin Dave
21. Apr 2020 · 05:23 UTC
I'm not sure if the graphics were because of limitations or a styilistic choice, but I like it. At first it was confusing, but then the abstractness of the ice monsters actually made them kind of scary.
My only criticism is that the game is very hard to figure out without reading instructions outside the game, but that's par for the course.
🎤 keanutah
21. Apr 2020 · 13:47 UTC
Thanks for the feedback everyone!

@micahlg Thanks! I think the game ended up looking pretty neat :)

@roolow Glad you liked the jetpack. Total agree that it would be good to have another mechanic pushing you to move more. Definitely going to make some post jam changes!

@valdee Thanks! Warning alarm might be a bit too intense haha

@spacewizardj Haha that's funny you burned all the trees down, the game isn't super intuitive without reading the "How to play" write up I made. Love does have some 3d capabilities, but I actually built a really simple 2d voxel engine. I had already built one of these in love so I had some basic base rendering code to build off of thankfully :)

@shaolin-dave Graphics were primarily driven by limitations of the basic voxel engine the game is built on. Each point on the map can only have one height, so that limits the types of shapes you can render. I was happy to have the limitation though, and I think leaning into that a bit helped contribute to the art style. Totally agree on the lack of direction (without the instructions), that's obviously something I should improve post jam!
headchant
21. Apr 2020 · 20:58 UTC
Awesome 3D. I love it! The controls feel so nice and the gameplay loop is also tight. The aesthetics reminded me a bit of yeti hunter by vlambeer.
Matt Burton
21. Apr 2020 · 21:03 UTC
I LOVE the graphics and effects. The mood of the game gave me a chilling feeling of solitude. Nice work!
Stadoblech
21. Apr 2020 · 21:09 UTC
for some reason i got this very familiar ultima underworld or tes arena feeling... Thank you sir for this!
Itskdog
21. Apr 2020 · 21:28 UTC
Good job with the game. I had fun just jump around on the snowy mountains.
🎤 keanutah
21. Apr 2020 · 22:37 UTC
Thanks for all the great comments! Really happy people like the overall look.
Adam Konig
21. Apr 2020 · 23:30 UTC
Nice work! Game is very responsive and controls are great. The rules of the game were a little unclear and I was struggling to see why I was losing until I re-read the instructions. Also I wish that I maintained my horizontal velocity while jet packing, otherwise jet packing feels slow. Jet packing should never feel slow it should feel amazing!
🎤 keanutah
21. Apr 2020 · 23:41 UTC
@adam-konig Thanks for the play! Good call on the horizontal velocity. I basically always hold down "w" when playing the game, which will increase your velocity... but it would have been neat to not to lose velocity when you release keys. I'll have to experiment with that!
stolen_biscuit
22. Apr 2020 · 02:03 UTC
The graphics in this are superb, way to create an awesome atmosphere. I love the blend of retro and snow. Gameplay was pretty fun albeit a bit repetitive (but with 48 hours not much you can do there), i loved the jetpack idea. And again, the game just looks spectacular. Well done!
tso
22. Apr 2020 · 02:05 UTC
Thumbs up for voxels! Moving campfires was counter intuitive but makes sense now.
Jason Woerner
22. Apr 2020 · 22:37 UTC
Great job! I have no idea how difficult it is to create a 3D game in a 2D engine, but if you did engine work here as well, wow!
The gameplay was fun, and the simplistic graphics were well-stylized to fit the theme. The music and sfx all fit together nicely and created a great mood. Everything was really cohesive, and there was enough variation to keep things interesting for longer than the average game jam game :D
MZA
24. Apr 2020 · 16:39 UTC
Bonus points for making a fun 3D game in a 2D engine - that to in 48hrs!
kaeveris
24. Apr 2020 · 17:36 UTC
I like the art a lot and atmosphere of solitude it creates!
🎤 keanutah
24. Apr 2020 · 17:44 UTC
Thanks for the nice comments @stolen-biscuit @tso @jason-woerner @mza @kaeveris! Thankfully I had some prior basic love2d voxel engine code to start with, but I heavily improved it for this game. Glad you all like the graphics and sound! It was important to me to have a cohesive feel to the game, even if everything is pretty basic
ManTou
25. Apr 2020 · 13:34 UTC
A little fun game! Good work :smile:
Chaseplays
26. Apr 2020 · 07:58 UTC
This was a really fun arcade-style game that I enjoyed a lot! I would have liked it if the difficulty ramped up a bit faster (at some point it sort of felt like I was waiting for stuff to happen), but it was still a really fun and polished! Great job!
🎤 keanutah
26. Apr 2020 · 15:38 UTC
Thanks @mantou and @chaseplays! Totally agree with the difficult tuning, I've already started to work on some updates to tune the difficult and gameplay :)
saviorium
26. Apr 2020 · 20:56 UTC
Really impressive work for love2d and 48h! And it looks and plays really nice.