PRECURSOR by thaniel
PRECURSOR
PRECURSOR is a unique mouse oriented puzzle game in which you must hastily move to keep your mouse alive while enduring obstacles, mazes and other problems thrown your way. Its levels are designed to be difficult although the game is rather short and it should only take around 10 minutes for you to complete.
Screenshot of 1st Maze level
Screenshot of 2nd maze level
| Youtube | https://thaniell.itch.io/precursor |
| Youtube | https://github.com/thaniel-c/LDJ46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/precursor |
Ratings
| Overall | 1017th | 3.571⭐ | 23🧑⚖️ |
| Fun | 268th | 3.857⭐ | 23🧑⚖️ |
| Innovation | 169th | 3.952⭐ | 23🧑⚖️ |
| Theme | 735th | 3.881⭐ | 23🧑⚖️ |
| Graphics | 2222th | 2.524⭐ | 23🧑⚖️ |
| Audio | 1058th | 3.19⭐ | 23🧑⚖️ |
| Humor | 1665th | 2.438⭐ | 18🧑⚖️ |
| Given | 34🗳️ | 22🗨️ |
A level select or checkpoint system would be a nice addition. It got tedious trying to recover from a mistake in the 4th and 5th stages by going back to square one.
restarting from the begining each time is a bit frustrating but y'know... hard games be hard !
The mouse heaviness was a huge problem for me throughout the development of the game. Earlier the code I wrote used to even directly edit windows files to try and fix that lag but I decided that it was too intrusive on the user's machine so I deleted it. I wish the lag was something that could be fixed easily, but there's always a little bit of loss in fidelity going from windows to unity.
https://www.youtube.com/watch?v=1-FwTeqhnbI
In the beginning I had NO clue what to do, so maybe add a bit more of a tutorial or even in this post "Yes, it's about your computer mouse" or make a screenshot with the mouse inside or something, players like me are dummies ^^
I feel like this could also work great as a mobile game :)
so maybe assemble a team of gamedevs and artist and gt this thing on the road ;D a.k.a. appstore ^^
good job on finishing your game all on your own :)