Parenting Crash Course by hollowspecter

Do you still remember the outside world like it was before the deadly virus swept the streets clean? Neither do we!! We've been told it's heckin dangerous though, so we'd better come properly prepped! We've designed a handful of simple everyday situations for you stay-at-home people, to get you back into your outside groove! Shield a cute, little, itsy-bitsy baby from harm and train your post-corona survival skills.
https://youtu.be/vILRorjIm_c
Controls:
WASD - Walk, duh..
Space - Bouncing
Ctrl - To Pay Respects
Left-Click - Do Stuff with Stuff
Q & E - Rotate Stuff while Doing Stuff
Created by @hollowspecter, @rayvshimself, @viezensj and @KenneyNL (shh, he doesn't know)
(these are Twitter handles ;) )
Music by:
Funkorama by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3788-funkorama
Frogs Legs Rag by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5761-frogs-legs-rag
Cheery Monday by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3495-cheery-monday
Blippy Trance by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5759-blippy-trance
Feelin Good by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3744-feelin-good
Welcome to the Show by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4614-welcome-to-the-show
License: http://creativecommons.org/licenses/by/4.0/
| Youtube | https://accident.itch.io/ld46 |
| Youtube | https://accident.itch.io/ld46 |
| Youtube | https://github.com/hollowspecter/ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/parenting-crash-course |
Ratings
| Overall | 326th | 3.909⭐ | 35🧑⚖️ |
| Fun | 173th | 3.955⭐ | 35🧑⚖️ |
| Innovation | 243th | 3.864⭐ | 35🧑⚖️ |
| Theme | 25th | 4.455⭐ | 35🧑⚖️ |
| Audio | 804th | 3.424⭐ | 35🧑⚖️ |
| Humor | 126th | 4.045⭐ | 35🧑⚖️ |
| Mood | 677th | 3.683⭐ | 32🧑⚖️ |
| Given | 26🗳️ | 38🗨️ |
Overall, though, this was a neat idea that just needs more polish.
I couldn't finish it, the challenges were too big for me, and (on the other hand) I have some kind of nausea when I play some three-dimensional games (I think it's a question of getting virtual orientation, but my labyrinth/ear thinking that is real). Hahahahahahah.

1 - Mecânicas, Aprendizado e Fluxo:
A mecânica é analisar a cena, encontrar objetos que podem ser movidos, movê-los e girá-los adequadamente para impedir que o bebê (alvo) seja atingido (suponho que o jogo seria uma variante de puzzle).
Aprender o que precisa ser feito (neste caso) é bem diferente de executar bem.
O aprendizado de como jogar foi entregue sem maiores dificuldades.
Alguns comandos são difíceis (girar o objeto e colocar o objeto pode dar algum problema de vez em quando, como não girar e depois ter girado muito, ou como pensar ter colocado e o objeto sair voando ou começar a cair).
O fluxo de jogo vai mais perto da ansiedade que do tédio, porque escala muito rápido (ao menos para mim).
Infelizmente o estilo visual não funciona muito bem para mim porque eu fico nauseado (creio que seja o estilo de câmera e algo no meu ouvido).
2 - Gráficos, Áudio, Narrativa e Polimento:
Os gráficos ficaram bons para o tempo de Ludum Dare, conseguem transmitir os conceitos necessários.
Senti falta de alguma metainformação para clarear que os objetos podem ser movidos (sei que ficam coloridos, mas creio que uma seta a mais meio transparente por cima facilitaria, ou quem sabe um minimapa).
O efeito de áudio em câmera lenta ficou bacana (ao meu ver).
A narrativa tem algum humor apelando para o humor com violência gratuita (não é a pior coisa do mundo, hahahah).
3 - Cultura:
Creio que seja uma obra para dar uma relaxada durante a pandemia, caso a pessoa tenha senso de humor compatível.
4 - Monetização:
Se o jogo for planejado para a dificuldade escalar mais devagar, creio que poderia ser vendido a algum valor no itch.io.
1 - Mechanics, Learning and Flow:
The mechanics is to analyze the scene, find objects that can be moved, move and rotate them properly to prevent the baby (target) from being hit (I suppose the game would be a puzzle variant).
Learning what needs to be done (in this case) is quite different from doing well.
Learning how to play was delivered without major difficulties.
Some commands are difficult (rotating the object and placing the object can sometimes be a problem, such as not rotating and then having rotated too much, or thinking of having placed it and the object flying away or starting to fall).
The game flow is closer to anxiety than boredom, because it escalates very fast (at least for me).
Unfortunately the visual style doesn't work very well for me because I get sick (I think it's the camera style and something in my ear).
2 - Graphics, Audio, Narrative and Polishment:
The graphics were good for Ludum Dare's time, they manage to convey the necessary concepts.
I missed some meta-information to clarify that objects can be moved (I know they are colored, but I think an extra transparent arrow on top would make it easier, or maybe a minimap).
The slow motion audio effect was cool (as I see it).
The narrative has some humor appealing to humor with gratuitous violence (it's not the worst thing in the world, hahahah).
3 - Culture:
I believe it is a work to relax during the pandemic, if the person has a compatible sense of humor.
4 - Monetization:
If the game is planned for the difficulty to climb more slowly, I think it could be sold at some price on itch.io.
I really, really like the core mechanic of combining puzzling with whacky physics, and the split between the preparation phase and watching the (often unfortunate) events unfold. It has quite the appeal and was a lot of fun.
There are a few problems though:
There seems to be a bug with levels sometimes not resetting correctly.
Sometimes it is hard to gain on overview of the events happening when they unfold due to the fixed camera angle. I'd suggest making it moveable in that stage of the level, or show more of what's happening.
I gave up on the piano level, because it felt just too random. I could get the car to fly over the baby and bounce the piano away, but then it turned around... (which was actually quite the hilarious moment the first time, but not anymore on the fifth try ^^). If you have a hint on how to beat this level I'd gladly play the remaining levels. (kudos for having the progress be saved when you quit!)
I imagine a 'casual' mode could help, where you have all the time in the world to setup the objects, and after failure they don't reset again, so you can make those tiny adjustments that can make all the difference.
I didn't hear any of the linked music in the game, is that a bug or intentional? (you didn't opt out of the audio category, which would've probably been the way to go if you used music from external sources).
Anyway, all that criticism is just meant to be constructive, and I had a lot of fun with the game nonetheless!
It was great, thank you for this game guys
Thanks for all the feedback :)