Robo Riot by RNGames
Link: https://rn-games.itch.io/robo-riot
Charge a core by killing enemies; don't let the core die! The only thing is, the healthier the core, the harder the challenge, but the bigger the reward.




| Youtube | https://drive.google.com/drive/folders/19C8PrMly9z46ZrUZTG9awd9z_-fCrWae?usp=sharing |
| Youtube | https://rn-games.itch.io/robo-riot |
| Original URL | https://ldjam.com/events/ludum-dare/46/robo-tiot |
Ratings
| Overall | 71th | 4⭐ | 25🧑⚖️ |
| Fun | 95th | 3.913⭐ | 25🧑⚖️ |
| Innovation | 548th | 3.261⭐ | 25🧑⚖️ |
| Theme | 323th | 3.87⭐ | 25🧑⚖️ |
| Graphics | 236th | 3.848⭐ | 25🧑⚖️ |
| Audio | 93th | 3.848⭐ | 25🧑⚖️ |
| Given | 28🗳️ | 19🗨️ |
What I liked was how satsifying the arcade gameplay felt - just dashing around, shooting, all had the right kind of feel aurally and visibly, with the little footprint/ghosting effects and the chiptune sound. The shop and risk/reward gameplay add another dimension too.
It was quite challenging and I died on the first wave a lot from being too aggressive. Do enemies spawn at fixed time in the wave? I was waiting on the last enemy a lot in the first wave, and I'm not sure if I was waiting for them to spawn or if they just weren't heading towards me (do they gravitate towards the player).
I think having the arena be bigger than the screen is cool, but I'd appreciate a marker that points in the direction of where enemies are, since it's easy to get lost in the arena.
Music and music and nice !