The Ribbon by Fax
English
Context
As a player, you explore the Ribbon in order to found an exit.
Go from above to below the Ribbon in order to search the keys and open the doors.
Take care if you see the evil Ribbon Warrior, a strange machine which hate travelers.
Gameplay
The Ribbon is a plateformer game. You can move to right or left, and jump.
How to play
You can use ⌨️ keyboard (WASD or arrows for move and Space for jump), 🎮 Gamepad or play on 📱 mobile device.
Français
Contexte
En tant que joueur, explorez le Ruban afin d'en trouver la sortie.
Passez du dessus au dessous du Ruban pour collecter les clés qui vous ouvriront les portes.
Prenez garde si vous croisez le Guerrier Démoniaque du Ruban, il déteste les voyageurs.
Gameplay
The Ribbon est un jeu de plateforme. Vous pouvez vous déplacer vers la gauche ou la droite, ainsi que sauter.
Comment jouer
Vous pouvez utiliser un ⌨️ clavier (ZQSD ou Flèches pour bouger et Espace pour sauter), 🎮 manette de jeu ou directement sur 📱 mobile.
| Youtube | https://fax37.itch.io/the-ribbon |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-ribbon |
Ratings
| Overall | 147th | 4.059⭐ | 36🧑⚖️ |
| Fun | 110th | 4.043⭐ | 37🧑⚖️ |
| Innovation | 98th | 4.074⭐ | 36🧑⚖️ |
| Theme | 344th | 4⭐ | 36🧑⚖️ |
| Graphics | 399th | 3.985⭐ | 36🧑⚖️ |
| Audio | 306th | 3.771⭐ | 37🧑⚖️ |
| Humor | 1034th | 2.345⭐ | 31🧑⚖️ |
| Mood | 426th | 3.735⭐ | 36🧑⚖️ |
| Given | 29🗳️ | 43🗨️ |
I'm not a graphic artist, proud you find it looks cool.
J'ai en effet oublié de rendre le méchant très méchant. J'aurais du lui ajouter des lasers aussi sur le dessus et le dessous. Le jeu n'est pas designé pour que le joueur puisse passer derrière le boss (à cause du warp de scène). En principe les box des pics sont correctes mais je vérifierais. Content que le jeu t'ai plu. Tu ne rate pas grand chose pour la fin du jeu ^^.
@yellowsalamander Thanks for reply ! I'm enjoy that you love the aesthetics. I'm not a graphic artist, i'm proud you love it.
@kromeboy Thanks ! Yes, i try to make jump mechanics as fun as possible.
@rancune Merci du retour. On ressent surtout le thème au niveau 5 (le Boss) dans lequel on dois nécessairement faire plusieurs boucles pour réussir le niveau.
On the other hand, I don't know if the mini-map is necessary, I think that we find our way very well in the levels without it (but I quibble)
The only feedback that i can give is that i don't think it fits the theme of "Stuck in a loop".
But overall really great game theme aside, you can even make it a phone game and it could have great success i think ! Well done !
Le feeling des controles est excellent et la difficulté bien dosé.
très très fort sur la réalisation de de l'infinite loop du niveau :thumbsup:
@shyrro If you play the level 5, you have to loop at least 2 or 3 times for end it. But i agree that you only stuck in the loop while you don't find the keys and doors. ;). Thank you for the feedback anyway.
I don't know why it has low ratings
Last level took me a few tries, but I have finally made it.
Controls are nice, which is not easy to do for a platformer, well done there.
Keep it up!
@kate90 Yeah it's a possibility for the future ;). Thanks for testing the game.
But damn this is good stuff ! I really like how the levels loop on themselves and how it makes a lot of sense with the ribbon mechanic and the doors. I loved the last level, nice job, and the music is cool, plus I like the grid effect !
And I'd say in the end it's more a matter of preference, it's not a bad thing to be this way^^
@p-r Thank you. Yeah i try to do something interesting to see and to play.
Would love to see this game developed further with more levels.
I think it would also be worth improving the feel of the controls and/or the feedback of the mechanics to the player. Hitboxes were extremely unforgiving and it was also quite easy to miss a jump without really understanding why. A bit of leeway in the controls would improve the feel a lot. Or if you do want to make it challenging by requiring precision, make it really clear to the player what they need to do. I couldn't tell tell why some jumps worked and others didn't. I also only once (by accident) killed one of the moving squares by jumping on it. Every other time I tried, I just died and I'm not sure why. I ended up just avoiding them.
Only giving so much feedback because I think it's an excellent game. Getting challenging precision game mechanics to feel good to the player takes a lot of time, and I think you did a great job for the time you had.
I may don't continue the development of The Ribbon cause this one is not really original but...for a game jam i'm really proud of the results. You're not the only one who be killed by jumping on ennemies, a bug is obvious at this point. I'm sorry for that. Your idea to give more feedback is right. I could have show by any way, the actual jump strength of the player in order to understand better how the jump mechanic works. I keep it in mind for a next game jam ;).
Again thanks a lot for the message you give.
(also I heavily considered naming *my* game "The Ribbon" but chose to omit the word "the" and leave it as a single word title. seeing how similar our game's titles were, I just *had* to try yours! Great job!)
I go try your game ^^.
Ultra polished : Music is great, fx sounds as well. The character could (for an extend version) get a bit more love. It could be a cyborg child or something.
As soon as I saw the Synth wave mood/graphics style you got me ahah
I loved the sound when going from one dimension (side) to the other.
Nice that the level was looping this I never saw to be honest. It's very interesting because the flow never stops, you always go further. And there is no dead-end.
To add maybe :
Sounds for the electricity beams
tweak a bit the controls because with controller is not "tight enough". For example killing the "danger" is sometimes a bit random, here a video about celeste controls : www.youtube.com/watch?v=yorTG9at90g
Thanks mate :-)


All sounds (except the open door) was realized by my mouth ;). That's why they sounds sometimes a little weird.
Have a nice day !