BagJam by Ryan Paton

[raw]
made by Ryan Paton for Ludum Dare 47 (JAM)

ld471.png

To keep your job you must sort out where the luggage needs to go, but don't get stuck in a loop. 3 strikes and you're out!

LD473.png

This was made using the following tools:
  • Godot game engine
  • Photoshop
Artwork borrowed and edited from:
  • https://www.clipartkey.com
  • https://www.pexels.com/
Sound borrowed from:
  • https://www.bensound.com/
  • https://freesound.org/

Ratings

Overall 1065th 3.327⭐ 51🧑‍⚖️
Fun 908th 3.255⭐ 51🧑‍⚖️
Innovation 859th 3.286⭐ 51🧑‍⚖️
Theme 591th 3.81⭐ 52🧑‍⚖️
Humor 492th 3.107⭐ 44🧑‍⚖️
Mood 1372th 2.744⭐ 45🧑‍⚖️
Given 78🗳️ 76🗨️

Feedback

Cinar
05. Oct 2020 · 10:26 UTC
Cool game idea! Colors could be more specific I think it can be confusing sometimes.
Aterlamia
05. Oct 2020 · 10:32 UTC
As @cinar said I think the colors could be a bit more clear. But I really like the spin on the theme here. Also cool graphics. The screen was a bit small for me next time you could look at a full screen mode or something but it was playable
undefinist
05. Oct 2020 · 10:32 UTC
Funny concept! Had some fun, but really frustrating: Pushed bag out by accident and it was left there for the timer to go to 0, and I wished there wasn't a queue but a vertical line of people. Overall good job!
Games_by_Tom
05. Oct 2020 · 10:35 UTC
Hi, awesome idea!

The matching of the color could be a bit easier though ;)

![bagjam.PNG](///raw/f67/63/z/3655f.png)

In the example it's very straight forward


But when I saw this suitcase, I thought it should belong to someone dressed in brown:
![bagjam2.PNG](///raw/f67/63/z/3656a.png)

I pushed it into the empty area as there was no one dressed in brown (I now know that it should have gone to cyan, because the stickers have that color).
Now the game was stuck, I cannot retrieve the suitcase again (as it is on the other side of the conveyor belt) and try again. So I had to wait until the time runs our - or click Retry.
Is that intentional?

All the best, Tom
Dakke
05. Oct 2020 · 11:10 UTC
Nice idea! Like others mentioned, the colours could be more distinguished from another. :) My color blind friend had a real hard time :D
AdroitConceptions
05. Oct 2020 · 11:14 UTC
- interesting take on stuck in a loop
- the color matching part of the game was nearly impossible for me (red-green colorblind) and it looks like others have pointed out some of the same issues, so it sounds like some more clarity here is needed
- it was initially unclear that if there was a line of people, that you were to only push the items matching the first person, however even that was a bit odd, given that some people appeared to be in pairs
🎤 Ryan Paton
05. Oct 2020 · 19:25 UTC
Thanks for the feedback everyone. Sorry to those who had trouble with the colors,
We have changed the colors slightly which hopefully makes it clearer, but unfortunately probably doesn't help those who are colorblind. We'll definitely put more thought into that area in the future.
AlexHicks
05. Oct 2020 · 23:12 UTC
I agree with the other commments on making the colours match a bit more specially the pinks and reds can be kinda hard. I thought it was a bit awkward that sometimes that didn't move away after confirming it was their stuff and made me wondering do I need another version of that color before moving on.
diptoman
06. Oct 2020 · 07:35 UTC
Good attempt! I had 2 pieces of luggage swinging around but everyone left so I was a bit confused on what next? I liked the idea though!
🎤 Ryan Paton
06. Oct 2020 · 08:11 UTC
Thanks @diptoman, it could have been dangerous goods or contraband, which go down their respective chutes
Tamail
06. Oct 2020 · 13:48 UTC
Oh wow, this one is haaaard! :D I managed to lose control over the situation almost immediately.
Anyways, really nice idea, with a bit of polishing, it could be really fun!
anaticula
06. Oct 2020 · 20:13 UTC
Wow, really cool mechanics and i like the way you increase game difficulty with adding x-ray scaner!
etrealjunior
07. Oct 2020 · 09:10 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
BobParis75
07. Oct 2020 · 09:40 UTC
very good mechanics !
Dustyroom
07. Oct 2020 · 16:00 UTC
Interesting to play. Nice idea about having to keep 'invalid' bags in mind while pushing good ones to the owners.
SophieMae0
07. Oct 2020 · 19:40 UTC
I like the idea and the mechanics but the final product could use more polish, it was hard to figure out the pushing and some of the color matches were hard to put together. Over all good job :)
etrealjunior
07. Oct 2020 · 19:57 UTC
the idea is cool, you can work better in the visual part, you can give a better visibility to your game, the boss fighting when it ends is really cool!
Teto
07. Oct 2020 · 21:13 UTC
I liked the concept of this with the increasing difficulty keeping it interesting! I especially liked having to remember which bags are okay after the scanner and maybe for future levels, passengers standing in different places would be interesting to make you run around a little more :) Graphics were cute and the audio and visual feedback from doing different tasks was really nice.

Only had a little problem when some luggage rejoined the main conveyor after going through the voucher machine, they overlapped with other luggage so I always lost a life when I tried to push one of them since they got pushed together. I also agree with the colour issue that others had but on top of that, I found it quite difficult to tell what bags were damaged on some of them as well. Overall, a really cool game!
deav
08. Oct 2020 · 10:48 UTC
Challenging game and interesting idea. The graphics could use some work.
Toccio94
08. Oct 2020 · 12:51 UTC
Somewhat addicting, I played until the end and it was a fun and surprising one.
Last level is not manageable but I think it is on purpose, maybe you could get to the impossible part a bit later but I can see what you wanted to do.

That said, sometimes 2 luggages overlapped so I had to lose a life nonetheless (pushing one resulting in pushing the other too).
Also, if I lose one of the baggage that belonged to a client, the level can't be completed, but I need to notice and retry it otherwise I will reach almost the end just to see I couldn't complete it. Maybe you could add something to say that, or restart the level when happens.

Overall, nice work, it's fun!
🎤 Ryan Paton
08. Oct 2020 · 19:44 UTC
@toccio94 Thanks for playing right to the end! Sorry, we ran out of time to fix the issues with overlapping bags and the bags pushed to the wrong person not being counted.Yeah the last level is meant to be impossible, thank you for your feedback.
FadrikAlexander
09. Oct 2020 · 08:16 UTC
Pretty cool concept, I found it a bit overwhelming when I had like three machines and a dozen bags lol, it was fun
RWiris
12. Oct 2020 · 18:02 UTC
Nice XD!
ValentineFonDreamer
13. Oct 2020 · 11:04 UTC
Nice concept! it was fun to push and sort the luggage. I liked the game mechanics) Sound and art are atmospheric
firellon
13. Oct 2020 · 18:36 UTC
That's a really neat idea!
And good to scale complexity too!
As people mentioned, colors could be a bit more different - as in, you could use yellow instead of orangey/red, purple, something else easily distinguishaable
Also, if luggage could highlight when I'm able to push it - would be amazing, as well as passengers coming from different directions

Still, well done :thumbsup:
Benedek Labancz
13. Oct 2020 · 18:41 UTC
Nice game! The graphics are a little bit strange, but the idea is really good.
Hadik
14. Oct 2020 · 10:17 UTC
Average fun game, but maybe next time you will polish the gameplay and it will be better. Partly match the theme, maybe next time it will be better..

One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
CaptainProton42
14. Oct 2020 · 18:40 UTC
This actually reminded me somewhat of Papers, Please with the new mechanics being added each level. I would also say make the colors a bit more clear. Of course there's lots of improvements to be made in the graphics/sound department but you opted out of these categories so I guess you're aware of this. Overall, I still liked the gameplay a lot though so try to build on top of what you already have.
Ruling Spear
14. Oct 2020 · 22:07 UTC
Very cool idea. Can be quite fun. The colours could match a bit better and it always seems like the first passenger takes too long to get out of the queue. But overall, good job!
HeadZerg
19. Oct 2020 · 07:18 UTC
Really nice and fun to play puzzle!
Glaikunt
22. Oct 2020 · 18:42 UTC
Great game really fun. Easy to follow. The art was so well done. The music was good but felt like crash bandicoot. Overall your idea was really unique & fun. Amazing job :)
Trexxak
23. Oct 2020 · 02:47 UTC
wow, this gets really hectic really fast :'D

Can't complain, everything worked fine, although I would have liked the damaged luggage to be a bit more obviously damaged, as I had difficulties making them out. That being said, had a ton of fun! Great entry!
GoogleFrog
24. Oct 2020 · 08:51 UTC
Very cool and tightly balanced.
ColeSlaughter
25. Oct 2020 · 22:34 UTC
[We played your game on stream over the weekend!](https://www.twitch.tv/videos/781046795?t=01h08m37s)

Most of our thoughts were captured in the VOD, but here's a few things I wanted to reiterate:

- This game ramps up SUPER fast. I like all of the mechanics that are happening, but I wish I wasn't on such a strict time constraint
- It seems like I'm unable to zoom in on the web version? It unfortunately makes the game very difficult to play, because I had a hard time seeing the "danger" stickers and the damaged luggage.

As a whole though, I really enjoyed this one! It was a genuinely unique game, and I always appreciate seeing those in LD. :slight_smile:
ReallyQbert
26. Oct 2020 · 06:40 UTC
Creative use of the theme! Really fun to play and once the number of bags and things to do becomes more, it gets really frantic!

One thing that wasn't obvious to me was when a bag failed the x-ray machine it was so little to time to register because you're doing other things too. Maybe keep the X mark on the bag for a little time more?
🎤 Ryan Paton
27. Oct 2020 · 06:06 UTC
@coleslaughter Thank you for playing our game and for the detailed feedback!
Zuvr
27. Oct 2020 · 14:13 UTC
Super neat premise! personally had some trouble with seeing the signs on the luggage itself due to playing on a small screen, but the music and gameplay pretty much made up for it!
JollyJoe
27. Oct 2020 · 17:42 UTC
made me missing waiting for my luggage at the airport. Thank you for giving me a simulator for that :smile: awesome take on getting stuck in a loop!!! Love the sound effects. I wish the X for the radiation bags were more clear and knocking the bags off not sure if that was a feature or not :) had a lot of fun
Wilko
27. Oct 2020 · 17:44 UTC
Good pacing to the game, the one thing that I would change would be the ding when you get something correct.
hgcummings
27. Oct 2020 · 17:50 UTC
Great idea and execution. I liked how the later levels were balanced so it was just barely possible to keep track of everything and it could easily get out of hand. Only minor criticism is that I found the controls slightly awkward (seemed a bit fussy about how you were positioned for the push action to work). Overall a really nice game though.
slammer
27. Oct 2020 · 18:51 UTC
@zuvr thanks - definitely going to make the signs clearer or larger 👍
slammer
27. Oct 2020 · 18:53 UTC
@jollyjoe hahaha 🤣 the irony right - been so long! Thanks for your thoughts
slammer
27. Oct 2020 · 18:55 UTC
@wilko sweet - I'll do some more research about the sounds 🎵
slammer
27. Oct 2020 · 18:57 UTC
@hgcummings pleased you enjoyed it, I'm sure the real life luggage handlers will be missing the good ol days with the chaos of flights coming in and the short timeline they have to sort everything out. We'll work on the controls better for sure 👍 a great way to learn how to improve