Keep Away by infinitycore


Change Log
April 26, 2020 (Original jam build has older version) - Changed keyboard & mouse controls to be keyboard-only. - Updated instructions screen to reflect new controls and improve overall readibility. - Fixed camera problems when playing with multiple players. - Better display number of castles destroyed at the bottom of the screen. - Show number of castles destroyed on game over screen.
Ratings
| Overall | 576th | 3.771⭐ | 26🧑⚖️ |
| Fun | 271th | 3.854⭐ | 26🧑⚖️ |
| Innovation | 295th | 3.813⭐ | 26🧑⚖️ |
| Theme | 859th | 3.813⭐ | 26🧑⚖️ |
| Graphics | 1112th | 3.708⭐ | 26🧑⚖️ |
| Audio | 493th | 3.667⭐ | 26🧑⚖️ |
| Humor | 235th | 3.833⭐ | 26🧑⚖️ |
| Mood | 1180th | 3.417⭐ | 26🧑⚖️ |
| Given | 52🗳️ | 22🗨️ |
Loved the 2.5D Style.
Great Game. :thumbsup:
I didn't realize at first that you could beat the enemy soldiers with your swords, so I just blasted them with my cannons like crazy! (That provided some extra challenge, phew!)
The controls are quite quirky. I can imagine some people will dislike them, but in a weird way I liked the challenge of running back and forth from the tower collecting resources. I kept forgetting which button does what (played with Mouse + Keyboard), but I'm sure if you play longer you memorize them.
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I couldn't find the option for accessing multiplayer-mode anywhere?
I don't have any friends around ATM, but might try it with someone later, since I enjoy testing out multiplayer games whenever someone submits them. (I actually have 4+ USB-controllers stashed somewhere, so it's possible).
It takes a bit to get used to the tower moving with just 1 player, but then you can stock up your health and ammo, and prepare for a siege against the other castles!
I really liked the overall aesthetic and music of the game.
Very cool!
Main complaint would be that the visuals weren't cohesive. I get mixing 2D with 3D, but the 3D elements felt like they were significantly lower in fidelity than the 2D assets, and between the various 3D elements it seemed like different styles were applied. Making the whole game feel more visually cohesive would have jumped my graphics rating up.