Welcome Home by Iak

[raw]
made by Iak for Ludum Dare 46 (JAM)

The tale of a necromancer's return home.

Controls: - WASD — movement - LMB — raising the dead - RMB — commanding the undead

cover.png

Ratings

Overall 974th 3.589⭐ 30🧑‍⚖️
Fun 724th 3.571⭐ 30🧑‍⚖️
Innovation 544th 3.643⭐ 30🧑‍⚖️
Theme 1453th 3.554⭐ 30🧑‍⚖️
Graphics 1720th 3.232⭐ 30🧑‍⚖️
Audio 531th 3.643⭐ 30🧑‍⚖️
Humor 503th 3.5⭐ 29🧑‍⚖️
Mood 1211th 3.404⭐ 28🧑‍⚖️
Given 22🗳️ 30🗨️

Feedback

Rik_Thunder
20. Apr 2020 · 22:45 UTC
I have not beaten 3rd level. But the mechanics are tight. and your voice acting is truly neat. :D
vkmicro
22. Apr 2020 · 04:20 UTC
Played through twice. Lots of fun. Great voice acting :D too bad I can't rate because I didn't finish mine but it was fun
Pilarius
22. Apr 2020 · 13:37 UTC
Quick reminder to get more players: Use a thumbnail for your game. Otherwise your game is presented with this grey box. Some great Games are not played because of a missing thumbnail ... You can still change it by editing your submission page :)

![GreyBox.png](///raw/c26/8/z/32518.png)
blackmoodgames
24. Apr 2020 · 00:48 UTC
hey man, i tryed it, it's good, it's still missing sounds and the pathfinding makes the last level i played (3 i think ?) pretty challenging. the concept is good, the voice is great

keep it up! it's a good concept
wrimo
24. Apr 2020 · 00:52 UTC
The core main mechanic are fun and well designed. I think this game could really something if developed into a full game. Currently, I think need movement needs the most work. A good quality of life change would be clicking on empty space wouldn't use your movement charge. It's also super difficult to separate units, which is why doing that is an early puzzle. I do really like what's here though, and I hope it get develops further.

It's worth noting on my first time running the game, I got a bug on the first level when resurrecting multiple zombies that shoot them backward and got them stuck, forcing me to restart. See attached image. ![bug.png](///raw/27c/11/z/32e95.png)
🎤 Iak
24. Apr 2020 · 21:24 UTC
Thanks all who gave feedback so far!

@Pilarus I was kinda busy and didn't get around to adding a proper cover page (or playing any games) yet, but will try to do that as soon as I get around to it. Thanks for the reminder anyhow!

@blackmoodgames you were probably in level 4 (all the holes in the ground?) which is pretty difficult indeed. I would've liked to reload the current map only instead of the entire game, but was short on time at the end ;)

@wrimo agreed the movement could do with more polish and that bug is quite annoying. (Happened to a few people by now.) Sometimes the zombies hitboxes overlap when they shouldn't, making the physics engine freak out.
cpt_bassbeard
07. May 2020 · 08:52 UTC
first level, the 2 enemies down the corridor just flung my zombies back to my spawn and they were hard stuck and ignored my commands. like the sprites, concept and mechanics tho :D
unfinished
07. May 2020 · 10:43 UTC
Nice game :).. had the same issue as cpt_bassbeard, so I had to start over. I would make the cooldowns much lower. One spends a lot of time waiting to summon the next spell. Graphics and sound are pretty nice. Maybe some background music would be fine.
divadyugi
07. May 2020 · 14:19 UTC
Good game. I really like the concept. The only issue I had was that the cooldown for moving the zombies feels too long, but overall it's a good game.
Pavel Kouril
07. May 2020 · 16:00 UTC
Nice game! Took me a while until I was able to figure out what to do - some in-game tutorial/explanation would be really nice.

As others have suggested, the cooldown for moving zombies is too long.
Virtual Window
07. May 2020 · 16:49 UTC
Took me quite a while to figure out what to do, but as soon as I did figure out the mechanics, it was a really fun game!! The voices were really well done!!
ThePirateNun
07. May 2020 · 23:24 UTC
This was a fun one! I think it would help to have a bit more explanation about how to play, but I figured it out after a little bit of clicking around. I also found it very difficult, considering the second level started with a ton of turrets and not much cover. It wouldn't have been too bad if there was a checkpoint at the start of each level, but instead it brings you back to the start. I like the basic mechanics though, and I think it mas potential with a bit more development. Nice Job!
fabula_rasa
08. May 2020 · 10:45 UTC
It's a solid concept and I adored the voice acting! Graphics are simple but they do the job. I had fun with this.

Some feedback when you positioned the zombie correctly on the pressure plate would be nice. Just some audio effect or a flashing of the plate.

I also found a bug. On my first try, the two turrets standing between the fences on the first level were uber turrets. Their projectiles were pushing away my zombies like crazy, pushing them into the bushes and making them stuck there. I could not make the zombies move out of there, I could not kill them. So it was game over by bug ;) I restared and everything worked fine.

![w.png](///raw/732/a2/z/33da8.png)

Additional points for a Godot game. We also made ours in Godot!
Psychedelia
08. May 2020 · 16:56 UTC
Hey, I love the idea, although it took me way too much time to kill anything with my zombie friends, I would probably not make a good necromancer. Got really scared by the voice the first time I heard it 10/10
raphy
10. May 2020 · 11:38 UTC
Concept is interesting, could be an base for a larger game with more mechanics. Really liked the voice acting!
I didn't like the cooldownws on the commands though as I don't really feel they have a point and made the gameplay more stiff.
honey
10. May 2020 · 22:03 UTC
Very nice, controls pretty intuitively, the voice acting is great and hilarious!
Bradalli
11. May 2020 · 11:14 UTC
Nice tight controls! The voice acting was a nice touch as well :D
ErikU
12. May 2020 · 19:31 UTC
Bit of a rough start with the difficulty. Figuring out that the square was a switch that activated a bridge. I think a bit more range on the movement ability would have also gone a long way. Loved the voice acting though.