Keeping IT Alive by Delunado
Jose María is alone, walking on a rainy day. A surprise in the sewers changes his life for the next 7 days. Take the trolley, get the kids and never left them behind you!
"Keeping It Alive" is a creepy procedural scroller. Take the kids, avoid the obstacles and never forget the trolley. You have 7 days.
Unlock all the ends!!
All code, art and sound is original, except for some SFX, UI and the Title Screen music!
Art: NastiArt_
Music and SFX: Victor_Seven7
Testing and Desing: Natalia Q.




| Youtube | https://tea-team.itch.io/keeping-it-alive |
| Youtube | https://tea-team.itch.io/keeping-it-alive |
| Original URL | https://ldjam.com/events/ludum-dare/46/keeping-it-alive-1 |
Ratings
| Overall | 987th | 3.583⭐ | 32🧑⚖️ |
| Fun | 1287th | 3.283⭐ | 32🧑⚖️ |
| Innovation | 817th | 3.483⭐ | 32🧑⚖️ |
| Theme | 700th | 3.9⭐ | 32🧑⚖️ |
| Graphics | 1544th | 3.383⭐ | 32🧑⚖️ |
| Audio | 782th | 3.433⭐ | 32🧑⚖️ |
| Humor | 455th | 3.552⭐ | 31🧑⚖️ |
| Mood | 561th | 3.75⭐ | 30🧑⚖️ |
| Given | 28🗳️ | 35🗨️ |
I found it a very curious proposal, the mechanics of taking the child, for example.
I think that the procedural generation should be more progressive, perhaps I have not understood well how to overcome some obstacles and it has seemed impossible to move forward at times.
In this case, for example.

very good idea inside this game ,
keep it up ,
The theme, mood, graphics and music were on point though
But all in all, I loved the literal use of the theme and the music was great.
One minor problem was, that I couldn't see the holes without turning up my monitors brightness as they were too similar to the ground.
But other than that: Solid mechanics and great art and music.
I bit difficult in my opinion the destroy mecanic the first time I played, but at the end it makes you think and prioritize your actions. Really good job guys!
And the mechanics are cool and engaging! BUT I felt terrible by kidnapping little innocent children :see_no_evil: Still did it though.
I loved it's roguelite elements. If it weren't for the bubblegum machine, I would have quit after the first night, because I felt I'm simply too slow with the keyboard to really enjoy the game as it should be enjoyed. With the upgrade system though I felt things could only get better and the excitement to explore the next upgrade. Very good thinking implementing upgrades!
Other than that, I feel the game might be juuuust a bit too unforgiving, but that might just aswell be my incompetence :D
I really liked the "voice" acting and the previously mentioned score-soundtrack. OH and the lonely, yellow balloon transition was superb, visually!