CORRUPT TUNDRA by keanutah
TLDR Defend your campfire by jetpacking around and smacking corrupted ice monsters

ABOUT
CORRUPT TUNDRA is my entry into the Ludum Dare 46 compo, with the theme "keep it alive". In this game, you defend your campfire from the "corruption", glitchy ice monsters who HATE your fire.
HOW TO PLAY
You need to keep your campfire alive. Enemies will head straight for your fire from all angles, ignoring you completely. To defeat an enemy, smack it with your torch. Use your jetpack to move around the tundra quickly. If an enemy gets close to your campfire, a warning will appear on your screen to let you know.
Destroying an enemy will increase your combo meter. Keeping your combo streak going is the key to getting a high score. Occasionally, you'll need to stray far from your fire to keep your meter up. If you're in a situation where you don't think you can make it back to your fire in time to save it, you can transfer your campfire to a new location by burning a tree down, though this will clear your multiplier.
Have fun, and thanks for playing!
CONTROLS
- WASD - Movement
- Space - Use jetpack
- Left mouse - Swing torch
- Right mouse - Burn tree, convert to campfire
- P - Pause
- Esc - Exit game
- 1 - Switch between fullscreen/windowed. May be slightly glitchy!
- 2 - Toggle screen shaders
TOOLS
- LOVE 2D - Game engine
- Pico-8, bfxr, and Audacity - Sound creation
- http://terrain.party - Terrain height map
- https://www.dafont.com/vcr-osd-mono.font - Font
https://youtu.be/c9pzuTSrMVc
Ratings
| Overall | 546th | 3.403⭐ | 33🧑⚖️ |
| Fun | 609th | 3.177⭐ | 33🧑⚖️ |
| Innovation | 905th | 2.783⭐ | 32🧑⚖️ |
| Theme | 608th | 3.581⭐ | 33🧑⚖️ |
| Graphics | 279th | 3.774⭐ | 33🧑⚖️ |
| Audio | 434th | 3.183⭐ | 32🧑⚖️ |
| Mood | 248th | 3.567⭐ | 32🧑⚖️ |
| Given | 34🗳️ | 39🗨️ |
My only criticism is that the game is very hard to figure out without reading instructions outside the game, but that's par for the course.
@micahlg Thanks! I think the game ended up looking pretty neat :)
@roolow Glad you liked the jetpack. Total agree that it would be good to have another mechanic pushing you to move more. Definitely going to make some post jam changes!
@valdee Thanks! Warning alarm might be a bit too intense haha
@spacewizardj Haha that's funny you burned all the trees down, the game isn't super intuitive without reading the "How to play" write up I made. Love does have some 3d capabilities, but I actually built a really simple 2d voxel engine. I had already built one of these in love so I had some basic base rendering code to build off of thankfully :)
@shaolin-dave Graphics were primarily driven by limitations of the basic voxel engine the game is built on. Each point on the map can only have one height, so that limits the types of shapes you can render. I was happy to have the limitation though, and I think leaning into that a bit helped contribute to the art style. Totally agree on the lack of direction (without the instructions), that's obviously something I should improve post jam!
The gameplay was fun, and the simplistic graphics were well-stylized to fit the theme. The music and sfx all fit together nicely and created a great mood. Everything was really cohesive, and there was enough variation to keep things interesting for longer than the average game jam game :D