Keep him alive! by Rens Jan

[raw]
made by Rens Jan for Ludum Dare 46 (COMPO)

What is the fun in killing your enemys. Make them suffer or they will keep coming. Do you have the self control to not deliver the last hit? Can you resist the urge to strike hem down?gameschreenshot2.PNGgamescreenshot!.PNG

Ratings

Overall 889th 2.978⭐ 25🧑‍⚖️
Fun 923th 2.696⭐ 25🧑‍⚖️
Innovation 846th 2.87⭐ 25🧑‍⚖️
Theme 906th 3.109⭐ 25🧑‍⚖️
Graphics 681th 3.174⭐ 25🧑‍⚖️
Audio 542th 3⭐ 23🧑‍⚖️
Humor 788th 2.105⭐ 21🧑‍⚖️
Mood 736th 2.929⭐ 23🧑‍⚖️
Given 18🗳️ 18🗨️

Feedback

Meemog
20. Apr 2020 · 12:25 UTC
Some audio bugs, and scaling issues, but other than that, really inovative
MisterKeefe
20. Apr 2020 · 12:34 UTC
This is a different take on "keep it alive", well done.
peto184
20. Apr 2020 · 12:40 UTC
Interesting idea. The camera is a bit too zoomed out and you can't see whats happening. There's a bug that you can step near him at such angle, that he is unable to hit you, but you can hit him, so you can rank up inifinte score. Nice game nontheless, congrats on finishing!
Doenerti
20. Apr 2020 · 12:42 UTC
nice idea.
tomdeal
20. Apr 2020 · 12:46 UTC
Nice idea! I like the idea of keeping the enemy alive. Maybe he should act the same, as he is much better in fist fights than me :-) I had a music where it played two times, resulting in a quite strange noise, but otherwise no technical problems. My highscore was 75.
Team Prosit
20. Apr 2020 · 13:15 UTC
There are some audio bugs but I restarted the game and I solved it.
MrSchlag2
20. Apr 2020 · 21:12 UTC
Nice lights effects, peronnaly I prefere killing him each time ! Thanks !
Galgris
20. Apr 2020 · 21:15 UTC
Like the atmosphere, visuals and sound. :thumbsup:
LCStark
21. Apr 2020 · 08:25 UTC
Interesting idea! Since it's basically a 1v1 combat, I guess the camera could be much closer to your character then it is right now. I'd also probably make the attack range a little bit bigger, since often it looks like both me and the opponent should score a hit, yet neither of us lost any hit points.

One bug I found: if, after losing the game, you return to the main menu, the music player from the game scene remains active. Since the main menu has its own audio source active, you actually have two music players playing the same track at the same time. Actually, every time you click play and then return to main menu after losing, another music player is added. The music track is great, but it sounds better if I can hear it from only one source at a time. ;)

Also, you might want to edit your Itch.io game window size. Currently it is too narrow and some of the text is off-screen:
![keepHimAlive.png](///raw/3cc/31/z/313a2.png)
Pressing the fullscreen button added by Itch.io doesn't help here, but if you click on Unity fullscreen it works fine. Since you added Unity fullscreen button you might want to disable the Itch.io one.
Tudvari
22. Apr 2020 · 05:52 UTC
I fell in love with the visuals! Nice graphics and lighting, gave me some good ideas, thanks! :)

But the game itself lacks some depth. A bit more time on the mechanics/combat would have been great!

And there could be some goal, or some stronger enemies later on, with more mechanics... because fighting something endlessly for no reason isn't really a goal for me :laughing:

Tried baiting him to the lava for fun, but sadly it's impossible :smile:

Nice entry anway! :slight_smile:
tupto
22. Apr 2020 · 12:54 UTC
Pro-tip: left click and right click at the same time for fun and points.

Interesting concept but not enough variety in play to keep the game interesting. The AI could also do with some better pathfinding, currently it quite happily wedges itself into corners trying to get to you but understandably that can take a lot of time to work on
blobo
22. Apr 2020 · 18:00 UTC
Neat game! I like the graphics.
ArtemFTW
23. Apr 2020 · 09:43 UTC
Nicely done! I love the lighting. The audio is also nice. I feel like there should have been more to the combat, and perhaps a goal. I also didn't like how much you slide around. Overall its a great game, well done.
Hakro
26. Apr 2020 · 10:51 UTC
Nice concept. I've had too much background sound though, like 2 music tracks overlapping.
Other than that, I like the game.
Cheers.
HolySparks
26. Apr 2020 · 16:49 UTC
Interesting idea but somewhat weird excecution. Maybe instead of having it a 1v1 make more enemies spawn over time and keeping them alive scores you more points than just killing them off as they spawn (but also increases the risk of you being overwhelmed).

Well, that's just my two cents, congratulations on your submission!
MikDionio
05. May 2020 · 14:34 UTC
Fun game! It could, however, use some more things to do, like other enemies trying to kill your enemy so you also need to defend him? The map is pretty big so there's definitely some space for more action! These are just suggestions of course. The game itself is pretty solid. Good job!
Skvader_418
11. May 2020 · 00:17 UTC
The game looks nice and it plays well in my opinion