Keep it afloat! by Maka
Rhythm and Pirates!
Keep moving and beat the kraken!

We know that the synchronization of the music is very important, and unfortunately it happens that in some cases a delay is perceived. That’s why this little patch brings the possibility to force a synchronization with the “Begin” key of the keyboard.
| Youtube | https://akitl.itch.io/keep-it-afloat |
| Youtube | https://akitl.itch.io/keep-it-afloat |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-it-afloat-2 |
Ratings
| Overall | 362th | 3.885⭐ | 63🧑⚖️ |
| Fun | 253th | 3.869⭐ | 63🧑⚖️ |
| Innovation | 245th | 3.861⭐ | 63🧑⚖️ |
| Theme | 1772th | 3.385⭐ | 63🧑⚖️ |
| Graphics | 589th | 4.049⭐ | 63🧑⚖️ |
| Audio | 52th | 4.258⭐ | 62🧑⚖️ |
| Humor | 378th | 3.638⭐ | 60🧑⚖️ |
| Mood | 708th | 3.667⭐ | 62🧑⚖️ |
| Given | 201🗳️ | 107🗨️ |
i felt it was off beat though
But it looks cool, play cool, sounds cool, idea is great.... i think i will try it with different keyboard, maybe i can progress better
Please make it soften or make calibration option, there are tons of people with tons of different setups and sense for tempo, its unwise to setup game like this for your configuration and tempo feel. Lags really matter in game like this :(
other that that it's a really great game, with great graphics and nice gameplay! :)
This was the first game of this LD that I rated and it was a great start to my rating session. I always love rhythm games and this one was really good. The pirate music was just perfect. The art-style was really clever and well executed! The idea of letting your crew repeat after you was amazing! This adds so much to the "piratey" and adventerous feel of the game. I also liked all the small details like using bottles as a health bar, the funny speech bubbles or curtain-transitions. They make the game feel much more polished. Also the fact that you had the time to create a tutorial sets you apart from many other Ludumdare games. This saved me several minutes that are often necessary to find out how a game works (Thank you for that :) ).
The only thing that could be improved in my opinion is the difficulty curve. After a while it felt like it didn't get much harder and became a bit boring. It would maybe be better if the speed increased over time or if the enemies became more impressive.
I really enjoyed playing your game and would be happy if you could also check the game we created! :)
Your game idea was incredible and your execution expecialy with music and graphics was perfect!
The buttons in the main menu got me x)
I would have enjoy a little variation in the rhythm or when I should let the pirates sing.
The music is awesome (and I love pirates songs)
Edit: Forgot to mention how much I love the art, that paper cutouts wobbling about aesthetic!
Beat the Pam-Boom order and the ship will move forward to meet the enemies, they won't spawn until you move.
It was a pleasure to play it. Thanks for submitting and make sure to submit again next LD ;)
We streamed the gameplay live on our twitch channel (https://www.twitch.tv/firesplashtv), watch out for the highlights of todays VOD ;)
just lovely. this is defiantly going to my favorites. and I don't have many.
Since you have to wait two after you made the inputs makes everything a little "laggy" and slow. This might be hard to fix since I guess that it was a deliberate design choice. Maybe when progressing, you could increase the bpm to make things faster and more challenging? The second thing I would improve would be the placement of the beat indicator. It was very small and at the top of the ui, so my eyes were usually up there and only occasionally wandering down to what was actually happening. Maybe it would be possible to include the beat indicator in a way, that it can be seen subtly from everywhere (for example in the background over the full screen) That way, the player doesn't have to concentrate on the tiny ui element.
Other than that, very good, rounded and polished entry. Fantastic job!
Graphics are also very pleasant to look at. Overall,a fun game!
- Liked the humour in the main menu. It is small, but a nice touch.
- The game itself seems really cool and fun, the presentation and music are top notch, but I suck at fast paced games and I was completely lost trying to follow the beat indicator and I had no idea of what to do.
1 - Mecânicas, Aprendizado e Fluxo:
Achei muito interessante unir ritmo, destreza, estratégia em tempo real e toda essa "diversão". :)
Aprender a jogar demorou um pouco, porque eu não dei tanta atenção e acabei me enrolando na hora de ver o tutorial (não teve como eu voltar para ler as partes anteriores).
Creio que o tutorial tenha ficado muito bom para o tempo de game jam, mas pode ficar ainda melhor se tiver como ir e voltar entre as páginas, retirar a seta de interação da mesma camada visual das setas usadas para explicar a movimentação do barco etc. Outra coisa boa para ser feita seria colocar um gif do funcionamento ali, talvez ficasse ainda mais claro e direto.
O fluxo de jogo foi bem interessante, só fiquei um pouco confuso e eu perdi no final ou se eu ganhei (faltou apenas esse feedback).
Sobre a vida do meu barco, eu fiquei um pouco confuso, creio que jogarei mais uma vez para confirmar algumas suspeitas. Então fica o conselho para o tempo pós evento em deixar esse jogo (que eu considerei um dos mais divertidos até agora) ainda melhor.
2 - Gráficos, Áudio e Narrativa:
A arte gráfica ficou muito bonita, mexeria apenas em algumas coisas como escolhas de posicionamento. Pois eu gostaria de curtir mais a arte gráfica enquanto jogo, ficar olhando no topo da tela para acertar os controles no ritmo acabou tirando minha atenção da arte (que eu muitas vezes quis estar olhando no meio tempo).
O áudio ficou incrível também. Parabéns.
A narrativa é simples e direta, então não há muito o que falar sobre isso.
Achei muito engraçado ter botões no menu para simplesmente fazer tocar efeitos sonoros. Hahahahahah.
3 - Cultura:
O jogo faz, de forma divertida, uma vista sobre navegação no mar, sobre batalhas e, até mesmo, bestas marinhas.
Creio que seja uma boa mistura de ritmo, destreza, RTS e ação. ^^
4 - Monetização:
O jogo me parece muito bom e poderia vender em smartphones (ao meu ver).
Além disso, com um modo campanha, com diversos estágios, além do modo sobrevivência (com geração procedural) e placar de pontuação mundial (semanal e também de todo o tempo) poderia ficar muito bacana e ser vendido até mesmo no Steam.
Eu creio que adicionar o controle não apenas via setas (ASDW e outras) poderia valorizar e expandir o alcance do projeto.
Novamente parabéns.
1 - Mechanics, Learning and Flow:
I found it very interesting to combine rhythm, dexterity, real-time strategy and all this "fun". :)
Learning how to play took a while, because I didn't pay so much attention and ended up getting involved in watching the tutorial (there was no way I could go back to read the previous parts).
I think the tutorial was very good for the game jam time, but it can be even better if you have to go back and forth between the pages, remove the interaction arrow from the same visual layer as the arrows used to explain the movement of the boat etc. Another good thing to do would be to put a gif of the operation there, maybe it would be even clearer and more direct.
The game flow was very interesting, I was just a little confused and I lost at the end or if I won (only that feedback was missing).
About the life of my boat, I was a little confused, I think I will play again to confirm some suspicions. So the post-event advice on making this game (which I considered one of the most fun so far) remains even better.
2 - Graphics, Audio and Narrative:
The graphic art was very beautiful, it would only affect some things like positioning choices. Because I would like to enjoy the graphic art more while playing, looking at the top of the screen to hit the controls in the rhythm ended up taking my attention away from the art (which I often wanted to be looking at in the meantime).
The audio was amazing too. Congratulations.
The narrative is simple and straightforward, so there's not much to talk about.
I found it very funny to have buttons on the menu to simply play sound effects. Hahahahahah.
3 - Culture:
The game makes, in a fun way, a view on navigation at sea, on battles and even sea beasts.
I think it's a good mix of rhythm, dexterity, RTS and action. ^^
4 - Monetization:
The game looks very good and could sell on smartphones (in my view).
In addition, with a campaign mode, with several stages, in addition to survival mode (with procedural generation) and world scoreboard (weekly and all the time) it could be very cool and even be sold on Steam.
I believe that adding control not only via arrows (ASDW and others) could enhance and expand the scope of the project.
Congratulations again.