Need for Feed - High Voltage by slam0
In Need for Feed - High Voltage you have the privileg to command a group of loyal capsule friends in the conquest to feed a power plant. If you can't achieve a continous uptime of the power plant then you and your crew will be fired. So focus ... your crews job is on the line!

HowToPlay
Sadly I couldn't finish in time. It was my first completed project, my first interaction with blender (3d modelling) and my first interaction with audio design (Music is NOT made by me!!) Because I ran out of time, I wasn't able to create a proper ingame tutorial. So here a short summary how to play my game:
You can select the cargo with the left mouse button. The selected cargo can be moved to a specific location by clicking the right mouse button. To insert the items into the power plant, just select the items and right click on the power plant. In order to sell items, just place them on the market area. They will be sold as soon as possible.
Goals
Survive as long as possible. The power plant is automatically fed every 30s. Also every item on the market area is sold. You receive a new delivery every 45s.
To add a little bit of fun the energy consumption of the power plant increases every 60s until you can't feed it anymore!
Tipps
- Manage your resources wisely. Keep items with long burn duration for later
- Check spawned cargo! Some item have no burn time benefit what so ever
- Do not overfeed the powerplant. Efficiency drops if powerplant is overfed. Fear the penalties!!!
Controls
WASD: Camera movement
Shift: Faster camera movement
Left Mouse: Select cargo (single or selection box)
Right Mouse: Drop cargo at mouse position or insert into powerplant
Wheel Mouse: Zoom
Ratings
| Overall | 1962th | 3.156⭐ | 34🧑⚖️ |
| Fun | 1842th | 3.016⭐ | 34🧑⚖️ |
| Innovation | 1504th | 3.141⭐ | 34🧑⚖️ |
| Theme | 1970th | 3.25⭐ | 34🧑⚖️ |
| Graphics | 1967th | 2.955⭐ | 35🧑⚖️ |
| Humor | 1203th | 2.855⭐ | 33🧑⚖️ |
| Mood | 1929th | 2.939⭐ | 35🧑⚖️ |
| Given | 24🗳️ | 37🗨️ |
I really liked watching the workers carry the boxes around!
but it's a very fun idea!
There are also some grey glitches on the soil, maybe because of the linux version ?
But I had some good time playing your game once I understood the mechanics, which is the most important !
PS : some Unity games manage to map properly the "Up" key even on non-qwerty keyboards (that is, "Z" can be used on an azerty keyboard), that's something to dig up for internalisation ;)
I will say though that the burntimes and value tabs were a nice touch, though i never used value since i never had fuel to afford caring about the values of anything. I played most of the game in the burn time view.
Few things I picked up:
* Graphics were pretty good, some good programmer art :)
* The MacOS version didn't work for me personally, I had to play the Windows version.
* The gameplay felt good, but as someone mentioned above, it feels kinda unfinished. Feels like it's ALMOST there.
All in all, nice work under the time constraints! Hope to see more in future jams!
Overall I really liked it and it was fun to play. Nice job!