The Protective Samurai by Eulalia Porto Figueroba

Summary:
In the feudal palace some violent octopus have seen the oportunity of taking control of the palace. All the civilian people and animals are supposed to be evacuated. Our samurai is the only one that can hold them... but he founds a stray cat, and the octopus have no mercy.
Protect the cat and assure the gardens of the palace!
Controls:
A S D W / Arrows: move cat.
Right Click: move samurai.
Left click: attack with samurai.
SpaceBar: special attack with samurai.
Crédits:
Game Designer & 2D Artist — Maria Eulalia Porto Figueroba (Twitter: @laliaporto)
Programmer — Beatriz Sabater Serna (Twitter: @SabaterBeatriz)
Programmer — RP
Audio Designer — Jacob Ibáñez Sánchez (Twitter: @IakobsDeSamos)
2D Artist — Carmen Moreno von Thode (Twitter: @lincheana)
2D Artist & Animation — Sergio Such Picó (Twitter: @RazkuDraakon)
2D Artist & Animation — Efrén Sabater Serna

| Youtube | https://lporto.itch.io/the-protective-samurai |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-protective-samuraii |
Ratings
| Overall | 533th | 3.792⭐ | 26🧑⚖️ |
| Fun | 657th | 3.604⭐ | 26🧑⚖️ |
| Innovation | 344th | 3.771⭐ | 26🧑⚖️ |
| Theme | 299th | 4.125⭐ | 26🧑⚖️ |
| Graphics | 546th | 4.083⭐ | 26🧑⚖️ |
| Audio | 603th | 3.587⭐ | 25🧑⚖️ |
| Humor | 643th | 3.364⭐ | 24🧑⚖️ |
| Mood | 789th | 3.63⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 22🗨️ |
You'd think that controlling 2 characters at the same time would be hard, but not at all, this game is nice and easy fun!
I really love your take on the theme!
The pixel art is awesome, the music and soud effects are great and fit well with the Samurai theme! (Also, did you record your cat purring and meowing?)
One minor fix that I would recommand you to do would be that bushes and lanters should appear behind the characters if their y-axis is greater than that of said bush or lantern (I don't know if Unreal has some kind of built-in Y-Sort for this, I know that Godot has lol uwu)
Ended in my "favorite Ludum 46 games" list!

- Great idea for 2 characters
- Nice visual and sound.
- Easiest tactic - place samurai right on cat, hit everything ?
Bug report: The game stopped at wave 7 for me and the cat can go in the wall that makes him untouchable.
I really like the concept. Also, controlling two players let you choose between play alone or with another person, wich is nice!
Bravo!
Multitasking done right and when it becomes stressful you actually have to focus to keep track of the controls and keep your cat alive.
As it was already mentioned, I could trick the AI by walking the cat outside of the garden and just destroy the octopuses one by one without mercy...
Music, sounds and art are top notch ! Good job !
Beatriz (Programmer): About the collisions... Yeah, we had a lot problems with them. This was our first time using UE4 Paper 2D for everyone and we couldn't make them work in time. We are currently working on it, we know it's the first problem we need to solve because it affects the gameplay. Programming was really exhausting so your comments have raised my morale, so thank you!
Again me: During the next days, we will pass through all your games and leave our reviews! :)
@sheinxy Thank you very much for your words! We were a bit anxious since yesterday a lot of bugs started appearing and we couldn't manage all the workflow, so the results weren't what we expected ;;. Your comment lifted our motivation like, A LOT, and now we are coding in full speed just because of it! We will look at the bushes thing, in Unreal we were using a sorting of layers in the tilemap settings for it, so it shouldn't be a problem.
@alphapolygon Thank you very much!
@dezom Thank you very much! At first it was a super random topic that we all agreed it was funny and could add some spice to the 'keep it alive' topic.
@yevhenii Thank you very much for your words! We've loved that you took your time to play it!
@nehvis Thank you very much! It's really appreciated!
@draquise Thank you very much! Yeah, we had a last minute bug with that, still looking at what's missing since is quite a random bug in Paper2D Unreal feature (since all the NPCs collide and its like, the same code?).
@khyrgrim Thank you very much! We knew about the collision bug, but not about that wave 7 bug so we will look at it. Thanks for telling us!
@robowarrior1982 With your comment I laughted so hard that I'm already cring lmao. It happened the same for me in the last build I updated and I was like: what the fuck is happening with octopus, nani. But my clock said: 2:59 and I just updated it saying "you know what, that's a problem for tomorrow". We're now fixing all the collisions and weird behaviour with spawns, and implementing the last spritesheets. Thank you very much!
@maindric Thank you for your words! About the controls, the fact it's that both clicks were indeed being used in the first gameplay features, but it was like way too easy then and we wanted to add a layer of difficulty. Two hands working same time.
@ifidamas Thank you very much, we appreciate your feedback!
@franca Thank you very much! ;; <3
@cocapasteque Thank you very much! And yeah, the collision bug is really messing up all the gameplay experience, so we priorized that to be fixed in the next hours. Thank you very much, again, for your feedback!
@digitaldude555 0.4 please! we are still making fixes so we will update changes as they are solved :)
Now of course the game breaking problem there are no building collisions so the cat can go out of bounds and then the octopuses stop following, second there is no enemy variety so gets boring quickly and finally there is no quit button so had to alt tab to close this game.
The theme was alright, I like how the enemies drop food for the cat to keep him alive.
I love the kind of games that allow 2 people to share the experience. Playing alone can be a bit difficult. The music is great!
#SaveTheKitty
@edearth no way HAHAHAHA, Idk why it does that, but seems it's happening too with OR app. Than you very much for your feedback!
@sacredbacon It's delightful to read these kind of comments. Thank you very much for your feedback!
After playing some time, I wished the samurai be able to move not on click but as long as I hold the click.
By the way, excellent job!
So we decided to make easier one (clicks but more mechanics for him) of them agains't putting the extra dificulty in the other side (ASDW but can move faster & take items). However, never though about the hold button until now we got the feedback, so surely we will make a test and if it fits, once we get the collisions work properly, we'll improve de control experience :)
I hope this answers and gives you an idea about it :). Thank you very much for your feedback!
Well done!