{"author_link":"\/users\/moandor","author_name":"Moandor","author_uid":1075961,"comments":[{"author_name":"louis-denizet","author_uid":"1005435","time":"2020-04-21T10:42:28Z","epoch":1587465748,"modified":1587465748,"text":"Great amount of work has been done for this game! Scope was probably a bit big for a ludum dare but it still works & the replace part of robots system is working really nicely! I just wished ergonomy was a bit better!","likes":4,"format":"md"},{"author_name":"Crawl","author_uid":"1123659","time":"2020-04-21T10:44:02Z","epoch":1587465842,"modified":1587465842,"text":"WOW! What a presentation. Incredibly stylish, nice music, nice sounds, really well done animations.","likes":4,"format":"md"},{"author_name":"Abregado","author_uid":"1003105","time":"2020-04-21T10:53:10Z","epoch":1587466390,"modified":1587466390,"text":"Nice graphics and fighting. Im not sure everything is working correctly, as I was unable to repair hitpoints by buying new parts, and in combat it did not seem to matter anyway. I swapped out all my parts for the lowest tier and was still able to beat the highest tier opponents. I want to play more!!","likes":3,"format":"md"},{"author_name":"Chronos_Dev","author_uid":"1202929","time":"2020-04-21T11:49:16Z","epoch":1587469756,"modified":1587469756,"text":"Nice fighting ! I tried a full dodge build haha. Good Job ! I love the animations, well done.","likes":2,"format":"md"},{"author_name":"JBDEV","author_uid":"1185533","time":"2020-04-22T10:02:50Z","epoch":1587549770,"modified":1587549770,"text":"The combat system was very engaging and it remind me of \"Punch Club\" when it comes to the strategic depth involved. Really promising concept, I'd love to see it turned into a full game!","likes":2,"format":"md"},{"author_name":"akitl","author_uid":"1190299","time":"2020-04-22T10:30:17Z","epoch":1587551417,"modified":1587551433,"text":"really cool and polished but the dificult is too simple ","likes":2,"format":"md"},{"author_name":"Pusheeneiro","author_uid":"1142642","time":"2020-04-22T10:36:01Z","epoch":1587551761,"modified":1587551761,"text":"Wow, nice game, it's reminds me of Roman gladiator management game call as Domina.","likes":2,"format":"md"},{"author_name":"Minusc","author_uid":"1101142","time":"2020-04-22T10:37:32Z","epoch":1587551852,"modified":1587551852,"text":"Haha, that was fun. I just don't understand why buying new parts don't heal it. It works when parts are completely broken, but not before.\nGraphics are nice, music fit perfectly, and gameplay is fun. Very good job !","likes":2,"format":"md"},{"author_name":"Duskel","author_uid":"1190304","time":"2020-04-22T14:22:34Z","epoch":1587565354,"modified":1587565354,"text":"Thanks everyone ! for the difficulty, we were out of time for balance it ^^\nsame thing for finding all the bugs with the bought part ^^","likes":1,"format":"md"},{"author_name":"Exainz","author_uid":"1186323","time":"2020-04-22T15:44:01Z","epoch":1587570241,"modified":1587570241,"text":"this is a nice game\nwith simple graphics and music...\nu are great art work style\nit remind me for the gladiator of dani\nits tooo better if u make it on online multiplayer\nso that everyone can play it","likes":2,"format":"md"},{"author_name":"SimanSimon","author_uid":"1192036","time":"2020-04-22T15:55:09Z","epoch":1587570909,"modified":1587570909,"text":"This was an interesting take on the robot genre, I like the idea. The style and graphics and animations for the robots are quite impressive, and well-suit the atmosphere. The one thing that I think could really be improved on is the gameplay. What I mean is that, while it's a great mechanic, you get bored of it easily. Maybe if you could beat your enemies faster, or maybe you have to press something to punch the enemy. Just to take into consideration if you want to work on this again c:\nOverall, a really cool game, and I would recommend finishing it pos-ld!","likes":2,"format":"md"},{"author_name":"Duskel","author_uid":"1190304","time":"2020-04-22T16:51:19Z","epoch":1587574279,"modified":1587574279,"text":"@simansimon \n\nI understand what you say, in our mind, the interaction and the combat system came with the robot diversity, if we work on it later, maybe we will rework the consummable system and add real weapons (not just armor variety) and why not some skills that you can choose\n\nAnyway, thanks for your feedbacks !","likes":1,"format":"md"},{"author_name":"Game_Coder28","author_uid":"1008168","time":"2020-04-22T17:04:53Z","epoch":1587575093,"modified":1587575093,"text":"Nice game! very cool idea, good job","likes":2,"format":"md"},{"author_name":"Guilb","author_uid":"1034941","time":"2020-04-22T17:38:13Z","epoch":1587577093,"modified":1587577093,"text":"Nice graphics, really fits into the robot fight mood, the auto fight was nice. I think the fight preparation needs a little more polishment to make the game more exciting","likes":2,"format":"md"},{"author_name":"Empty Set","author_uid":"1168558","time":"2020-05-05T07:09:30Z","epoch":1588662570,"modified":1588662570,"text":"Nice game!  I like the aesthetic a lot, though I'm not sure how I feel about the robots having a pixel art look and the UI being more realistic.  The battles look (and sound) really great.  The randomly-generated enemy names were charming too.\n\nThe balance is kinda weak, though that's understandable given the short amount of time.  Speed felt like an overpowered stat - I invested in good legs early and was able to beat most enemies before they got the chance to even get a hit in.  It didn't feel like enemies scaled much if at all over time, so before too long you get to the point where you're unstoppable and can just pick the highest bounty enemies in order to grind for even better gear.\n\nThere were some parts I was confused about - the starting equipment looks the same as the highest tier equipment, and you say in the description you start with \"overpowered gear,\" but it definitely seems like even the lowest tier of buyable gear is a significant upgrade over the starting stuff.  Also, I got the impression your robot was supposed to be nameable, but I couldn't find a way to do it.\n\nDespite iffy balance it was still fun to play.  I think this has a lot of potential.  Good work.","likes":1,"format":"md"},{"author_name":"Baconinvader","author_uid":"1009766","time":"2020-05-12T09:52:22Z","epoch":1589277142,"modified":1589277142,"text":"Very stylish game, I liked the music and sounds especially. I think the balance was a little broken but it was still fun to play. Nice job!","likes":0,"format":"md"}],"format":"md","images":["ld46\/190220-05c74d684fbd4f5b34624dee7e118835.png"],"links":[{"url":"https:\/\/pecking-crow-studio.itch.io\/never-gear-up","text":"Youtube"},{"url":"https:\/\/github.com\/SteakBarbare\/Never-Gear-Up","text":"Youtube"}],"metadata":{"g_key":"58016","g_author":"1075961","g_event":"LD46","g_eventkey":"77","g_subevent":"JAM","g_urlkey":"267848","g_title":"Never Gear Up","g_status":"PVT1","g_place":"544","g_commentcount":"16","g_site2_node_id":"190220","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"190220","n_urlkey":"267848","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/never-gear-up","n_slug":"never-gear-up","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"75961","n_created":"1587124961","n_modified":"1587431627","n_version":"604975","n_status":"COMMIT"},"node":{"id":190220,"parent":176557,"superparent":9,"author":75961,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-04-21T00:55:59Z","created":"2020-04-17T12:02:41Z","modified":"2020-04-21T01:13:47Z","version":604975,"slug":"never-gear-up","name":"Never Gear Up","body":"\n##Never Gear Up\n\nNever Gear Up is a fighting robot management game made for Ludun Dare 46.\n\n![Screenshot 1.PNG](\/\/\/raw\/9b8\/21\/z\/2faa6.png)\n\n## Game Mechanics\nKeep your robot alive !\n\n### Goal\nYou need to win fights against other robot and gather their bounty.\n\n### Key Features\n- Each part of your robot is destructible, same for your enemies\n- You start with overpowered gear, but you'll have to replace your body parts sooner or later, and the quality can vary from elite mechs parts to trash or spatula.\n- Before each fight, you can choose between 4 randomly generated enemies, some will be stronger but they will usualy also have a higher bounty.\n- You start with 5 consumables that can boost your stats for one fight\n\n![Screenshot 3.PNG](\/\/\/raw\/9b8\/21\/z\/2f87e.png)\n\n![Screenshot 2.PNG](\/\/\/raw\/9b8\/21\/z\/2f828.png)\n\n![Part Tier.png](\/\/\/raw\/9b8\/21\/z\/2fa7b.png)\n\n## Team\n- Corto Dufour - Pixel Artist & Programmer (Twitter: https:\/\/twitter.com\/Moandore)\n- Bastien Ruivo - Programmer (Twitter: https:\/\/twitter.com\/DuskelPanda)\n- Sylvain Thiry - Designer & Pixel Artist\n- Benjamin Baldassini - Composer (Bandcamp: https:\/\/benjaminbaldassini.bandcamp.com\/)\n\nA big thank to a friend of our composer (we don't know his name unfortunately) for helping us with the musics ! :)\n","meta":{"author":[75961,190306,190304,190284],"cover":"\/\/\/content\/9b8\/21\/z\/2fa93.png","link-01":"https:\/\/pecking-crow-studio.itch.io\/never-gear-up","link-01-tag":[42337],"link-01-name":"Windows Build (Zip)","link-02":"https:\/\/github.com\/SteakBarbare\/Never-Gear-Up","link-02-tag":[42332],"link-02-name":"Source Code (Github)"},"path":"\/events\/ludum-dare\/46\/never-gear-up","parents":[1,5,9,176557],"love":0,"notes":16,"notes-timestamp":"2020-05-12T09:52:22Z","grade":{"grade-01":30,"grade-02":30,"grade-03":30,"grade-04":30,"grade-05":31,"grade-06":29,"grade-07":28,"grade-08":28},"magic":{"cool":110.42183867397,"feedback":28,"given":34.75,"grade":29.5,"grade-01-average":3.786,"grade-01-result":544,"grade-02-average":3.661,"grade-02-result":552,"grade-03-average":3.5,"grade-03-result":774,"grade-04-average":3.5,"grade-04-result":1548,"grade-05-average":4.086,"grade-05-result":543,"grade-06-average":3.852,"grade-06-result":298,"grade-07-average":3.462,"grade-07-result":542,"grade-08-average":3.654,"grade-08-result":743,"smart":-0.85107930705311}},"text":"\n##Never Gear Up\n\nNever Gear Up is a fighting robot management game made for Ludun Dare 46.\n\n![Screenshot 1.PNG](\/\/\/raw\/9b8\/21\/z\/2faa6.png)\n\n## Game Mechanics\nKeep your robot alive !\n\n### Goal\nYou need to win fights against other robot and gather their bounty.\n\n### Key Features\n- Each part of your robot is destructible, same for your enemies\n- You start with overpowered gear, but you'll have to replace your body parts sooner or later, and the quality can vary from elite mechs parts to trash or spatula.\n- Before each fight, you can choose between 4 randomly generated enemies, some will be stronger but they will usualy also have a higher bounty.\n- You start with 5 consumables that can boost your stats for one fight\n\n![Screenshot 3.PNG](\/\/\/raw\/9b8\/21\/z\/2f87e.png)\n\n![Screenshot 2.PNG](\/\/\/raw\/9b8\/21\/z\/2f828.png)\n\n![Part Tier.png](\/\/\/raw\/9b8\/21\/z\/2fa7b.png)\n\n## Team\n- Corto Dufour - Pixel Artist & Programmer (Twitter: https:\/\/twitter.com\/Moandore)\n- Bastien Ruivo - Programmer (Twitter: https:\/\/twitter.com\/DuskelPanda)\n- Sylvain Thiry - Designer & Pixel Artist\n- Benjamin Baldassini - Composer (Bandcamp: https:\/\/benjaminbaldassini.bandcamp.com\/)\n\nA big thank to a friend of our composer (we don't know his name unfortunately) for helping us with the musics ! :)\n","title":"Never Gear Up"}