Sky Fyre Ruins by TCiceroDev
A horror maze game where you must keep you torch alive and Survive the ruins.

Controls:
WASD: Movement
Mouse: LOOK
Left Shift: Sprint
* CHANGE LOG * : 4/21/20 - locked cursor to make turning easier
Note: Source Code is uploaded to the gamejolt page in the folder assets.zip
HTML5 build seems to run slow on Chrome, but fine on Edge
Ratings
| Overall | 904th | 2.957⭐ | 25🧑⚖️ |
| Fun | 964th | 2.609⭐ | 25🧑⚖️ |
| Innovation | 983th | 2.609⭐ | 25🧑⚖️ |
| Theme | 719th | 3.457⭐ | 25🧑⚖️ |
| Graphics | 831th | 2.913⭐ | 25🧑⚖️ |
| Audio | 573th | 2.955⭐ | 24🧑⚖️ |
| Humor | 800th | 2.075⭐ | 22🧑⚖️ |
| Mood | 348th | 3.435⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 21🗨️ |
Probably should have tried in fullscreen, but the mouselook on the WebGL kept getting stuck.
It has been mentioned above, but there was something iffy with the mouse controls. I tried going full screen to see if that was the issue, but didn't solve it either, so moving around was a bit challenging at times.
Also, this might be my very poor navigation skills, but have only been able to find oil twice. :see_no_evil: The death scene was a cool jumpscare for sure!
I don't think the sprint button would've been necessary, as there was no reason to not sprint at all, and the gameplay had a bit too few choices - I mainly walked ahead and in random directions until I either found oil or died.
- I can walk above the maps 'trails' which allows me to cheat and thus find things quicker
- If I find a source of energy there's nothing stopping me to just sit and wait until the torch nearly runs out so that I can get a 'full refil' which makes the game too easy (something that chases you to use torch fuel or keeps the player moving would be a good tactic)
- A discovery map could be useful to help me from getting lost (but not important), could be toggled too
- A mechanic introduced where running uses more torch fuel would make the game harder as I was just running everywhere (walking feels too slow)
- The energy ball/fuel source could do with only filling up a certain/random amount to make the game more thrilling
- I managed to fall of the map due to my first point, which meant I was able to keep falling until the torch ran out
- I'm a bit unsure what counts as a score (except 'surviving') hence why I stayed before picking up fuel as I expected this could give me more time (but time wasn't actually measured), and would allow me to think more, which I feel should be a 'mad dash' to the end from the mood I was getting.
- The torch seems to just turn off near the end before the fuel actually expires. Perhaps a gradual fade which makes it harder to walk about would add to the mystery/difficulty
- Some more mysterious music/sound effects could make this even more scary than the same sound effect
congratulations!
I screamed **so loud** when I died. The audio and graphics are well done. It could use a bit more oil imo. Nice job! :D