Campfire by Linus
expectations vs reality huh

Yeah, uh... I had fun developing this game atleast...
I ended up spending way too long on setting up VR tools so I could develop assets and music in VR. However. this ended up not working out so I lost a lot of time. I should have prepared better before the jam..
Note, read the short description below since there is no tutorial in the game
Controls
- ASWD
- left shift sprint
- space jump
Gameplay
Slay enemies to keep fire alive. If fuel meter reaches 0 (no intermediate values exist) the game is restarted after 5 seconds regardless if the fire is revived. Sorry....
Enemy explanations
- Purple dude: fuel used to keep fire alive (it was supposed to be a running tree but now it is a low poly stickman)
- Blue dude: sucidial dude that becomes fire dude if able to reach fire (because I thought the gameplay needed some more variation lol)
- Fire dude: the most annoying prick in the game, kills the fuel closest to the player
If you don't wanna play with original camera settings (somewhat disorientating because of last minute bug), find the fixed version below
Ratings
| Overall | 979th | 2.828⭐ | 31🧑⚖️ |
| Fun | 938th | 2.672⭐ | 31🧑⚖️ |
| Innovation | 907th | 2.778⭐ | 29🧑⚖️ |
| Theme | 736th | 3.431⭐ | 31🧑⚖️ |
| Graphics | 808th | 2.964⭐ | 30🧑⚖️ |
| Humor | 517th | 2.741⭐ | 29🧑⚖️ |
| Mood | 837th | 2.768⭐ | 30🧑⚖️ |
| Given | 19🗳️ | 31🗨️ |
SOLID!