Leave the yard by dyguests

[raw]
made by dyguests for Ludum Dare 47 (JAM)

How to play: 1. W/Up to run. 2. A D/Left Right to Rotate. 3. Escape the loop road.

2.png

1.png

Ratings

Overall 1601th 2.636⭐ 35🧑‍⚖️
Fun 1616th 2.294⭐ 36🧑‍⚖️
Innovation 1539th 2.471⭐ 36🧑‍⚖️
Theme 1371th 2.939⭐ 35🧑‍⚖️
Graphics 650th 3.736⭐ 38🧑‍⚖️
Audio 1031th 2.5⭐ 35🧑‍⚖️
Humor 1100th 2.227⭐ 35🧑‍⚖️
Mood 1423th 2.603⭐ 36🧑‍⚖️
Given 30🗳️ 45🗨️

Feedback

🎤 dyguests
01. Oct 2020 · 00:36 UTC
hope successful this time.
🎤 dyguests
05. Oct 2020 · 16:51 UTC
Thanks to the designer for completing 95% of the entire game.
melvinng
06. Oct 2020 · 04:21 UTC
Nicely done!
maxmitchell
06. Oct 2020 · 04:25 UTC
Interesting concept! The control scheme was very unique for sure, and I liked the vibe this game gave out. Good job!
ice9
06. Oct 2020 · 04:30 UTC
It's got potential!
roy
06. Oct 2020 · 04:31 UTC
good grapics, player control is quite(too) chanllenging and maybe some more gameplay elements can make the game more fun
Locopelli1
06. Oct 2020 · 04:34 UTC
I still don't know what I kept doing to win, but I made it out. (OK, I think I know). I would love to see more levels with different actions that let you out. Really sharp look and feel. The acceleration of the character made the escaping really slick (both slick as in cool, and slick as in slippery!) Loved it!
TennoTako
06. Oct 2020 · 05:09 UTC
cute graphics but I still don't get how to win even after winning few times haha. good job !
daidiimon
06. Oct 2020 · 14:37 UTC
Really didn't know what I was doing, i saw the squares appearing but i didn't know what to do with them. Might've missed out the entire game idk haha
Brainwash Gang
06. Oct 2020 · 15:45 UTC
The graphics are nice, the mechanic could benefit from some explanation. Expected maybe a few levels more.
Karin G
06. Oct 2020 · 15:47 UTC
Good job :)
Milmalissa
06. Oct 2020 · 15:51 UTC
Nice game, I like the style of this one.
Thomas Carey
06. Oct 2020 · 15:52 UTC
Could use a few more levels but very cute and great art
Aurath
06. Oct 2020 · 15:55 UTC
I beat it in about 40 seconds. The graphics are excellent, but the player is really hard to control - though that's probably deliberate.
Nectanebo
06. Oct 2020 · 16:15 UTC
I really like the art and the music. I get the fact that the difficulty of the game depends on the player's clumsiness, but it's kinda annoying after a while. Overall, the game is cute and it has potential! Good try!
Starlight Glimmer is best poney
06. Oct 2020 · 17:08 UTC
It's too difficult imo. I beat it in two seconds.
🎤 dyguests
06. Oct 2020 · 17:14 UTC
@alaah When I tested it, I started running counterclockwise. I didn’t find it as simple as that
sad.

I beat it more than 30 sec.
Flaterectomy
06. Oct 2020 · 17:21 UTC
Pretty solid art, but it is kind of overshadowing the gameplay. The controls are a little awkward, and them just being awkward don't really make for a fun challenge to overcome. After some zooming about I just waited for the exit to appear.

The music adds a good bit of atmosphere, but the thumping sub bass rings out very loudly in the mix, and I would have enjoyed some variation there.
Maxwell3000
06. Oct 2020 · 19:19 UTC
Cute little game. I think it could be a bit harder if you added some obstacles in the road
zimny11
06. Oct 2020 · 19:26 UTC
It's a nice concept, if a bit short, but I understand that there is only so much you can do in 48 hours. I really like the art style. Good job!
Acropolise
06. Oct 2020 · 19:27 UTC
Nice game, the graphics are good and cute, good gameplay and nice vibe, gj!
aubryman
06. Oct 2020 · 19:28 UTC
Good entry! Simple but efficient!

PROS
Really liked the graphic design of the game. Soft and solid.
Intuitive gameplay and solution.
Nice execution of the theme.
CONS
The sound of the steps of the little farmer guy were not well synchronized sometimes.
Would have liked something a bit longer? It took me less than a minute to win it.
Could we have a quit button once we beat the game?
Lamasaurus
06. Oct 2020 · 19:29 UTC
The art is very wel done, cute and lovely. The game aspect is a little easy though, completed it 3 times within a few seconds. The logic behind the appearing roads is not very clear, maybe if there was a button or timer it would be less confusing.
StLunatick
06. Oct 2020 · 19:35 UTC
It looks cool and it sticks to the theme. The gameplay is kinda off, I don't know if it's random where the tiles appear, but I beat it in like 2 seconds the first time. Maybe some tweaks and some more mechanics and it would really hit.
Toccio94
06. Oct 2020 · 19:39 UTC
The style is nice, but the game is too short, and the controls are very weird.
morrilet
07. Oct 2020 · 01:44 UTC
Interesting to see tank controls here. I can get behind that. I found it really tricky to line up my movement, but I suppose that's part of the game? It was a bit hard to tell. Game looks great, but I wish there were a couple more levels to play!
Arad HamidSamiee
08. Oct 2020 · 15:56 UTC
Hard to controll, but looks good.
Frigow
08. Oct 2020 · 16:43 UTC
I... couldn't guess the point of the game? I won, but I didn't know why
Graphics are very pretty though
Empty Set
13. Oct 2020 · 09:37 UTC
The controls were really awkward. Tank controls in a game with a top-down/isometric perspective like this doesn't make much sense. Also, even if I just tapped forward for a fraction of a second, the character would run forward a significant distance. Precise movements were pretty much impossible. To be honest, it just didn't feel good to control the character at all.

I don't really understand the concept of the game. Unless I'm missing something, the goal is to run around the outside of the road until you find a hidden road tile that lets you leave? And that's all there is? I won the first time without even understanding what I was doing, and it took me a matter of seconds. Also, the exits seem to always be in the same place, and they can be difficult to access since your character gets stuck on the edge of the road and is hard to control, and sometimes the exits seem to appear and disappear without much rhyme or reason.

The art style is interesting, but... there really just isn't much of a game here, frankly, and what *is* here doesn't really work. I'm not even sure what advice to give.
Satolas
27. Oct 2020 · 19:37 UTC
Graphics were actually super polished for such a short time.
But the controls as people say above are Sooooo strange.
Maybe the player movement could be done with Transform and not by pushing a rigid body.
It was a bit hard to understand what really caused the road to stay so I could take it.

Maybe an extended gameplay of this could be interesting for a post jam release.
For example by making several roads.
Tasks to do in a given time.
A bit like a the Untitled Goose game but in a loop where actions have to be done within a time frame..

Overall I liked the first look, so extending the gameplay would actually do a cool prototype I guess :-)