Magnetic Angel by damdoshi

[raw]
made by damdoshi for Ludum Dare 46 (COMPO)

https://www.youtube.com/watch?v=f22PZFnRW2s

capture1.png

In Magnetic Angel, you are linked to the one you must protect. You are his shield.

capture0.png

  • You can orbit around him thanks to your mouse wheel alone.
  • You can get closer or distant with your mouse wheel combined with your mouse wheel button or C
  • You can make the shield wider or smaller with your mouse wheel combined with the left mouse button or X.
  • You can make the shield thicker or thinner with your mouse wheel combined with the right mouse button or V. It is currently useless...
  • You can slow down the game a few time with SPACE.
  • Having a wider, thicker or distant shield consume more energy, of course. Slowing down time also consume energy.
  • You can detach yourself from the one you must protect with WASD/ZQSD, to catch green powerups that restore heal and energy.

  • To destroy mines (red cross), you must click on them.

  • To destroy laser canons (red rotating panel), you must click on them three times.

You win a level by making your guy reaching the end. Red bar is your dude's lifebar, green bar your energy. To exit, press escape.

Levels are randomly generated with a difficulty parameters that increases when you win. There is 30 difficulty steps.


I have only started sunday afternoon, as I was not available before, and during monday evening. I'm not really satisfied with the gameplay. I think it could be nice, but it is currently too messy. It may be too easy and awfully hard, with the impression of being beaten by five people without having the opportunity to say "but..."

Sound effects would have been cool... Some really artificial noise, bzz, beeps or other of that kind... with some minimalistic chiptune music. The game theme is here: http://hangedbunnystudio.com/tmp/magnetic_angel.mp3 , but it is not in the game.

Made in C with a 2D array I can shift to my graphic card thanks to LibLapin.

Ratings

Overall 819th 3.079⭐ 21🧑‍⚖️
Fun 714th 3.053⭐ 21🧑‍⚖️
Innovation 273th 3.605⭐ 21🧑‍⚖️
Theme 465th 3.737⭐ 21🧑‍⚖️
Graphics 465th 3.526⭐ 21🧑‍⚖️
Given 22🗳️ 16🗨️

Feedback

incobalt
21. Apr 2020 · 20:41 UTC
Hi @damdoshi! It looks like the links to your Windows and Linux versions aren't working! The top-level domain exists, so perhaps you uploaded them in the wrong place? Are the filenames case-sensitive? People can't rate your game if they can't play it!
Team-on
21. Apr 2020 · 20:46 UTC
I also get crash while launching windows build
Pilarius
22. Apr 2020 · 14:12 UTC
Quick reminder to get more players: Use a thumbnail for your game. Otherwise your game is presented with this grey box. Some great Games are not played because of a missing thumbnail ... You can still change it by editing your submission page :)

![GreyBox.png](///raw/c26/8/z/32518.png)
🎤 damdoshi
23. Apr 2020 · 15:25 UTC
Which build @team-on ? The zip file containing the windows build was not reachable...
🎤 damdoshi
23. Apr 2020 · 15:33 UTC
Thank you @incobalt.
Actually, the problem was in the used protocol. My domain does not support httpS.
Ommadawn
24. Apr 2020 · 21:52 UTC
Really nice concept, controls are a bit hard to get but with a few tries I finally got into it :smile: The graphics are intriging, I liked them, like a very old game
isienmai
25. Apr 2020 · 10:26 UTC
Really enjoyed this. Very nice ideas! I only wish there were some kind of progression, like powerups, increasingly hard levels, or some kind of story, that'd give me an excuse to play more.
Azathothep
25. Apr 2020 · 10:41 UTC
I love the game pitch, very well done in such a short time! A few feedbacks: I found rotating the shield with the mouse wheel was really hard (making it follow the mouse position instead would have been more intuitive imo), and seeing your path in advance would help to plan ahead. Other than that, good job!
OndraSej
25. Apr 2020 · 10:49 UTC
I was not able to play the game with any of my mice, and I failed even when trying with a trackpoint. The shield moved either really slowly, or somewhat chaotically regardless of what I was trying :(

The mouse wheel is usually the least reliable/the most variable part of a mouse, and it's not always possible to configure. Perhaps using mouse position to control the orientation of the shield would be more reliable and playable.

The rest of the controls was also difficult to grasp without reading the accompanying texts - if you could simplify them or at least make them more intuitive, this could be a really cool game.
Bloham
27. Apr 2020 · 07:39 UTC
What a trippy project ^^ I played it several times until I looked up the controls. Its way deeper than initially expected. I think it would be better if there is also the possibility to control everything with the keyboard. I like though how you protect your circle while doing other stuff. Interesting graphics and look. A little more feedback for how many levels you managed to complete would be nice :)
PythooonUser
27. Apr 2020 · 15:51 UTC
The game is quite hard^^ Graphic-wise it reminds me of the early Tron game. Impressive that you've done this in C.
slotha
01. May 2020 · 00:46 UTC
Awesome! This is kind of similar to my game! It might be more intuitive to have the shield point tho the mouse though, that was my instinct, and having to stray from that drastically reduced my reaction time. I loved the perspective and walls and things passing by! great job!
Rongefilet
01. May 2020 · 11:56 UTC
I do agree on the messy feeling but as other have suggested it might only be a matter of control scheme and maybe dropping one of the three main mechanics (collecting pickups, aiming shield or clicking foes) to gain in focus. On the other hand it does a great job at creating tension, coupled with that very cool aesthetic.
Really impressed by the entry given the time you had and that you work in C (Although, with my old linux computer, glad to see other devs still clinging to actually efficient tools).
Great work!
Szieberth Adam
05. May 2020 · 00:16 UTC
Awesome entry made in C! It requires some polish but shows its potential nicely in its current state too. I like it looks like an old arcade game. o/
AkirAssasin
05. May 2020 · 17:31 UTC
Really cool aesthetics! Might have a bit too many mechanics to juggle with though.