Welcome Home by Iak
The tale of a necromancer's return home.
Controls: - WASD — movement - LMB — raising the dead - RMB — commanding the undead

Ratings
| Overall | 974th | 3.589⭐ | 30🧑⚖️ |
| Fun | 724th | 3.571⭐ | 30🧑⚖️ |
| Innovation | 544th | 3.643⭐ | 30🧑⚖️ |
| Theme | 1453th | 3.554⭐ | 30🧑⚖️ |
| Graphics | 1720th | 3.232⭐ | 30🧑⚖️ |
| Audio | 531th | 3.643⭐ | 30🧑⚖️ |
| Humor | 503th | 3.5⭐ | 29🧑⚖️ |
| Mood | 1211th | 3.404⭐ | 28🧑⚖️ |
| Given | 22🗳️ | 30🗨️ |

keep it up! it's a good concept
It's worth noting on my first time running the game, I got a bug on the first level when resurrecting multiple zombies that shoot them backward and got them stuck, forcing me to restart. See attached image. 
@Pilarus I was kinda busy and didn't get around to adding a proper cover page (or playing any games) yet, but will try to do that as soon as I get around to it. Thanks for the reminder anyhow!
@blackmoodgames you were probably in level 4 (all the holes in the ground?) which is pretty difficult indeed. I would've liked to reload the current map only instead of the entire game, but was short on time at the end ;)
@wrimo agreed the movement could do with more polish and that bug is quite annoying. (Happened to a few people by now.) Sometimes the zombies hitboxes overlap when they shouldn't, making the physics engine freak out.
As others have suggested, the cooldown for moving zombies is too long.
Some feedback when you positioned the zombie correctly on the pressure plate would be nice. Just some audio effect or a flashing of the plate.
I also found a bug. On my first try, the two turrets standing between the fences on the first level were uber turrets. Their projectiles were pushing away my zombies like crazy, pushing them into the bushes and making them stuck there. I could not make the zombies move out of there, I could not kill them. So it was game over by bug ;) I restared and everything worked fine.

Additional points for a Godot game. We also made ours in Godot!
I didn't like the cooldownws on the commands though as I don't really feel they have a point and made the gameplay more stiff.