Operation Asteroid by SvartTand
Operation Asteroid is a 3d planet tower defense. The goal is to survive the infinite waves of asteroids coming towards your planet and with some turrets and your shooting skills the planet might survive.



Timelapse and Gameplay
https://youtu.be/eW0oaGJ_jH0
Tools Used:
- Unity
- Blender
- LMMS
- Audacity
- Asesprite
Tips and Tricks
- [Space] will pause the game giving you time to build turrets and look around
- The missile launchers are good at small asteroids and the aa-defence are good at larger ones.
- Hold down manual fire to shoot rapidly
- Shoot slightly ahead of the asteroids to hit them reliably.
| Youtube | https://github.com/SvartTand/LudumDare-46 |
| Youtube | https://svarttand.itch.io/operation-asteroid |
| Original URL | https://ldjam.com/events/ludum-dare/46/operation-asteroid |
Ratings
| Overall | 404th | 3.556⭐ | 29🧑⚖️ |
| Fun | 387th | 3.463⭐ | 29🧑⚖️ |
| Innovation | 342th | 3.519⭐ | 29🧑⚖️ |
| Theme | 344th | 3.852⭐ | 29🧑⚖️ |
| Graphics | 233th | 3.852⭐ | 29🧑⚖️ |
| Audio | 604th | 2.907⭐ | 29🧑⚖️ |
| Humor | 776th | 2.146⭐ | 26🧑⚖️ |
| Mood | 501th | 3.231⭐ | 28🧑⚖️ |
| Given | 20🗳️ | 26🗨️ |
It would be very cool if you could move on a ship and shoot down asteroids.
The manual fire is not really useful, since it's too slow and the asteroids are really fast. You can zoom in, but then you lose visibility. I guess that's a good trade off, but they're just too slow. Maybe you can change them to be instantaneous hits instead?
Also, you should add some moments of relax in between attacks so we can plan and buy new turrets.
Thanks!
The amount of target crashing towards earth went from 0 to 100 real quick for me, and it can feel a little unrewarding to not hit them after aiming and shooting at them for quite long. Thanks for the game, it's really cool!
The art is nice and the presentation of the defense systems are cool to lok at. The ui kinda covers some of the game view which seems a little unnecessary. the buttons could've found a place at the bottom of the ui instead of covering a fifth of the bottom left screen.
Game play seems relatively bug free (didn't find any at least)
Good job!
Not sure that there are some music during the game but it could be cool to play some cosmic epic music while playing. Also, maybe it is a bug, but my scores were 0 on Game Over Screen

Also, I'd recommend to add some highlight spots and glowing silhouettes of building on earth and in space so the player can see where it will be placed, so it will allow to locate towers accurately.
Manual shots missiles look a little bit strange to me, I did not understand that they are missiles flying into space :smile:

Congratulations on making your cool TD in Space game for LD 46! :rocket:
It has lasers going everywhere so that's cool. Manual fire has the potential to feel better tho. First making the visual effect start from the bottom of the screen so it would look right without having to move the camera. Then not having to preshot stuff to hit, which is always complicated in 3D given that depth is pretty hard to estimate. First person lasers are always hard to get right in my experience, that's not an easy task in 48h.
I would like to see more of the planet even if it is full of armaments: the lovely blue green turns to a concrete jungle so I am thinking what do I save at all?
Awesome work in 48 hours, your timelapse video is impressive. I wish I could work with same productivity and quality!
Some suggestions:
1. The missiles and the asteroids seem like they use the same color palette, which makes it hard to parse information when a lot of stuff is happening at once
2. The instantiated bullet object takes up too much camera space when it fires out, making it even harder for me to tell what's going on when I'm trying to defend my planet.
3. Making the scene brighter and having a larger variety of colors could go a long way in helping the player keep track of everything on screen
Sorry if it sounds like I'm ragging on this too much. I actually tend to be the most critical of games I really like, because I see a lot of potential that usually gets me excited. ^.^
Nice job!!