{"author_link":"\/users\/fernando-tonon-de-rossi","author_name":"Fernando Tonon de Rossi","author_uid":"1105488","comments":[{"author_name":"bulle","author_uid":"1184410","time":"2020-04-23T12:48:49Z","epoch":1587646129,"modified":1587646129,"text":"Cute game :)! - I can totally relate to the feeling of just wanting to try out something and then not have time to make all the scope intended for the game - your web assembly skills will take you further next time!","likes":2,"format":"md"},{"author_name":"Literal Games","author_uid":"1080705","time":"2020-04-23T12:50:17Z","epoch":1587646217,"modified":1587646217,"text":"Nice work overall, it's got working mechanics and is easy to pick up and play! I'd like to see a bit more work on the \"game-feel\" of controlling the dragon, so that it's a bit faster but I enjoyed the handmade feel of the graphics. Congrats!","likes":2,"format":"md"},{"author_name":"Ale","author_uid":"1003064","time":"2020-04-23T13:06:43Z","epoch":1587647203,"modified":1587647203,"text":"Wow I didn't even know Qt had web assembly support, that's cool! Props for trying an experimental framework and finishing a game anyways.\n\nIt's unfortunate that audio isn't working because I listened to the SFX you made and think they would've worked very well with the graphics. ","likes":3,"format":"md"},{"author_name":"cirno","author_uid":"1001286","time":"2020-04-23T13:08:53Z","epoch":1587647333,"modified":1587647333,"text":"Congratulations on your success of using Qt WebAssembly. Learning a new framework is always hard and tricky. My browser runs your game good except the frame rate is slow (chrome). Keep up with good work!","likes":4,"format":"md"},{"author_name":"Fernando Tonon de Rossi","author_uid":"1105488","time":"2020-04-23T13:30:05Z","epoch":1587648605,"modified":1587648605,"text":"@ale Thanks for trying it from the source! I didn't expected anyone would try it! \n\nI agree that it has the same mood as the graphics... It's a crappy art style :laughing: \n\nThe sounds r recorded from my 4 years old daughter, she also draw the sun and the cloud, on the other graphics I've used my drawing skills... :laughing: ","likes":3,"format":"md"},{"author_name":"Fernando Tonon de Rossi","author_uid":"1105488","time":"2020-04-24T01:07:21Z","epoch":1587690441,"modified":1587690441,"text":"@bulle yep, this is a concept I was looking foward to try someday, it matched the theme and I've been able to try the Qt port fo webassembly :smiley: \n\n@literal-games Thanks for trying it, I totally agree, it was one of the things that I left to the end, to do if I had time, wasn't too difficult, but at the end my family was expecting me to stop giving attention to the game and pay some attention to them! :sweat_smile: \n\n@cirno Thanks for playing! It is a technology I think will help some developers who have more experience with desktop programming then web. I've spent most of the time programming only on c++, so I'm glad there is the emscripten and that Qt integrated it to finally port the applications to web. I was hopping QML would become a web plugin someday, but this approach solved the problem :smile: ","likes":3,"format":"md"},{"author_name":"Goutye","author_uid":"1000410","time":"2020-04-24T11:54:32Z","epoch":1587729272,"modified":1587729272,"text":"Congratulations on using Qt WebAssembly! :sparkler:  \nThe game run perfectly on my side, and was able to protect the princess until the sad death of the big dragon. :smiley:  Well done! ","likes":2,"format":"md"},{"author_name":"SheetCode","author_uid":"1183838","time":"2020-04-24T16:29:31Z","epoch":1587745771,"modified":1587745771,"text":"Nice, very intuitive to play, after I found that I need to used arrows instead WSAD.\n\nSimple idea, I like it","likes":1,"format":"md"},{"author_name":"William Derksen","author_uid":"1025643","time":"2020-04-24T16:44:07Z","epoch":1587746647,"modified":1587746647,"text":"Good job with QT WebAssembly!  I remember trying to use QT in the past and had a hecka lot of trouble with it so kudos to you for making a whole game through this process!!!\n\nIt would've been nice to have a more defined gameplay loop in your game.  I guess I was just confused about whether there was a strategy I should've been trying to use to not be immediately shot at by the soldier when I tried to breath fire on them.\n\nAt some point I did realize that the fire reaches *Ever so slightly farther* than the soldier's shooting range.  So I ended up having a lot of fun mashing buttons to go in and out of the soldier's range in order to breathe fire on them.  I think, if perfected, one could survive forever with that strategy hahaha.\n\nWas fun to mess around with!  Good work","likes":1,"format":"md"},{"author_name":"meelo","author_uid":"1186937","time":"2020-04-26T03:47:09Z","epoch":1587872829,"modified":1587872829,"text":"Fun little game - I quite enjoy the graphics. I played a couple of rounds, and then got a brilliant idea that led me to discovering that this is a *fireproof* princess, which I think is very exciting.\n\n![Screen Shot 2020-04-25 at 11.43.07 PM.png](\/\/\/raw\/93a\/d2\/z\/33456.png)\n\n(Also, nice to see another WebAssembly game - I also learned it for this Ludum Dare, though with SDL rather than Qt. I really enjoyed using WebAssembly - it's so much like writing a normal desktop program!)","likes":3,"format":"md"},{"author_name":"Local Minimum","author_uid":"1000655","time":"2020-04-26T08:05:41Z","epoch":1587888341,"modified":1587888341,"text":"Cute drawing style. I found out attacking from behind was the best strategy for not getting hurt too often by the soldiers. Or at least it felt better and more evil. I think a simple slow increase in frequency of soldiers or speed of soldiers would have done much for engaging the player to keep playing. Especially if combined with a clock or score showing how long time one managed to keep the princess alive.","likes":1,"format":"md"},{"author_name":"Joror","author_uid":"1000362","time":"2020-04-26T10:47:53Z","epoch":1587898073,"modified":1587898073,"text":"Cool little game - the slow moving did actually feel like a dragon flight. I tried to figure out if the was a swooping angle that I could safely approach, but the knight were very aware of me.\n\nNice game! (and would have been better with sound, but you noted that)\n\n(and I also tried toasting the princess :laughing:)","likes":1,"format":"md"},{"author_name":"Fernando Tonon de Rossi","author_uid":"1105488","time":"2020-04-26T16:33:52Z","epoch":1587918832,"modified":1587918832,"text":"@goutye, @william-derksen, @sheetcode Thanks for trying it! I tried to let this slight difference between the attack range so the player could try to attack without being killed, as it doesn't recover life :sweat_smile: \n\n@meelo I love SDL, between SDL, Allegro, SFML, I always prefer SDL! :smile: \n Qt uses it for controlling gamepad, keyboard and some other things.\n\n@meelo, @joror U guys had only 1 job... :laughing:   I've thought about letting the princess being burned by the flames, but then gave up, if I finnish it someday, i'll give it a second thought!\n\n@local-minimum thanks for trying it and for the tip about the soldiers and score! It may become a true game including those simple things...","likes":1,"format":"md"},{"author_name":"MattWoelk","author_uid":"1009004","time":"2020-04-26T19:37:49Z","epoch":1587929869,"modified":1587929869,"text":"Nice fire \ud83d\udd25\nTough to not get hit. I died so much. XD","likes":3,"format":"md"},{"author_name":"Tomssuli","author_uid":"1119866","time":"2020-04-28T06:53:03Z","epoch":1588056783,"modified":1588056783,"text":"Nice touch with the hand drawn graphics! Also funny idea that the dragon actually is saving the princess from the soldiers :slight_smile:.\nIt was fun to torch some soldiers especially when you learn to stay out of their range. The game overall feels heavily to be a work in progress, good luck finishing it!\n\nAlso keep on learning more about gamemaking. You've clearly got the spirit, now enhance your skillz! :thumbsup: ","likes":1,"format":"md"},{"author_name":"Faulkin","author_uid":"1039748","time":"2020-04-29T19:04:47Z","epoch":1588187087,"modified":1588187087,"text":"Love the hand drawn graphics, great job!","likes":1,"format":"md"},{"author_name":"themadprogramer","author_uid":"1058174","time":"2020-04-30T09:15:06Z","epoch":1588238106,"modified":1588238106,"text":"First off, I'd given up on Qt. but your entry in WebAssembly has restored some of my hopes.\n\nGameplaywise, I _was_ hoping for a score system, but I assume you were short on time, that's ok though you can always rework some things post submission.","likes":1,"format":"md"},{"author_name":"Hakro","author_uid":"1106395","time":"2020-04-30T14:24:27Z","epoch":1588256667,"modified":1588256667,"text":"I really loved the game, somehow the childish graphics make it really work quite nicely.\nGood job :)","likes":1,"format":"md"}],"format":"md","images":["ld46\/196827-dfc6e65d4a55c89d8a046d64dd047d04.png"],"links":[{"url":"https:\/\/github.com\/fernandotonon\/LDJam46","text":"Youtube"},{"url":"https:\/\/ldjam46.000webhostapp.com\/LDJam46.html","text":"Youtube"}],"metadata":{"g_key":"58033","g_author":"1105488","g_event":"LD46","g_eventkey":"77","g_subevent":"COMPO","g_urlkey":"267882","g_title":"Keep the Princess Alive","g_status":"PVT1","g_place":"920","g_commentcount":"18","g_site2_node_id":"196827","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"196827","n_urlkey":"267882","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/keep-the-princess-alive-1","n_slug":"keep-the-princess-alive-1","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"105488","n_created":"1587232574","n_modified":"1587325372","n_version":"571560","n_status":"COMMIT"},"node":{"id":196827,"parent":176557,"superparent":9,"author":105488,"type":"item","subtype":"game","subsubtype":"compo","published":"2020-04-19T19:42:52Z","created":"2020-04-18T17:56:14Z","modified":"2020-04-19T19:42:52Z","version":571560,"slug":"keep-the-princess-alive-1","name":"Keep the Princess Alive","body":"Kngiths are invading, control the Dragon and Keep the Princess Alive.\n\nIncinerate the knights and protect the princess!\n\nControls:\nArrows - Move\nA or Space - Dragon Fire Breath\n\nDev Notes:\nI've used the Qt WebAssembly 'cause it was a thing I was looking forward to test for a long time, I had some difficult to make it work, but I finally made it and I had time to do the \"game\". I know it is simple, but It's made with love :two_hearts: \nI've done the SFX, but only now I've discovered it isn't supported by the webassembly port of Qt. https:\/\/bugreports.qt.io\/browse\/QTBUG-76770\nAs always it is great to participate in LDJam, it is always a learning experience! \nIf anyone feel into playing with audio, u may build it from the source. \n\nGameplay:\n![LDJam46-2020-04-19-15-19-52.gif](\/\/\/raw\/01c\/91\/z\/2bafa.gif)","meta":{"author":[105488],"link-01-tag":[50],"allow-anonymous-comments":"1","grade-06-out":"1","link-01":"https:\/\/github.com\/fernandotonon\/LDJam46","link-01-name":"Qt","link-02":"https:\/\/ldjam46.000webhostapp.com\/LDJam46.html","link-02-tag":[42440],"link-02-name":"WebAssembly","cover":"\/\/\/content\/01c\/91\/z\/2bbaf.png"},"path":"\/events\/ludum-dare\/46\/keep-the-princess-alive-1","parents":[1,5,9,176557],"love":0,"notes":18,"notes-timestamp":"2020-04-30T14:24:27Z","grade":{"grade-01":25,"grade-02":25,"grade-03":25,"grade-04":25,"grade-05":25,"grade-07":25,"grade-08":25},"magic":{"cool":118.37219288289,"feedback":27,"given":29.25,"grade":25,"grade-01-average":2.935,"grade-01-result":920,"grade-02-average":2.87,"grade-02-result":826,"grade-03-average":2.696,"grade-03-result":949,"grade-04-average":3.5,"grade-04-result":671,"grade-05-average":3.043,"grade-05-result":766,"grade-07-average":3.109,"grade-07-result":359,"grade-08-average":2.826,"grade-08-result":804,"smart":-0.86581716230998}},"text":"Kngiths are invading, control the Dragon and Keep the Princess Alive.\n\nIncinerate the knights and protect the princess!\n\nControls:\nArrows - Move\nA or Space - Dragon Fire Breath\n\nDev Notes:\nI've used the Qt WebAssembly 'cause it was a thing I was looking forward to test for a long time, I had some difficult to make it work, but I finally made it and I had time to do the \"game\". I know it is simple, but It's made with love :two_hearts: \nI've done the SFX, but only now I've discovered it isn't supported by the webassembly port of Qt. https:\/\/bugreports.qt.io\/browse\/QTBUG-76770\nAs always it is great to participate in LDJam, it is always a learning experience! \nIf anyone feel into playing with audio, u may build it from the source. \n\nGameplay:\n![LDJam46-2020-04-19-15-19-52.gif](\/\/\/raw\/01c\/91\/z\/2bafa.gif)","title":"Keep the Princess Alive"}