Inkazimor by bellatrion
An adventurer in an old temple, you end up bounded to a powerful spirit that you must keep alive, or suffer the consequences !
Game manual:


fixes after first upload: * Player death was disabled * Cursor on title screen / inventory was invisible * Cursor in inventory needed time/mouse events to appear (fixed on 22/04)
Ratings
| Overall | 1804th | 3.24⭐ | 27🧑⚖️ |
| Fun | 1648th | 3.115⭐ | 28🧑⚖️ |
| Innovation | 1843th | 2.962⭐ | 28🧑⚖️ |
| Theme | 1371th | 3.596⭐ | 28🧑⚖️ |
| Graphics | 1466th | 3.444⭐ | 29🧑⚖️ |
| Audio | 335th | 3.815⭐ | 29🧑⚖️ |
| Humor | 473th | 3.538⭐ | 28🧑⚖️ |
| Mood | 1083th | 3.46⭐ | 27🧑⚖️ |
| Given | 30🗳️ | 27🗨️ |
On the html5 version I had some problems with the cursor hiding when I opened the menu. I had to shake my mouse for a few seconds each time I opened it before it would appear. Other than that I enjoyed the game but I feel it could have benefited from a bit more challenge. I was expecting to have to collect food from the world to be able to feed him. Having unlimited access to food made the game feel too easy for me.
It's a nice concept but it would be indeed much better of you would have to collect the items. As it is now, it feels like there is no challenge really.
I think the audio adds a lot of the humor to this game. I literally spit out my drink when I heard "oh yeah baby :3".
I wish there was a bit more content, but I thought the maze idea was neat! The potions made the game so much more interesting once I found them, but they were temporary =.=