Xeno Tender by _delph
You are in charge of live cargo on a space hauler. Ideally keep them happy, at least keep them alive.
Xeno Tender is a very simple life sim, where on each journey you have to look after one of three creatures.

Get to the end of a tour without any dying and receive a commendation!
Controls
Z to confirm, Arrow keys to navigate options.
Update
Initial feedback has suggested that some things I thought were obvious at 1am are not in fact obvious so...
Tips: * Each creature communicates differently and via different mechanisms! * Kassa is a plant-like creature. * The "everything seems fine" text on taking a nap does not indicate the state of the creature (it's tongue in cheek).
The itch link contains the origin compo version of the game, the delphic link has some simple gameplay and communication improvements.
| Youtube | https://github.com/delphic/LD46-Keep-It-Alive |
| Youtube | https://delphic.me.uk/xenotender/ |
| Youtube | https://delph.itch.io/xenotender |
| Original URL | https://ldjam.com/events/ludum-dare/46/xeno-tender |
Ratings
| Overall | 1014th | 2.74⭐ | 27🧑⚖️ |
| Fun | 1052th | 2.26⭐ | 27🧑⚖️ |
| Innovation | 1008th | 2.5⭐ | 26🧑⚖️ |
| Theme | 732th | 3.44⭐ | 27🧑⚖️ |
| Graphics | 580th | 3.36⭐ | 27🧑⚖️ |
| Humor | 543th | 2.7⭐ | 27🧑⚖️ |
| Mood | 958th | 2.46⭐ | 27🧑⚖️ |
| Given | 19🗳️ | 24🗨️ |
I especially like the slime... he wibbled and wobbled all the day long.
It's a bit confusing what the pet wants at first, however. The different indicators can mean both food and play at the same time while the only clearly defined interaction is napping.
Other than that, I thoroughly enjoyed both the artwork and concept of this game!
Unfortunately I don't think there was enough feedback or indicators to understand well the game. Nice game otherwise.
Since it's clearer what to do with the cat than with the other creatures, maybe you should have put the cat automaticly on the first level as a "tutorial". The game misses audio which yould have added a better feedback to the player and improve the overall experience. Anyway great idea and good game !
It is deliberately being obtuse in a lot of cases - the goal being to figure out how the minimal information you are given represents the creature's states, the fact kassa has some red herrings and its reactions are delayed (as it's a plant-like creature) rather than immediate, definitely makes it the hard mode creature.
That said, I'll make sure to update the game so you start with the cat, as they are hopefully much more straight forward to learn, and maybe try to drop in some hints after failures, I did want to be sure that it was possible to fail though!
Great entry for compo, tho!
Mr. Fuzzy Boots had a great time, just like me. Lovely mood and retro-art!