W.Y.F by Glaikunt

[raw]
made by Glaikunt for Ludum Dare 47 (COMPO)

Stuck in a loop of negativity or moving in the right direction by changing thought of self.

Ratings

Overall 474th 3.093⭐ 29🧑‍⚖️
Fun 559th 2.556⭐ 29🧑‍⚖️
Innovation 435th 3⭐ 29🧑‍⚖️
Theme 320th 3.558⭐ 28🧑‍⚖️
Graphics 518th 2.778⭐ 29🧑‍⚖️
Audio 356th 2.909⭐ 24🧑‍⚖️
Mood 57th 3.87⭐ 29🧑‍⚖️
Given 32🗳️ 28🗨️

Feedback

NorthMan64
05. Oct 2020 · 07:15 UTC
Hey, so... Feedback...
What I liked was the calm music and the overall mood of the game. Some other aspects weren't as polished. Graphics are alright (I can't do better myself:sweat_smile:) but the movement felt a bit too rigid before I found out that you can jump mid-air (not sure if that's a bug or not but I would almost be tempted to leave that in then I felt floaty and nice).
I missed some kind of indication of how to move, it's easy to figure it out but a simple small message on the first screen would suffice, something like "Move using WASD". And the other thing I missed is indication of that there is nothing else here at the "WASNT YOUR FAULT" screen. I would add a small message like "Thanks for playing" or what not.

Personally, I think this is a fine addition to the jam. :thumbsup:
RGilPT
05. Oct 2020 · 12:04 UTC
I like reflective and positive games. Well done
clemonades
05. Oct 2020 · 14:06 UTC
Great job! The music and atmosphere was very fantastic. The message is great, lot of people feeling down right now so happy positive messages are the best, good job friend!
FussenKuh
05. Oct 2020 · 20:45 UTC
It's rare to see a positive game like this one. I'm glad I stumbled upon your compo entry. The music adds nicely to the overall mood of the game and I like the minimalistic approach to the graphics. Well done!
Meek Bits
06. Oct 2020 · 19:06 UTC
Being stuck in a loop of negativity - great association.
I enjoyed exploring this idea in your game.

BTW I read about music from other comment, but I haven't heard any sound (Chrome).
Hadryel
06. Oct 2020 · 23:52 UTC
I really liked the approach. Was getting kinda nervous of falling when trying to reach the words, but good thoughts got me through it xD. The message behind it all felt very nice. Good work!

Ps: I didn't heard any music on my end either - playing on Chrome (even tried to see if my settings were ok).
JudgeZedd
07. Oct 2020 · 15:12 UTC
Really appealing and pleasant game. I got audio. Really nice to see something positively affirming like this, enjoyed it.
HungryCatGames
08. Oct 2020 · 02:57 UTC
Good message, nice mechanics. Only complaint... no way to tell if the game was over. The three green words floated around and nothing I pressed changed anything so I assume that was the end of the game. Music fit the game mood nicely.
SophieMae0
08. Oct 2020 · 04:34 UTC
The message of this game was so uplifting and nice, it really brought a smile to my face. Great job with this game :)
Layne Stokes
09. Oct 2020 · 07:48 UTC
Super interesting game with a good message. Sadly I didn't get any audio when I tried to play it any of the three times. Very cool entry
iDunnyX
14. Oct 2020 · 14:03 UTC
Really like the message and music. Good job!
JaviCoder
14. Oct 2020 · 14:08 UTC
nice music and interesting message!
fumybulb
17. Oct 2020 · 09:45 UTC
The idea and overall presentation are great!

A little about the problems noticed:
- Web version doesn't work? I was unable to launch the game in either Chrome or Firefox. **But this is not a big problem**, because jar works fine.
- Jar version on HIDPI screen in a very small window. There is no full screen or resize window. **But this is OK**, because the text is still perfectly readable.
- As noted above, the platforming mechanics are a bit awkward. **But this is not so important**, because the essence of this game is not about jumping on platforms.

Haha, it looks like а boost of optimism from the game influenced my feedback!

Thanks for the game!
CodeRaurus
21. Oct 2020 · 16:53 UTC
I like your take on the theme. Mechanics are simple and that's fine. Although I did misunderstand how to play: I tried to type the correct answer :D I like how you made the water.

Unfortunately I didn't hear any sounds or music on browser. Good job!
Hakro
21. Oct 2020 · 20:46 UTC
I like the idea, cute little game with a little hint of backstory.
The only thing missing is a bit of ambient sound.
Nice entry overall
Cheers
Noah Kuhn
24. Oct 2020 · 02:59 UTC
Simple to understand and get the hang of. Fun little game, good job!
ditam
25. Oct 2020 · 18:16 UTC
Is the web version broken for anyone else? It loaded and displayed the opening scene with the two characters, and also played music, but I couldn't move - I see from the comments here that WASD were supposed to work, but I also tried every other key, to no avail... (In the console, there's only one error about constructing an Accelerometer, which should not be blocking.)
🎤 Glaikunt
26. Oct 2020 · 10:21 UTC
Sorry @ditam you had so many issues. I'm not sure why some people get issues and others don't. I'm guessing it probably depends on OS & browser.
Skyvastern
27. Oct 2020 · 14:45 UTC
Liked the message of this game. But I don't know if I finished the game or not. I was stuck at the screen where there are three floating words - "WASN'T", "YOUR", "FAULT". So is that it? because after finishing a few levels the game tells us to remember these words. So I assume there is further progression to be made?

Either way, I liked the message of the game and the way levels were presented. Though the movement was a bit clunky, but that's okay as it was a compo game. A great entry nevertheless! :)
🎤 Glaikunt
27. Oct 2020 · 15:54 UTC
really appreciate you taking the time to play @skyvastern. You're on point. The idea was I wanted the player to type or select those words but I didn't have enough time to implement that part so I ended up just displaying them.

I know a few people don't like that it doesn't say "Thanks for playing" or something like that but that was kind of the idea. I wanted the player to feel like that was their new 'loop'. Their is a defiant argument to be made to put at least a message saying it's over but I felt like that took something away from the original idea.