RestoPlane by crneumre

About:
The world's water has all been infected.
The only hope to restore it, is a fully fed "Mogmog"
You are tasked with the mission to feed "Mogmog" and drop him in the sea.

Controls:
A/Left Or D/Right - Rotate your plane.
W/Forward - Use thrusts.
Space/Z - Drop fruits.
Notes:
| Youtube | https://glaciereclipse.itch.io/restoplane |
| Youtube | https://github.com/GlacierEclipse/LD46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/restoplane |
Ratings
| Overall | 692th | 3.263⭐ | 21🧑⚖️ |
| Fun | 519th | 3.289⭐ | 21🧑⚖️ |
| Innovation | 377th | 3.474⭐ | 21🧑⚖️ |
| Theme | 753th | 3.395⭐ | 21🧑⚖️ |
| Graphics | 592th | 3.342⭐ | 21🧑⚖️ |
| Humor | 524th | 2.735⭐ | 19🧑⚖️ |
| Mood | 756th | 2.912⭐ | 19🧑⚖️ |
| Given | 15🗳️ | 17🗨️ |
The best iteration of the lunar lander control scheme that I've encountered.
@justalocalhero - Thank you! :smile:
@incd021 - Wow I wasn't familiar with Thrust It looks super cool, Thank you for sharing! I was really bummed I couldn't add music/sfx, I wasted too much time on stuff that didn't work and couldn't let go :(
@rednaxelus - Hmm Really good Idea! At first I wanted the planes to drop anywhere on the screen but it just felt too easy. Thank you!
@diego-escalante - Thank you! I wanted to add more levels in between to take advantage of that mechanic and get you familiar with it, But unfortunately I ran out of time :(
@quinn-patrick - Thank you very much! Yes I should've went with just the keyboard. I was also really bummed I couldn't add Music/Sfx :(
@hiisileiri Thank you! Definitely regretted not getting any sfx, and yes the first instruction texts should've been relative to the screen.
@james-beninger Thank you! I wanted the feeding to be skill-based as controlling the plane, the food gets the planes velocity so you would need to slow down and then start feeding, but maybe it would be better to throw the food a bit faster. Regarding crashing into Mogmog I didn't want that because then players would just go full steam ahead and crash into him instead of trying to control themselves/slowing down and positioning themselves to throw the fruit.
@blobo Thanks :)
@jason-woerner Thank you!
@meelo - Thank you :) Great comments! I agree with everything you wrote, I rushed play-testing the game, and only properly tested like 4,5 levels. After playing the game fully I also got very frustrated from not having a quick restart button (which would take literally two lines of code arghh) the unexpected boosts in near gaps was annoying as well. The fruit attraction is sometimes bugged mainly because it changed a lot during development and the final version of it was implemented 4hr before the deadline. Also thank you for trying to beat it even though the game is unfairly unforgiving.