Keep Bloo Alive by cavedens

[raw]
made by cavedens for Ludum Dare 46 (JAM)

MainCharIdletimes4.png

Made by James Fitzgerald and David Fitzgerald of Creatorship Games. The goal is to keep your injured baby dragon alive by feeding and protecting him. Defeat all the manbearpigs to get to the MANBEARPIG KING boss so there are no threats left to Bloo.

Control:

Shoot = Left Mouse Button Movement = WASD

Discord: Http://discord.me/creatorshipgames

Ratings

Overall 407th 3.86⭐ 27🧑‍⚖️
Fun 286th 3.84⭐ 27🧑‍⚖️
Innovation 1540th 3.125⭐ 26🧑‍⚖️
Theme 783th 3.854⭐ 26🧑‍⚖️
Graphics 1091th 3.72⭐ 27🧑‍⚖️
Humor 667th 3.34⭐ 27🧑‍⚖️
Mood 598th 3.729⭐ 26🧑‍⚖️
Given 22🗳️ 25🗨️

Feedback

Fryer
21. Apr 2020 · 01:10 UTC
I defeated the giant manbearpig!

Fun game. Would like the boss more if it had less health or charged at you once in a while to mix things up. The (randomly timed?) waves of smaller enemies did help it feel less like a grind though.
Nota
21. Apr 2020 · 01:30 UTC
Fun concept! My biggest issue was that the background texture hurt my eyes. Movement speed was also a bit fast. Love the dragon though!
Diego MG
21. Apr 2020 · 01:32 UTC
This was interesting. It was fun, maybe I'm angry because I died 3 times. The game is pretty good, well-designed and conceptually interesting. Also, that "Keep It Alive!" had me laughing out loud for real. Great job!
Silvercrow
21. Apr 2020 · 02:21 UTC
For short, its fun and easy to play! I didn't die once and had only lost 4 hearts after keeping the dragon alive. Long answer, game has good objective, players can grasp the concept easily on what they need to be doing, boss fight was impressive with its mechanics, music was great, setting was great as well because it relays the story really well aka the jungle, and finally the speed limit to give players opportunity to beat their record after completing! Can't wait to see more from the developers!
Tomáš Selmeci
21. Apr 2020 · 08:54 UTC
I did it in 25706 but i dont think thats very good, it took me long to realize i can gather shrooms and fowers too. Also i learned to shoot without getting dmged in 3-4 minutes :smile: Very well exectuted!
NINETEEEN
21. Apr 2020 · 09:04 UTC
good game.I was very moved by the story
NINETEEEN
21. Apr 2020 · 09:04 UTC
good game.I was very moved by the story
NINETEEEN
21. Apr 2020 · 09:04 UTC
good game.I was very moved by the story
NINETEEEN
21. Apr 2020 · 09:04 UTC
good game.I was very moved by the story
NINETEEEN
21. Apr 2020 · 09:04 UTC
good game.I was very moved by the story
MysteriousBaboon
21. Apr 2020 · 10:25 UTC
Pretty interesting to play, maybe too easy to avoid the spear , but overall it's cool !
AronMS
21. Apr 2020 · 18:52 UTC
Nice concept and game feel. I didn't manage to complet it, but had fun trying.
Team-on
21. Apr 2020 · 21:19 UTC
Actually you should write on game page that you can open a boss if collect all heart. I'm too stupborn, but usually people drop gamejam games when they see that mechanic is repitable
🎤 cavedens
21. Apr 2020 · 23:09 UTC
@team-on thank you for the feedback. I went ahead and added that bit of information to the description.
Beelzeboss
25. Apr 2020 · 08:38 UTC
Movement and hits feel really good. The stprites for the charecter and the enemies are very nice. The final boss is a bit of a bullet spunge. Great Job!
Jin9310
25. Apr 2020 · 09:48 UTC
Really nice and solid entry. The boss fight is also good handled and I like that you have to deal not only with boss, but also with new waves. That is a cool addition although, it would be great to see boss switch between 2 or 3 types of attack. But this is barelly a complaint, I enjoyed the game and I will try to beat my original time now (24514). Great job!
🎤 cavedens
25. Apr 2020 · 10:25 UTC
@beelzeboss @jin9310 thank you both for your kind words and feedback. The boss was going to have more abilities but I overestimated my skills and ran out of time :)
Linky439
25. Apr 2020 · 11:47 UTC
Nice game!

I didn't manage beat the boss and didn't have the courage to restart everything again. Nice game otherwise, good controls, good graphics, it is really well done.
I would have add a proper crosshair instead of the mouse cursor, and maybe make the boss' healthbar as a sprite rather than using GM's default, but that's nipticking. I do think the boss is way too tough as it seems it takes thousands of bullets to take it down?

Overall super nice game. Congrats!
LeviDSmith
30. Apr 2020 · 04:57 UTC
Neat game. I liked the art, particle effects, and music. Seems like it took a really long time to get the last heart to get past the doors to fight the boss. It sort of reminded me of a pokemon, but I can't remember which one. I played for a few minutes until I realized that I could just hold the left mouse button down.
Fnkee
07. May 2020 · 01:58 UTC
AH I let the manbearpigs muster up an army, and had to give it a second attempt. Fun game! Didn't expect the boss fight at all. Cool art style, thrilling music and likeable characters. Also nice to see that you found time to add some powerups in there too. Well done!
hgcummings
07. May 2020 · 15:48 UTC
I really like the art style. It was fun to play as well.

One very minor annoyance was that the main menu captured the mouse but the main game didn't (I kept accidentally clicking other windows), which was probably the opposite of what I'd want.
🎤 cavedens
07. May 2020 · 21:59 UTC
@fnkee @hgcummings Thank you both for the kind words! That is weird about the mouse. I'm not sure why yours would be captured in the main menu because I did not add that. Weird. Oh well :D Ludum Dare bugs.