Kill the Dead by Nerd Sanctuary
It is the Zombie Apocalypse. Your wife has been infected, and you need to fight off the attacking zombies and find her medicine to keep her alive.
WASD moves you. Aim and fire with your mouse.
Grab magazines to reload.
Grab medicine for your wife. Deliver it by touching the truck and hitting the space bar.
You lose health (red bar) when you get touched by zombies. If you run out of life, you lose.
Your wife loses health when the truck is touched by zombies.
Your wife is infected (green bar), and it gets worse constantly. Deliver medicine to reduce her infection. If her infection becomes greater than her health, you lose.
You will lose. How long can you survive?

| Youtube | http://www.nerdsanctuary.com/zomb/Zomb.html |
| Original URL | https://ldjam.com/events/ludum-dare/46/kill-the-dead |
Ratings
| Overall | 1762th | 3.259⭐ | 29🧑⚖️ |
| Fun | 1800th | 3.037⭐ | 29🧑⚖️ |
| Innovation | 2464th | 2.315⭐ | 29🧑⚖️ |
| Theme | 901th | 3.796⭐ | 29🧑⚖️ |
| Humor | 1760th | 2.333⭐ | 26🧑⚖️ |
| Mood | 847th | 3.593⭐ | 29🧑⚖️ |
| Given | 17🗳️ | 26🗨️ |
I would love to see an expanded version of this.
Great to see others Godot developers, it's a incredible engine.
This was my first time working with GODOT, and I went in without knowing how to use it. My son and I worked on this game together, and he had enough experience with GODOT to have decided to migrate to it. I participated in this LD to force me to learn the system a bit. I have worked with GameMaker and Unity in the past, and found each to have certain limitations that left me wanting something more. My first experience with GODOT left me wondering why anyone is using something else. There is shockingly little code in this game, and most things that I wanted to do was just built in. It took some time to figure out everything I wanted to do, but everything was so easy once I knew how to do it. By the time that LD47 comes around, I am pretty confident that we will be able to contribute a much richer game. Great system.
Overall a nice entry :)
I find that Unity can be a bit difficult to work with in 2D games, and I get glitches that need to be fixed. This means that my time is spent fixing instead of building. Everything that I tried in Godot just worked. Most of my time was spent trying to figure out how to do something in the new-to-me tool. There is very little actual code in this game, as Godot really seems like it was built for the indie game developer instead of a software engineer.