Feed me! by Liam
In the wasteland of the future, you survive by keeping a mutant plant called Vizbig alive. It demands water, toxic sludge and bones constantly. As it grows it gets harder to keep up with its demands and store the fruit you need. The day lasts 4 minutes, can you keep Vizbig fed that long?

Controls: Arrow keys to move and space bar to grab/drop/fill/feed.
Water in the west, sludge down south and bones to the east. Use the bucket to get water, use the tank to get toxic sludge. You can pick up fruit and bones by hand.

Drop water, sludge and bones onto Vizbig's roots to feed it.
Collect the fruit and take it to your home up north to score.

It's not the best but I'm happy I got it done. Would have liked to ironed out some of the pick up/drop behaviour but it works for the most part!
Built using: - Phaser 3 - VSCodium - AsepriteLS
| Youtube | https://github.com/Kettlehead/feed-me |
| Youtube | https://podencopower.itch.io/feed-me |
| Original URL | https://ldjam.com/events/ludum-dare/46/feed-me-1 |
Ratings
| Overall | 701th | 3.25⭐ | 28🧑⚖️ |
| Fun | 819th | 2.889⭐ | 29🧑⚖️ |
| Innovation | 968th | 2.667⭐ | 29🧑⚖️ |
| Theme | 280th | 3.926⭐ | 29🧑⚖️ |
| Graphics | 621th | 3.278⭐ | 29🧑⚖️ |
| Audio | 556th | 2.981⭐ | 28🧑⚖️ |
| Humor | 674th | 2.409⭐ | 24🧑⚖️ |
| Mood | 598th | 3.115⭐ | 28🧑⚖️ |
| Given | 37🗳️ | 26🗨️ |
I like art style very much and gameplay, but it was confusing to use two separate tools for sludge and for water
But for sure if they turn on rating I will get back to it
It's a little bit unclear what some of the resources are at the start but that's a minor issue. Well done =D
BJakubowski has said everything I'd suggest already
Things I liked:
* I liked how each resource had a different tool (or lack of tool).
* I was surprised by the shortness of the timer toward the end of the game, it seemed to ramp up quickly and suddenly I couldn't get fruit any more, but it gave a nice sense of urgency at the end.
* The gameboy-esque art and sound styles were enjoyable as well.
Things that could improve:
* The sound effects seemed a bit loud relative to the music, making them sound a tad harsh.
* The gameplay is a little simplistic and as the player I found myself lacking much agency. Vizbig is a cruel master, and I never had much of a choice in what I should be doing. It might be interesting to rework some mechanics to give the player a little more option about what to do.
@bentglasstube That is some really good feedback, I'm very grateful :smile:
It was a deliberate decision to have the timer get that quick to give a sense of peril and increased difficulty. I adjusted the game a lot to try and figure a sweet spot between difficult. Glad you liked it.
Definitely agree with the sound levels. I should have just adjusted those the moment I put them in.
I kept the mechanics simple in the end but had some ideas about mechanics during brainstorming which I dropped due to the time constraints, let me know what you think:
- Different levels of water, sludge and bones for Vzibig, so you can decide which one needs topping up based on how low it is getting.
- Vizbig's demands are based on these but failing to meet the timer for one potentially doesn't damage him, he might just lash out at the player (so you would have health too) or he spawns a trap/thrower plant.
- Carrying toxic sludge slowly reduces your health
- Scoring fruit would heal you.
- Fruit%LS
- Scoring fruit would heal you.
- Fruit would decay and disappear after a while, maybe spawn a bit more to compensate.
- At the start he demands the easier water and bones more, as he gets bigger he demands more sludge.
- As Vizbig gets bigger, his roots grow and he spawns spike traps and sludge throwers who fire projectiles at the survivor.
- Dash mechanic for the survivor
More cosmetic gameplay changes:
- I really wanted to have dialogue above Vizbig talking at the player. I’m glad I decided to work on the sound instead as I feel it improved things loads having audio but it would have added a lot of character
- Animations for throwing things into Vizbig and then he throws the bucket/tank back out randomly
- Animations, especially for the player’s survivor and Vizbig, would have improved everything! :laughing:
I tried to keep up by first serving the far-away bones, but such tactics don't really work for the other resources. Then when the timer grew very close and the tasks where supposed to be handled too quickly I just let a few tasks go and stood by with some bones -- unfortunately at that point it was already in the 'more sludge' stage.
@blobo Thanks! Would have liked to add a few plant tendrils and toxix bits to the graphic. Maybe in v2!
@remco Thank you :smile: Yeah, I'm not a big fan of the music either, this game jam has inspired me to finally learn how to use my computer to lay down some decent tracks for games!
@borys Thanks! Glad you enjoyed it! Really had a lot of fun this compo and the community here has been a bit part of that too!