Frozen April by Alex Karev
Description
The frozen apocalypse is coming now! Stay at home and don't go outside or you are sentenced to be frozen to death! If you were unlucky enough to be lost in a forest, the only hope for you to survive is fire. Remember, whatever happens, just keep it alive. Keep the fire alive!



Controls Move - WASD Pick up items - Space
You need to find sticks and stumps and bring them to a fireplace Make it through the night!
This is a small game prototype I have made for Ludum Dare 46 I used my own 3d models along with Kenney's assets and CC0 sounds. The game is built using Godot Engine
Have fun
| Youtube | https://sandebru.itch.io/frozen-april |
| Original URL | https://ldjam.com/events/ludum-dare/46/frozen-april |
Ratings
| Overall | 764th | 3.683⭐ | 32🧑⚖️ |
| Fun | 763th | 3.55⭐ | 32🧑⚖️ |
| Innovation | 1973th | 2.883⭐ | 32🧑⚖️ |
| Theme | 294th | 4.133⭐ | 32🧑⚖️ |
| Mood | 146th | 4.15⭐ | 32🧑⚖️ |
| Given | 24🗳️ | 39🗨️ |
All in all the game is simple but fun
Also, it was very noble of you to uncheck the "Graphics" category since you took some os Kenneys assets... most of the games here don't do that.
I can totally see this game expanding into a great game, if you ever decide to continue this project!
I like the environment and the mechanic :).
Congratz
Incidentally, we also made our jam game in Godot :)
I laughed a lot when I tried to grab the girl and worked, and just throw her to the fire :laughing:
You did a great job on making the sound effects, music, and graphics all work together to set the mood. The wind and snow particles are great, and I love the footstep deformations in the snow. Nice submission!
The footsteps on the ground had a nice touch together with the sounds :)
Pretty grim that you can burn your pal too, also that was like the first thing I tried I wonder if I should be concerned about that ^^
the music was sweet as well :)
Did you do the character yourself? because it's a pretty smart rig - seperated meshes so you don' really have to paint weights a lot!
Overall, nice job for a single person!
When I went over the the other person and it said not to let them die, I thought it would be good to move them a little closer to the fire to keep them warm, but it was pretty funny to end up having to throw them into the fire.
In one of your post you've mentioned that these are procedural animations. Does this mean you just move bones with the code instead of triggering the animation? Looks really smooth!
I have a similar winter setting in my game. Interesting to see how you implemented footsteps and the snow! :smile:
Here is my playthrough:
https://youtu.be/RvK2UXtFi2c
Right now I'm learning how to work with 3D in Godot (I made my LD game in Godot too, but 2D). Could you please share the source code? Interesting to see how do you work with animations and postprocessing. Thanks!
Originally I wanted a footprint to appear when foot touches snow, but for saving some time, I simply made a timer node that spawns the footprint on timeout. There is a node that contains all the footprints, and it has a script that moves them down. When the footprint is under the ground, the parent node deletes it
Amazing assets! Inspired me to actually use Godot for 3D some time soon, thank you for that!