Doctor Lit by Animaster

Barely finished game in time, and so it doesn't have all what i planned to do. It must have been a JRPG, where you fight for resources needed for craft medicine, so you can heal diseased animals. Now you just need to deliver every medicine or item to yor house, craft other items from it, and use them in "Heal" category. For every item you receive +2 attack and +2 max health.
There is no ending or any cutscenes, just basic gameplay. And due to lack of time i'm not added the possibility of use items from inventory, but you still can use them in battle. However it's only items which you found on ground, like mushrooms or berries. I recommend using mushrooms, because they heal you for 40 hp and only have 50% chance of poison. And poison doesn't work, it's just variable playerPoison turning to 1.
Controls: Arrows - Move, Z - Action, X - Cancel, C - Inventory.
| Youtube | https://animastoure.itch.io/doctor-lit |
| Original URL | https://ldjam.com/events/ludum-dare/46/doctor-lit |
Ratings
| Overall | 639th | 3.743⭐ | 39🧑⚖️ |
| Fun | 995th | 3.431⭐ | 38🧑⚖️ |
| Innovation | 1415th | 3.194⭐ | 38🧑⚖️ |
| Theme | 2272th | 2.946⭐ | 39🧑⚖️ |
| Graphics | 302th | 4.284⭐ | 39🧑⚖️ |
| Audio | 740th | 3.472⭐ | 38🧑⚖️ |
| Mood | 598th | 3.729⭐ | 37🧑⚖️ |
| Given | 46🗳️ | 46🗨️ |
There are so many combinations! No way to know what does what though, "Antibiotic" did nothing. Healing UI could use a little help, it's a little tedius having to scroll through the whole list. Maybe filter just the ones I have?
At first I didn't know I should kill the monsters to get the necessary gem item to craft. I did beat one monster and it dropped an item used for crafting. Nearly killed me though.
I feel that there is a good potential here. I really do love the consistent natural artstyle and tweening.
That said the gameplay itself is kinda wierd to get your hands around, of course its a game jam game so you cant expect release quality, but one thing I think would have really helped this game was a clear segmentation into zones, as in you start off in a small controlled zone where there are no encounters so you can get to grasp with the gathering and the mechanics and then you can try to venture deeper into realms where there are more and more dangerous beasts. In my eyes this would help both early and late game, earlier it would help with the tension since right now it's way to easy to get away from the encounters so they are almost a non-being and later when you actually want encounters you'd know where they are easier to find.
Some other small things is that there could be like a small encounter jingle or a transition just so it feels more polished and less jaring to get a random encounter.
I also had what I don't know if it was a bug or not but basically using items only increased my max life not my total life, which honestly I kinda liked since it added a sense of tension to the combat and made every fight something that you had to ponder if the health loss was worth it.
That's the bulk of my criticism otherwise the game looks great I'd love to play a more finished version of this game awesome job!
@twowolf Thanks for reply! Yes, i'm added more combinations then needed and a lot of items doesn't do anything. If you want, you can see combinations and what i wanted them to do here: https://docs.google.com/spreadsheets/d/1hkhH_-UBSzpyn-UHaTtKjtRv-apgIEAVIlIcPiES-Qk/edit?usp=sharing, but i don't recommend to craft all items, because there is no ending, after you craft all.
@captaindaws Thank you! You right in everything, thats all what i'm thinking when working on game. Unfortunately i did not have time to even add function to use item from inventory, and it would take only 5 minutes to make. At first i didn't plan to make random encounters, i wanted enemies to be visible on field. And a lot of other things, which, i hope i'll make in post jam version.
anyway, good job man!
I had a little bug: I could continue playing with 0 HP, so fighting was quite easy ;-)
@majadroid oops, totally forgot about that ;)
In terms of gameplay in general, the movement just felt "off" to me. I don't know if it's because there was some momentum that needed to build up when I changed directions/moved diagonally, but it just didn't quite feel right. Additionally, in the combat menu, I would suggest when attacking in the "Are you sure?" menu, that "Yes" be at the top. Most of the time when you click attack you do, in fact, want to attack, so the exception really is "No" and that should be at the bottom. It made battles feel a little cumbersome because I had to navigate the menus more than necessary.
Overall though, really interesting concept and I loved the graphics and sound/music! Great job!
- Add a start menu
- Let the player use their itens in the inventory
- Expand the map and maybe add some NPCs deppending what is the storyline your doing it.
- More variety of itens, after battle or collectables from the ground.
- Maybe when you expand the map, you could add biomes with different itens, enemies and music.
- Other options in the attacking mechanic, add buff attacks and things like that.
- Itens you can hold to boost stats, like armor and weapons, but you could make something different.
Those were the ideas that came to my mind, of course, is up to you if you are gonna add them or not. Also you did a very good job with this game. Keep the good work!
I noticed a bug though, when I'm about to use an item there's a prompt with yes/no option, and I selected no, but the item was consumed anyway, with no effect.
Overall I think it's a pretty fun game! Nicely done!
- Music fits the game perfectly, but then it asks for sound effects for the actions - which would help the mood further.
- The best part is the concept and idea you tried to implement. Albeit not fully implement, this could turn into a very good final product.
- Bug: I kept getting undefined items with negative amounts
If you ever finish this job - let me know!
I really want to play the full version!
Comment: The transition of the general musical tone - to the tone of the battle - is very sharp.
Wonderful job for such a short amount of time.
I hope you continue this project, would love the play a complete game.
Maybe a mini-map could be cool to add because I find my self lost when I tried to explore the land ...
What's more being able to use item in the menu will be apreciate too !
It is one of my favorite game of this ludum, great job ! As all the comments express it, this is an impressive work in only 72 hours !