Stealth Line by HippolyteA
You're in a city full of zombies... Espace them and join the army to be saved!
To do so, prepare your itinary and draw a line from where you are to the army! And press Space to start!
But be careful... If the zombies see you, they will chase you until you're dead!
And if you die... Retry until you win! To then, again, save another person.!
| Youtube | https://erwann-pottier.itch.io/stealth-line |
| Original URL | https://ldjam.com/events/ludum-dare/47/stealth-line |
Ratings
| Overall | 671th | 3.587⭐ | 25🧑⚖️ |
| Fun | 977th | 3.196⭐ | 25🧑⚖️ |
| Innovation | 235th | 3.87⭐ | 25🧑⚖️ |
| Theme | 1480th | 2.75⭐ | 26🧑⚖️ |
| Humor | 986th | 2.425⭐ | 22🧑⚖️ |
| Mood | 538th | 3.636⭐ | 24🧑⚖️ |
| Given | 30🗳️ | 18🗨️ |
The game itself is pretty solid. You could ramp up the difficulty a bit by making the passable areas a bit narrower, so timing gets more important. At the moment its relatively easy to find a route which is zombie free all of the time. The greatest difficulty at the moment is the character having too much momentum and therefore not following the route precisely.
Overall, very nice job! Congratulations!
Oh, and my game has a Windows port as well now. You can check it out if you want! :)
Other than that, great job. I could see this being a really cool puzzle game, perhaps some survivors would have to scavenge food and reach the exit, or maybe more puzzle elements could be added such as sending multiple survivors to different positions to cause distractions or pick up guns to defeat a zombie, etc.
Nice entry!
I like the execution of some mechanics, wish there was more wariation.
Nice job nontheless!
Well done for the mood :-)
.
I really love Metal Gear Solid so anything that is a bit stealth genre I love.
The Theme is "a bit" far there tho.
And it would have been cool to be able to interact a bit more on the character when he is walking.
Checkout our game if you have a minute :-)
PS : for the metal gear solid like cone of view of the zombies did you do the code yourself or there is an open source or asset to do that ?
:thinking: Maybe I need to take some rest I'll go to bed ahah
I think for this game to work you need to add something for the player to do during the walking. I think something as simple as pressing space to stop would add a lot more depth. You could lead the player to an area near a zombie and stop them behind an obstacle while waiting for the zombie to pass. You could add nodes in the world for the player to interact with, like a switch that triggers an explosion or something to try and kill a zombie.
Force the player to determine the path before starting. and allow them to interact with the world as their character follows it.
Overall good job on this submission. It's very well made for such a short amount of time
Hello everyone! First of all thank you for the time you took for playing, rating and commenting our game, this really mean a lot to us!
We plan to improve the game in the following months, using your feedbacks and what we want to prioritize we will add :
-more levels
-gameplay during the walking (run/slow down and maybe more)
-two camera type (a preview one, like the one in the actual game/a third camera like, for the walking part)
-more feedback
-polish and polish and polish
We also have one or two ideas to make the game more "learn and die" than "randomly win or die".
So again thank you, we hope you had a great ludum dare and follow our itchio accounts if you would like to see what the game will become after some extra work.
youtube.com/watch?v=mBGUY7EUxXQ&ab_channel=Unity
youtube.com/watch?v=rQG9aUWarwE&t=1020s&ab_channel=SebastianLague
Also we didn't use all the "detect the noises from the player" stuff from the first one.