Scvng.R by ComicSans

[raw]
made by ComicSans for Ludum Dare 47 (JAM)

Click Scang.R to Play!

Update

Fixed a bug that usually prevented the second level from being finished and added missing laser sound.

How to Play

In Scvng.R you play as a robot trying to survive in the crazy AI world. Use the available logic slots to apply logic routines, such as Move, Laser, Repair to make your way in the world.

To apply a new routine first click the Logic-Slot (on the top bar) where you'd like the routine and then click a Routine from the available (the bottom bar). This will update the intelligence loop your robot is using.

Your robot will automatically skip empty logic routines or routines that are not applicable in the current situation.

Your robot will list its current strategic objective in the debug console at the top left, and display its current objective in the top middle.

Screenshots

First Level

ld47-level-one.png

A fight Sequence

ld47-laser.png

Boss Fight

ld47-boss.png ld47-swarm.png

Ratings

Overall 1527th 2.821⭐ 30🧑‍⚖️
Fun 1448th 2.685⭐ 29🧑‍⚖️
Innovation 682th 3.446⭐ 30🧑‍⚖️
Theme 1097th 3.327⭐ 28🧑‍⚖️
Graphics 1490th 2.148⭐ 29🧑‍⚖️
Humor 1004th 2.391⭐ 25🧑‍⚖️
Mood 1446th 2.522⭐ 25🧑‍⚖️
Given 17🗳️ 27🗨️

Feedback

fachscahfttf
06. Oct 2020 · 00:37 UTC
Our Objective was not clear.
But very cool hud.
Is there supposed to happen something after killing the yellow robot?
FluffyBunny
06. Oct 2020 · 00:40 UTC
Yes, sometimes the power-ups that drop have physics glitches that cause them to fly outside of the "visible" range of the robot, leading to the level getting stuck. Unfortunately if that happens you have to refresh!
BellringerQuinn
06. Oct 2020 · 00:42 UTC
It took me 20 minutes to figure out how to kill the first enemy and win the rocket launcher. I killed the first enemy and the game froze :(
Anant Ahuja
06. Oct 2020 · 00:53 UTC
Solid gameplay mechanic once I understood the player's state machine logic. I played for a good 15-20 minutes till 9 logic slots. But I kept getting a gray rectangle in the middle sometimes obscuring my vision. I think it might have been the edge of the map. Does it have an ending?
Embedder72
06. Oct 2020 · 01:06 UTC
It was supposed to dynamically go on forever, however we had some issues getting the implementation exactly right. So, yes, some artifacts when going far to edges of the world.
🎤 ComicSans
06. Oct 2020 · 01:28 UTC
@anant-ahuja A loop themed game with an ending?? We wouldn't dream of it. :wink:
🎤 ComicSans
06. Oct 2020 · 02:37 UTC
@fachscahfttf @bellringerquinn @anant-ahuja Hi, I uploaded a fix to allow the second level to be finished. Thanks for the feedback!
Fonics
06. Oct 2020 · 14:34 UTC
Couldn't get past the yellow robot, but this is really cool! I love the concept. Solid entry! If you ever flesh this out with more commands into a more complete game it could be amazing.
xiyou
06. Oct 2020 · 15:02 UTC
Great idea for the loop operation.
Heho
06. Oct 2020 · 23:16 UTC
interesting approach to the programmable puzzle genre subtheme.
FireSlash
07. Oct 2020 · 06:01 UTC
Love the idea!

This reminds me of those old Lego Mindstorms sets with the brick programming language. I do with things were a bit more explicit though, the rocket launcher bot was mostly luck as you had no real control over the engagement beyond swapping the tiles.

That said, I think there were smart compromises made for LD in terms of scope and accessibility.

Overall great job!
Nyubi
07. Oct 2020 · 07:00 UTC
Great work on the theme! I didnt get the rocket launcher yet either (lvl2), but really liked the concept with the looped logic slots.
etrealjunior
07. Oct 2020 · 10:39 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
blobo
08. Oct 2020 · 16:30 UTC
I like the idea of creating a loop of controls for the robot to use! Really neat idea, but I was unable to get the rocket launcher, My robot wasn't firing lasers at him for some reason, even when I set him to fire lasers. In any case, the mechanics are super cool, great job!
frozenfire92
09. Oct 2020 · 01:47 UTC
This is a really good and fun idea that you should definitely pursue further. The ground textures are very contrasting and give a weird feeling of how the ground actually is. Great work!
darthone
09. Oct 2020 · 03:03 UTC
Really enjoyed being able to program the robot! Sometimes it seemed that the robot wouldn't completely follow my commands.
ShaubbyPlayz
13. Oct 2020 · 00:20 UTC
Congratulations! It took me a while to figure it out. Once figured out, it was really fun.
ditam
18. Oct 2020 · 19:38 UTC
A bit hard to figure out and play, but the idea is very cool, and it seems to be running well, good job!

The textures visible on your screenshots wouldn't load for me, I only saw a black-and-red grid as the background.