Welcome to the Mall by Terristen
Coworkers Bob and Tom take a stroll through the mall but get separated from each other. Help them find each other before things go horribly wrong!
Ratings
| Overall | 2463th | 2.64⭐ | 27🧑⚖️ |
| Fun | 2397th | 2.52⭐ | 27🧑⚖️ |
| Innovation | 1740th | 3.021⭐ | 26🧑⚖️ |
| Theme | 2423th | 2.659⭐ | 24🧑⚖️ |
| Graphics | 1917th | 3.021⭐ | 26🧑⚖️ |
| Audio | 1579th | 1.825⭐ | 22🧑⚖️ |
| Humor | 1620th | 2.475⭐ | 22🧑⚖️ |
| Mood | 1745th | 3.071⭐ | 23🧑⚖️ |
| Given | 13🗳️ | 24🗨️ |
(edit) I've removed the WebGL version as it does not represent the game-play as designed. Something in the AI code (I believe it's the coroutines it runs in) doesn't like WebGL.
Thanks for your reviews and input! Have fun!
Not rating. Seems a good game btw :) Good Luck! I'll back! Ping me ;)
That said, I still think it's a cool idea, and the visual presentation works really well in the game's favor.
The Bob AI itself, as well as Tom's if you find him, is based on a limited memory of time-attenuated sound strength. So the effect of a larger box on his attention will get less strong the longer it has been since he heard it. Also, when he arrives at a sound source that turns out to be just a box, he forgets it happened. On top of that, he has a radius in which he can hear things. Also important to bye that a small box landing may not be strong enough to distract him if he recently heard a strong sound. Pushing boxes also make sounds and is most effective on small boxes.
The features yet to be implemented are:
* corrected pathfinding
* a display showing the size of the next box and the one after that
* notification of win state
* box tossing instead of dropping
* wider hallways by a meter
* more sounds
* more trap types
* ambient soundtrack
* more furniture and fixtures in stores
* more animations including run, feed, attack, etc
* dynamic random starting Bob and Tom positions
* random mall configurations
* noise meters showing the noise effect Bob hears, so you can intuit his reactions more easily
I knew I wouldn't hit all these in the Jam, but if there's enough interest in the concept, I may expand to the full game feature list. I had a lot of fun building this, and hope someone will eventually catch the humor in the story and gameplay. 🤫
Also the first time the canon fired after I was basically still reading the tutorial text, it was very loud and unexpected. Had to drop down the volume a lot.