A Case of the MOONDAYS by Dylan Pineo
It's A Real Case of The MoonDayz here on Braxis 2 Lunar Base, and it is up you as Cadet Jenkins to keep your dream of one day becoming a real marine alive! Through the completion of menial office tasks, you will work your way up the ranks to prove that you are capable to join the fight!
From Intern to Intergalactic!
Controls: WASD to move around Left Click (3 Clicks) when you are in front of an object that lights up to "take care" of the object and earn score!
Can you beat a score of 3000? Show us down below and let us know what you think of the game!
Completed in just under 48 Hours by Dylan Pineo and Devin Sauve.
Dylan Pineo: Level Design, Game Design, Programming. Devin Sauve: Audio Design, Game Design.


All art assets in this game (minus a few quickly made materials) are assets from Synty Studios. Built using Bolt Visual Scripting. All audio assets are from their respective owners at freesound.org Hall of the Mountain King was composed by Edvard Grieg
Check them both out! They are well worth the price of admission.
All bugs are surprise features!
| Youtube | https://drive.google.com/open?id=15OCT46DtePPpzQ3l4feIxDyGiYpXJtrb |
| Original URL | https://ldjam.com/events/ludum-dare/46/a-case-of-the-moondays |
Ratings
| Overall | 1327th | 3.46⭐ | 27🧑⚖️ |
| Fun | 1648th | 3.115⭐ | 28🧑⚖️ |
| Innovation | 1383th | 3.212⭐ | 28🧑⚖️ |
| Theme | 1641th | 3.462⭐ | 28🧑⚖️ |
| Audio | 1191th | 3.08⭐ | 27🧑⚖️ |
| Humor | 887th | 3.14⭐ | 27🧑⚖️ |
| Mood | 1211th | 3.404⭐ | 28🧑⚖️ |
| Given | 29🗳️ | 25🗨️ |
We very much appreciate the feedback though thank you! :)
@xpost2000 To the point on the theme we are in agreeance, the idea is to keep the dream of the marine you are playing alive! But that is really on conveyed in our description and not-in-game very well at the moment, a clear point of correction for us :)
And that is indeed a bug that we were trying to squish before we ran out of time. It is often paired with one that lets you gets multiple triggers at the same time all across the level from only one.
Nice entry, keep up the good work.
First of all, the best part about the entry is definitely the visuals. The entire environment is really appealing - and that's not just because you used assets. Even with assets made by others it takes effort to put them together in an appealing way. Animation on the character would obviously have been great.
My biggest gripe is the gameplay. I think I can see where you're going for this, but, like others have echoed, if you're going for the 'frantic busywork' kind of loop, taking care of the tasks needs to be quick and snappy. I'm not sure why it's three clicks. Because there's no feedback on the first two it just ends up feeling a little clunky. A single click and a fast satisfying sound and visual would help that a lot, as well as some indication for when the player is close enough to start clicking. In addition, since there's nothing to aim at besides the object itself (which you are already approaching by moving there) I think using a button press rather than a mosue click would work.
Finally, you need perhaps a fail-state rather than a time. Or you have to survive till the end. The first thing that cam to mind was a bar that is slowly decreasing, and you need to fix the machines when they malfunction, and if you don't do it after X seconds they explode and the bar takes a big hit.
Obviously, a bit of a different game, but in my head I see it resembling a lot of the aspects of yours! So well done for making me think. :)