SUNSTYX by Jasper Hansen
here's a minimilist space shooter about keeping a star alive... your movement is restricted to rotation, but besides that it's not really a good representation of the theme. sorry!
here's a round of gameplay, if you need convincing
https://youtu.be/aHsC7ub-nwg
Feel free to criticize as harshly as you wish. Not sure what you could say that I haven't already thought about... but i guess that's what feedback is for
not sure what else to write here. it's weird that the game ended up lending itself so well to simplicity, considering my initial idea would never have worked with the time limit. This was also the first time i tried working with this sort of dynamic-y music. couldn't come up with anything better that would work with the game's aesthetic. also... the screenshot is of me playing the game wrong. you're supposed to shoot the asteroids, not the drone things. whoops
have fun!!!

Engine : GameMaker Studio 2
SFX / Music : Ableton Live 10 Intro
Design, code, sound and graphics were all done by myself.
| Youtube | https://drive.google.com/drive/folders/19VyciAbDTIPFWVvIUg9RjBkn3KfFkNur?usp=sharing |
| Youtube | https://jasperh.itch.io/sunstyx |
| Original URL | https://ldjam.com/events/ludum-dare/47/sunstyx |
Ratings
| Overall | 165th | 3.694⭐ | 33🧑⚖️ |
| Fun | 265th | 3.371⭐ | 33🧑⚖️ |
| Innovation | 280th | 3.371⭐ | 33🧑⚖️ |
| Theme | 464th | 3.2⭐ | 32🧑⚖️ |
| Graphics | 88th | 4⭐ | 33🧑⚖️ |
| Audio | 56th | 3.85⭐ | 32🧑⚖️ |
| Mood | 47th | 3.917⭐ | 32🧑⚖️ |
| Given | 28🗳️ | 34🗨️ |
UPDATED: Working!
Kinda hard to understand what's going on at first. By the way, can your laser damage the 'angels' or those lives you're given?
bad: I don't think I actually had any fun? not sure if it's supposed to feel more fast-paced or strategic, but I didn't feel either. the gameplay felt slow (but difficult!) and a bit monotonous. I like the "options" idea although it didn't feel very linked to the theme.
also, the game came up as a small square in the middle of a fullscreen window. not sure if there's an option I missed, but if it's not using all of the screen, I'd prefer to play it windowed.
This is really impressive considering you did this for the compo !
The relationship between the audio and what happens on screen is very well crafted, I am very sensible to audio feedback and starting with this beautiful chorus when you press an arrow key at start got me in straight away, also a very pretty way of introducing the healing mechanic without printing any text !
The game is definitely challenging and took me a few tries to actually keep playing a descent amount of time.
I could be wrong but I was under the impression that the healing beams do not replenish the planet while you are firing ?
If this is the case I think it might be a welcome tweak (the game being hard in itself even without that), since you find yourself firing a lot, having to wait for the healers to do there job can be fatal ! That or perhaps timing the healing on a rythmic pattern, so you can anticipate when the healing is going to take place and stop firing just before !
I had great fun playing this, it is somehow quite relaxing which is not often with this kind of game, and actually pushes me to try again and again just for the pleasure of the visuals and the music.
Great job, keep up the good work !
Feel free to check and give me you opinions on my entry
Cheers
Damien
Yes maybe making the timespan between waves longer so they do not seem to overlap into just one !
sorry i dont really have any real critique on your game, it's just to well put together.