BagJam by Ryan Paton

To keep your job you must sort out where the luggage needs to go, but don't get stuck in a loop. 3 strikes and you're out!

This was made using the following tools:
- Godot game engine
- Photoshop
Artwork borrowed and edited from:
- https://www.clipartkey.com
- https://www.pexels.com/
Sound borrowed from:
- https://www.bensound.com/
- https://freesound.org/
Ratings
| Overall | 1065th | 3.327⭐ | 51🧑⚖️ |
| Fun | 908th | 3.255⭐ | 51🧑⚖️ |
| Innovation | 859th | 3.286⭐ | 51🧑⚖️ |
| Theme | 591th | 3.81⭐ | 52🧑⚖️ |
| Humor | 492th | 3.107⭐ | 44🧑⚖️ |
| Mood | 1372th | 2.744⭐ | 45🧑⚖️ |
| Given | 78🗳️ | 76🗨️ |
The matching of the color could be a bit easier though ;)

In the example it's very straight forward
But when I saw this suitcase, I thought it should belong to someone dressed in brown:

I pushed it into the empty area as there was no one dressed in brown (I now know that it should have gone to cyan, because the stickers have that color).
Now the game was stuck, I cannot retrieve the suitcase again (as it is on the other side of the conveyor belt) and try again. So I had to wait until the time runs our - or click Retry.
Is that intentional?
All the best, Tom
- the color matching part of the game was nearly impossible for me (red-green colorblind) and it looks like others have pointed out some of the same issues, so it sounds like some more clarity here is needed
- it was initially unclear that if there was a line of people, that you were to only push the items matching the first person, however even that was a bit odd, given that some people appeared to be in pairs
We have changed the colors slightly which hopefully makes it clearer, but unfortunately probably doesn't help those who are colorblind. We'll definitely put more thought into that area in the future.
Anyways, really nice idea, with a bit of polishing, it could be really fun!
Only had a little problem when some luggage rejoined the main conveyor after going through the voucher machine, they overlapped with other luggage so I always lost a life when I tried to push one of them since they got pushed together. I also agree with the colour issue that others had but on top of that, I found it quite difficult to tell what bags were damaged on some of them as well. Overall, a really cool game!
Last level is not manageable but I think it is on purpose, maybe you could get to the impossible part a bit later but I can see what you wanted to do.
That said, sometimes 2 luggages overlapped so I had to lose a life nonetheless (pushing one resulting in pushing the other too).
Also, if I lose one of the baggage that belonged to a client, the level can't be completed, but I need to notice and retry it otherwise I will reach almost the end just to see I couldn't complete it. Maybe you could add something to say that, or restart the level when happens.
Overall, nice work, it's fun!
And good to scale complexity too!
As people mentioned, colors could be a bit more different - as in, you could use yellow instead of orangey/red, purple, something else easily distinguishaable
Also, if luggage could highlight when I'm able to push it - would be amazing, as well as passengers coming from different directions
Still, well done :thumbsup:
One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
Can't complain, everything worked fine, although I would have liked the damaged luggage to be a bit more obviously damaged, as I had difficulties making them out. That being said, had a ton of fun! Great entry!
Most of our thoughts were captured in the VOD, but here's a few things I wanted to reiterate:
- This game ramps up SUPER fast. I like all of the mechanics that are happening, but I wish I wasn't on such a strict time constraint
- It seems like I'm unable to zoom in on the web version? It unfortunately makes the game very difficult to play, because I had a hard time seeing the "danger" stickers and the damaged luggage.
As a whole though, I really enjoyed this one! It was a genuinely unique game, and I always appreciate seeing those in LD. :slight_smile:
One thing that wasn't obvious to me was when a bag failed the x-ray machine it was so little to time to register because you're doing other things too. Maybe keep the X mark on the bag for a little time more?