Keep her alive! by Rirdeg

[raw]
made by Rirdeg for Ludum Dare 46 (COMPO)

In keep her alive you are on a journey with your wife. Unfortunately she has developed an illness on the journey and is resting to recouperate, at the end of each day you make a journey to the shop along the hazardous path to get supplies for your sick wife, the shopkeepers may also have an upgrade or two for yourself if you have the funds!

Developed using the below tools:

Godot 3.2

BFXR

Pixaki

Photoshop

Abundant Music


Controls

WASD - Move

Mouse Cursor - Move sword

Left Click - Swing sword


Changelog

V1.1 Fixed player upgrades not costing gold


MACOS AND LINUX Builds are untested.

home.png

Annotation 2020-04-20 012050.png

ogre.png

My first publically available game and honestly, not that great! But it's out there. Really wanted to explore the relationship between the player character and the wife but sadly ran out of time.

Some thoughts at the finish line

I started with the wrong node type for enemies and it was too late in the compo to change so if enemies get "air" beneath them they will fall very slowly, it's a bug, no time to fix it before end of compo. Sound effects are garbage and would dedicate time to a proper folly job next time I'm not an artist but boy is there some real programmer art in there Overall though, that's a project done in 48 hours. I'm proud of myself. I'm impressed with everyones work here. Well done all!

Let me know what you think below. Thank you.

Ratings

Overall 732th 3.22⭐ 27🧑‍⚖️
Fun 776th 2.96⭐ 27🧑‍⚖️
Innovation 1002th 2.54⭐ 27🧑‍⚖️
Theme 482th 3.72⭐ 27🧑‍⚖️
Graphics 770th 3.04⭐ 27🧑‍⚖️
Audio 421th 3.2⭐ 27🧑‍⚖️
Mood 490th 3.24⭐ 27🧑‍⚖️
Given 22🗳️ 23🗨️

Feedback

Gnarkill
20. Apr 2020 · 12:28 UTC
Cool game! Fit the theme really well I think and liked the narrative and bits of dialogue before each journey to the shop to help indicate your progress in the game. Movement was a little rigid however and made getting to some parts of the levels to get coins difficult but fortunately, my wife still survived!
Nicolas Diniz
20. Apr 2020 · 12:33 UTC
Great work ! I like the overall look of it, the HUD is very neat. Adding those "Paper please" choice between every level was a really nice idea, it made me care more about the caracter !
Refsa
20. Apr 2020 · 12:50 UTC
Congrats on your first LD game!

Overall you managed to create a short but put together experience. I did see some nice attempts at creating non-linear levels which is a nice way to affect the end. You got some player choice at the end of each level which was a nice touch that also directly affects how the story ends. There was just enough content to keep me entertained and you paced it well.

You mentioned it had some jank and it did. But I didn't meet any game breaking bugs so overall I would say you did great!
Westmave
20. Apr 2020 · 14:11 UTC
Nice Jam-Game and congrats to your first Pulication. I had a lot of Fun playing your Game. I liked the little Dialogs and the prograssion. I liked the Music, as well. The Leveldesign was interesting, even though i had my fair share of problems getting to some Point cause of the Jump. It was kinda funny how the sword could be used as a poggostick :D. Overall i enjoyed the experience you portrayed. Thanks for your submission :)
Ioan Pop
20. Apr 2020 · 14:41 UTC
Great music and art! One minor thing that I'd like to suggest is make the rolling enemies not have their HP roll with them, instead stay static while they roll, but it's a very small thing!
madbookstudios
20. Apr 2020 · 14:57 UTC
Had fun playing your game. Managed to beat it! It surprised me (in a good way) when i was launched into the air by the hammer dudes. Great work!
sanjuro
20. Apr 2020 · 15:45 UTC
I liked the overall idea of the game, its best parts were surely the choices at the end of each level. The gameplay itself feels quite clunky though, and I found it difficult to understand when the zombi-esque dagger enemies were actually attacking me. Good job anyway!
itsonrandom
20. Apr 2020 · 17:26 UTC
Nice little platformer - I spent far too long platforming and so didn't really get a sense of why - I think I found a shop at some point but for some reason I instantly came out of it and seemed to go back to the title screen, so I think I lost a lot of the context of what was going on!
henriquecanella
20. Apr 2020 · 17:49 UTC
Hey first of all congratulations for you first publication. I really liked the music and the game. Also think you could increase the size of the jump a little bit
Gonzo13
20. Apr 2020 · 21:38 UTC
I like this sword mechanics. I waited for the enemy to turn their backs and attacked them. :grin:
FinnThePirate
27. Apr 2020 · 22:30 UTC
very oldschool i like it, good job
Ikrad
28. Apr 2020 · 10:20 UTC
I liked the game, but there are some bugs. e.g.: I can push the enemies into walls.
I also liked the little power-ups. A great experience overall.
Gronk
04. May 2020 · 13:52 UTC
Good design of the levels i always could tell where to go and if i did a mistake jumping down (missing coins) it felt like my fault not the design. Would have loved a mouse less controls.

Just the right amount of difficulty. Good experience good game!
mudlee
05. May 2020 · 17:54 UTC
I like the design and after I read the intro text, I got interested quickly. The most important thing is that you published the game and it's playable! Hence, you can receive feedbacks, like the followings:
- I managed to trick the game that if I jumped right on any enemy NPC I just could "grab" and jump away with them far away without taking any damage.
- Even without that trick I just realized that there is no AI at all. I expected that if I go near to them, they start aproaching me, but no :(
- The platforms were put in a way that I felt multiple times that when I jumped off from one, I cannot go back, just only if I turn back and go through it again.
- In the end it was not that obvious what should I do, or how can I do it better.

Not saying that my first game was better in anyways (neither the current one), I'm happy you published it, because that's the most difficult part!
blobo
07. May 2020 · 17:41 UTC
I like the music. The story feels depressing, and it's sad hearing the main character feel like it isn't getting better, but hey, I still won the game so that's nice. Nice work!