Into the Iron Mist by Griddolini
Loot new parts for your mech in an apocalyptic hellscape!!
Tools:
Godot, substance painter, blender
| Youtube | https://griddolini.itch.io/iron-mist |
| Original URL | https://ldjam.com/events/ludum-dare/47/into-the-iron-mist |
Ratings
| Overall | 246th | 3.94⭐ | 27🧑⚖️ |
| Fun | 228th | 3.88⭐ | 27🧑⚖️ |
| Innovation | 836th | 3.3⭐ | 27🧑⚖️ |
| Theme | 895th | 3.54⭐ | 27🧑⚖️ |
| Graphics | 323th | 4.08⭐ | 27🧑⚖️ |
| Audio | 566th | 3.44⭐ | 27🧑⚖️ |
| Mood | 558th | 3.62⭐ | 27🧑⚖️ |
| Given | 32🗳️ | 23🗨️ |
There's a small bug of still hearing the walking sounds while in the air. But other than that there were no problems! Good work!
At: servers/visual/visual_server_scene.cpp:601. Technical issues aside its a really impressive game and you done well to get all that in there. P.S. Would have been nice to shoot the orb
**EDIT** The sound works. I retried it and its all fine and does add to the atmosphere and impact of the action
But like the poster before me already said, technical issues aside it IS an incredibly impressive 3D game. Especially for a Godot game! Big Ups!
nice game.
I played your game live today, you can watch the VOD here:
https://youtu.be/XGmb_ZrYFFo?t=6623
this is probably my favorite game of the jam so far. It looks so nice and plays so smooth, its insane! :D
A few things that would make it better.
-The left and right weapons should be swapped. It's a bit disjointed to have the left button fire the right weapon.
-I'd like to have a display of my current equipment.
-A distance indicator to the target would be nice.
hmmmm ok i made it now, im not sure if i did anything different tho, i got all lvl one parts, light body part. the posion ticked at 0.63% each tick, other times it have like a 0.8 or 1% each tick, i also started with 10 speed this time. so im not sure if that is just luck, or just me picking the correct part from the dead robots
What a rollercoaster of an entry! The 3D models and weapons were uniquely designed and seeing the gameplay from the perspective of inside your mech made for amazing immersion!
The parts selection mechanic was well done and gave an awesome diversity to completing the objective. I made it to the orb using light wheels and a heavy chassis with only 2 HP left; that made for a tense but rewarding ending.
The map design was varied enough to where I could "speed-jump" up hills in a pinch and position myself to be in cover from most enemies I encountered. They were definitely a formidable threat in my run to the objective.
I could never really gauge my distance from the objective, so I had to just run and pray more than half the time after I salvaged a good loadout. That's my only gripe, but the mystery and suspense definitely added to the experience.
I'm a sucker for Sci-fi, robots, and 3D graphics, so this game gets high marks across the board from me! It was a wonderful time! I'd definitely play the next iterations of this game going forward!