Examine, Prescribe, Heal! by Antraxxx

It's a game about medecine inspired by Cook, Serve, Delicious!, Theme Hospital/Two Point Hospital and Keep Talking and Nobody Explodes. You need to save the more lives you can in each level. For each patient you need to determine his disease and cure him. If it's not the good diagnostic, he will die ! Obviously, all diseases, symptoms and medical stuffs in this game are imaginary.
Have fun !
Missing features for a v2: (thanks to comments) - Music and sound - Better graphics - More levels (More stressfull) - More diseases - Keyboard controls - Visual feedback on events - Reasons of patients death
| Youtube | https://ld46.usson.me/ |
| Youtube | https://github.com/JulienUsson/ldjam46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/examine-prescribe-heal |
Ratings
| Overall | 1204th | 3.5⭐ | 31🧑⚖️ |
| Fun | 1667th | 3.107⭐ | 30🧑⚖️ |
| Innovation | 509th | 3.661⭐ | 30🧑⚖️ |
| Theme | 372th | 4.069⭐ | 31🧑⚖️ |
| Humor | 1297th | 2.78⭐ | 27🧑⚖️ |
| Mood | 1309th | 3.352⭐ | 29🧑⚖️ |
| Given | 24🗳️ | 34🗨️ |
I love the detailed histories though. Well done graphics and UI.
To make it better, some feedback on whether I had saved the patient or not would be good. I found a button eventually which let me see those who I'd saved/killed but I feel like it should be more obvious. The other thing was that I'd seen all the patients but the game was still making me wait for the end. I had like another 1 min and 20 seconds and I wasn't sure if I'm supposed to wait or if the game broke. Audio would be nice too.
Overall, I liked this game and novel idea!
I had fun to play with your game overall. More symptom related cure may improve your game greatly ! ( and all the feature missing obviously :P )
I do echo the sentiment of some others in the comments, something to do during times when you have no patients would be good.
Being able to speed up time when there are no patients would have improved the pacing a lot for me.
The diseases that were there already seemed pretty varied expect for almost all of them having almost the same list of symptoms which made those seem a bit unimportant.
Also I would have liked "no"s and "not"s in disease descriptions to be highlighted in some way (like it being in bold or something). That might make things easier so maybe you don't want this but missing a "no" can be more frustration than it is difficult imo.
But all that being said I still had a lot of fun with this game and none of these things were even close to dealbreakers. Good job on making this! Your v2 sounds like a really great game.