Loopin' Gluey by marcmagus

Loopin' Gluey is a trick-taking card game for 2-4 players stuck in a loop.
The PDF contains the full game rules and an optional score board you can print and play. All you need is a standard deck of playing cards.
I recommend playing the variant game ending rules playing for score first.
The game can be played solo simulating an opponent who makes random choices. This will give a sense of the mechanics, but it plays very differently.
I'm pretty happy I got the rules down to a single page while still having them reasonably formatted and complete. I learned Inkscape for this project to make the game board, which also makes a pretty cool header.
I was toying with making 2s also worth points when taken to increase chaos/give another way to push someone into having to go around the loop again. I've left it out of the published version, but if you experiment with this variant I'd love to hear feedback.
Fonts used are open source: Orbitron and Liberation Serif
| Youtube | https://marcmagus.itch.io/loopin-gluey |
| Original URL | https://ldjam.com/events/ludum-dare/47/loopin-gluey |
Ratings
| Overall | 220th | 3.573⭐ | 50🧑⚖️ |
| Fun | 242th | 3.424⭐ | 48🧑⚖️ |
| Innovation | 76th | 3.906⭐ | 50🧑⚖️ |
| Theme | 194th | 3.851⭐ | 49🧑⚖️ |
| Graphics | 539th | 2.705⭐ | 41🧑⚖️ |
| Humor | 251th | 2.731⭐ | 41🧑⚖️ |
| Mood | 406th | 2.951⭐ | 43🧑⚖️ |
| Given | 70🗳️ | 67🗨️ |
If you can upload a youtube or similar of the game being played, it might help understand the game a little better. Overall I'm really impressed with the idea, and the PDF although simple enough, is a really nicely formatted document :)
And now I realize that I don't even own any cards. Guess I will program a digital version of your game to try it out. Rules seem confusing to me for now, but lets see if that changes when I actually play a round.
https://youtu.be/KlsVza3EA64
@fancyreckless Thanks! That could be an interesting idea for a variant/expansion on the idea. I wanted to keep the core rules pretty minimal so they'd be easy to learn, but it could be fun to play around with adding in more interactions. Your'e right that diagrams would have been really good to include, I ran out of time.
@voidsay let me know if you do! I definitely didn't have time to code up a digital version for people with even a naive AI but given infinite time I would have done that right after making diagrams.
Good Job
You nailed the basic rules. Sorry the information I gave to try to streamline managing keeping the cards in order for physical cards was not so easy in TTS.
It was great to see someone who doesn't know me trying it out. Thanks for the feedback as well.
We found it too luck based as we ended up only playing a single set of 7 rounds with a single set of cards each and then one player had exactly looped the track already and ended the game. One of the players just had worse cards than everyone else. The other two players were closer but again one just had better cards so being able to win after a single set of cards, which made the game almost purely luck based.
We also had a few issues interpreting the rules, largely around terms such as 'loop' that you don't define in the rules.
If there was some way of making it so that you couldn't win so quickly and the game still played overall nice and quick (e.g. make it only 4/5 cards per hand) or make it possible to beat the luck (e.g. by drawing 1 or 2 more cards than would be played or discard a hand for a penalty) then it could make a good game.
Overall interesting idea but it had a few issues.
Thanks for pointing out the wording issues. I'll try to do a post-jam editing pass to tighten up the language. Thanks for the suggestions of enhancements as well; balancing luck and strategy in a game like this is tricky.
I would like to ask you if I can publish the sourcecode on gihub and upload a digital version on my itch.io page. Obviously you will be credited and there will be a link to your original game. If you would like to impose some limits (copyright, max playtime, require the rules to be downloaded from your page or some other terms and conditions) you can tell me ether here or write me an e-mail (voidsay AT hotmail DOT com)
In any case I will not move forward unless I have your express permission
P.S. I will have to agree with your evaluation that the game is totally different when playing against other people, since you can play mindgames with them.
I think the game relied a bit too much on random or luck, but that actually comes down to taste. There are plenty of games that are more luck-based than others and still work great. By the way, I appreciated how you only used common things (like a standard card deck) for this.
I'm excited to see a digital implementation!

You can now play the digital version in your browser or download it directly to your computer.
https://voidsay.itch.io/loopin-gluey-digital
I hope that everything is to your liking (I made it free, since that's how much I would pay myself for the work :smile: ) If I missed something don't hesitate to notify me! If you would like to add your own splash image to the next version of the game send it to me by e-mail.
Tbh that might actually simplify a few thing in the code. I'll add that to the bucket list.
Oh and one thing that I noticed when playing. When you only get dealt low value cards it is sort of a dead hand. Against my bots I only manage to get one or two steps at most while they run away. I am not sure if that would happen if they would battle one another.
I also had a few ideas regarding an improved AI. Whats your opinion on the following play algorithm:
- if you have an ace or king in your hand play them as soon as you can (since you'll get a lot of points over the length of the hand)
- do not play a jack unless you have to (they only give points to an enemy) or someone wins the round with a number card repeatedly
- play a queen with the same rules as the jack, but also play a queen if someone wins a round with a jack
- if you lose a round with a face card then play the lowest card you have in such a way that it changes the position position (that is directly adjacent to the card in question)
- if you don't have anything else to do make sure your highest value card ends up ether at the beginning or end of the trick (since I think that the the face cards and aces will migrate towards the middle as a direct response of the battle leaving low value cards) use your low value cards to achieve this
While I am at it I might as well learn how to make lan and direct ip multiplayer. I don't like the black covers that I made for local multiplayer.