Keep him alive! by Rens Jan
What is the fun in killing your enemys. Make them suffer or they will keep coming. Do you have the self control to not deliver the last hit? Can you resist the urge to strike hem down?

| Youtube | https://drive.google.com/open?id=1ZAhnoZ-xBVpWbmTiHWosxIgOUNVHaMVN |
| Youtube | https://rensjan.itch.io/keephimalive |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-him-alive-1 |
Ratings
| Overall | 889th | 2.978⭐ | 25🧑⚖️ |
| Fun | 923th | 2.696⭐ | 25🧑⚖️ |
| Innovation | 846th | 2.87⭐ | 25🧑⚖️ |
| Theme | 906th | 3.109⭐ | 25🧑⚖️ |
| Graphics | 681th | 3.174⭐ | 25🧑⚖️ |
| Audio | 542th | 3⭐ | 23🧑⚖️ |
| Humor | 788th | 2.105⭐ | 21🧑⚖️ |
| Mood | 736th | 2.929⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 18🗨️ |
One bug I found: if, after losing the game, you return to the main menu, the music player from the game scene remains active. Since the main menu has its own audio source active, you actually have two music players playing the same track at the same time. Actually, every time you click play and then return to main menu after losing, another music player is added. The music track is great, but it sounds better if I can hear it from only one source at a time. ;)
Also, you might want to edit your Itch.io game window size. Currently it is too narrow and some of the text is off-screen:

Pressing the fullscreen button added by Itch.io doesn't help here, but if you click on Unity fullscreen it works fine. Since you added Unity fullscreen button you might want to disable the Itch.io one.
But the game itself lacks some depth. A bit more time on the mechanics/combat would have been great!
And there could be some goal, or some stronger enemies later on, with more mechanics... because fighting something endlessly for no reason isn't really a goal for me :laughing:
Tried baiting him to the lava for fun, but sadly it's impossible :smile:
Nice entry anway! :slight_smile:
Interesting concept but not enough variety in play to keep the game interesting. The AI could also do with some better pathfinding, currently it quite happily wedges itself into corners trying to get to you but understandably that can take a lot of time to work on
Other than that, I like the game.
Cheers.
Well, that's just my two cents, congratulations on your submission!